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![[Post New]](/s/i/i.gif) 2011/08/02 08:24:13
Subject: Death Co.
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Angry Blood Angel Assault marine
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I had this discussion in club, where some "pro" players told me to never use them, as they are just plain point sink and never be competitive thanks to their price and rage rule. I did argue that biggest benefit is access to DC dread, which they commented as useless as well. Therefore i do wonder, if any of you does use them at competitive level. Moreover how do you run them? I know that they need to be cheap to be effective, but still you looking at 225-240 no matter what (10 man with PF or TH/PW). I do run mine squad with 10 man bolter 1th / PW , sometimes i do add lemantres for hidden beast and rerolls. In my book they either do well (which they did most of the time) or sux while chasing rhinos. I do run them in LR or SR. I mean is DC dread worth the points fo you ? As you have to take DC as well...
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This message was edited 1 time. Last update was at 2011/08/02 08:24:36
5000 + ( dont know when that happened ) |
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![[Post New]](/s/i/i.gif) 2011/08/02 14:26:42
Subject: Death Co.
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Annoyed Blood Angel Devastator
York, UK
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I proxied them in a casual game a couple of times and I have to say I was dissapointed with them.
The set up was a cheapy 5 man squad with a chaplain attached, in a razorback (JP's far too expensive and uncontrollable).
In both games, the 55point razorback outperformed the 200pt DC and chaplain unit.
I soon replaced them with a regular assault squad and a 5 man Dev squad.
I am now happy!
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[Image removed by Google due to too much awesomeness] |
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![[Post New]](/s/i/i.gif) 2011/08/02 17:30:24
Subject: Death Co.
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Captain of the Forlorn Hope
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DC are really tough to use.
The are hefty on points, and they cant be controlled really well.
However, they can be useful, but they only make their points back in 50% of the games I have played them in.
If I want a DC dread (Though I usually run furioso's) I take 5 DC plain, and hope its not a KP game.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/08/02 17:35:14
Subject: Re:Death Co.
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Dogged Kum
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My friend made an all Death Company list to bring to our FLGS to which I simply said, "You have no scoring units." Later that night he played a Dark Angel player and tabled him by turn four. He said, "Who needs to score when you can table your foe and win?"
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![[Post New]](/s/i/i.gif) 2011/08/02 17:35:48
Subject: Death Co.
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Executing Exarch
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5 with bolters in a drop pod. Thats about it. Maybe an infernus pistol if you feel fancy. Just use them to take out backfield and small units.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2011/08/02 17:36:15
Subject: Death Co.
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Purposeful Hammerhead Pilot
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That's too bad fo DC, I always wanted to try them out in a test run for Blood Angels.
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![[Post New]](/s/i/i.gif) 2011/08/02 17:42:31
Subject: Re:Death Co.
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Regular Dakkanaut
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it really depends on what point value your playing at...i usually play death co at 2k+ and they have worked out for me so far
the way they work depends on if your adding death co dreads, and like everything else they work wonders in pairs. but if your going both death co and death co dreads then it would be best to capitalize on using storm ravens just to get where you need to be. i understand that the ravens are generally a fire magnet but i find it hard to pass up a transport that can also carry a dread.
as for the way to equip them...just like most things it varies from person to person. i personally give a unit of 10 nothing but power weapons as i have heavy hitting stuff in the rest of my list and they have worked so far. also depending on what your playing against you might have to pick your battles instead of running all over the place...and yes i know rage can be annoying but your able to re-embark your raven as long its in range for the death co to re-embark and as long as you head toward the nearest unit
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![[Post New]](/s/i/i.gif) 2011/08/02 18:45:28
Subject: Death Co.
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Lone Wolf Sentinel Pilot
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5-man w/ 2 x p. weapons, a thunder hammer and a Reclusiarch in a Rhino. With the WS, S and I5 on the charge you should, with re-rolls, easily kill 8 models with the DC p. weapons alone. The Reclusiarch ensures the squad-wipe and the hammer is there should they rage into something tough like a Dreadnought or something.
Has worked for me and doesn't break the bank either!
L. Wrex
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![[Post New]](/s/i/i.gif) 2011/08/02 19:57:10
Subject: Death Co.
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Wicked Warp Spider
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Lycaeus Wrex wrote:5-man w/ 2 x p. weapons, a thunder hammer and a Reclusiarch in a Rhino. With the WS, S and I5 on the charge you should, with re-rolls, easily kill 8 models with the DC p. weapons alone. The Reclusiarch ensures the squad-wipe and the hammer is there should they rage into something tough like a Dreadnought or something.
Has worked for me and doesn't break the bank either!
L. Wrex
I really like that idea, and agree that a small squad is enough. I think FNP marines are like that: completely worth it unless your opponent has X weapon, usually massed ap2. So some death company gave me a huge problem in a 1k game the other day, I didn't have the weapons to get through their armour save. Maybe with a small unit as described above, it could be kept out of LoS until the biggest threats to FNP were dead or tied up, then go on the attack.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/08/02 20:06:39
Subject: Death Co.
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Sergeant
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PrometheusZero wrote:
I am now happy!
Well not by the looks of your profile pic, WTF is up with that
I know people that will add anything to be fluffy, and DC is always in their Blood Angles, you gotta try them for yourself. Sorry i dont know much i just commenting on the F***ked up profile pic of Prozero, what state of mind do you need to be to have that.
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ImperialFists: 2000+
GK: WIP
"Do not ask me to approach the battle meekly, to creep through the shadows, or to approach my foes quietly in the dark. I am Rogal Dorn. Imperial Fist. Space marine. Emperor's Champion. Let my enemy's cower at the thunder of my advance and tremble at the sight of me."
"...where Astarters of lesser chapters wear the Emperor's Aquila. We do not wear His symbol. We are His symbol." Imperial fists |
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![[Post New]](/s/i/i.gif) 2011/08/02 20:46:51
Subject: Re:Death Co.
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Dakka Veteran
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I run mine in a storm raven with JP and 2 power weapons with a DC dread in back, and I win plenty. These guys just need to be used well to be effective most of the time rage doesn't matter as they simply tear through anything with the charge.
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![[Post New]](/s/i/i.gif) 2011/08/02 21:19:46
Subject: Re:Death Co.
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Steadfast Grey Hunter
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If you can swing it, 10 man squad with a few PW and PF led out by Lemartes can be a beast... Mobility, so they have to go after the nearest enemy, what else were they going to do anyway? Maybe I'm not playing against people who have the ability to somehow just make them chase off after something I don't want them chasing, but it is seldom a major disadvantage for me... The lack of scoring, that hurts, yes... But as someone before me said, table the enemy and win that way works too...
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![[Post New]](/s/i/i.gif) 2011/08/02 21:24:09
Subject: Death Co.
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Tunneling Trygon
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35 points for a marine with WS5, 3 attacks base, 4 on the charge, FC, FnP and a power weapon is not bad, but with rage is probably a bit over priced compared to other options. Put a chaplain in that same unit for rerollable hits and wounds -- and you have one of the most deadly things in the game on the charge.
Now wether you need or want such a unit, and wether its abilities are worth all the hassle is another story. I think anyone wanting to use a multiple stormraven approach has to at least consider DC since elite slots fill up fast. Otherwise you are probably better off using terminators or some other unit for the same role.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2011/08/02 22:27:05
Subject: Death Co.
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Perfect Shot Dark Angels Predator Pilot
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I think it's sad that they gave them rage. They used to be my favorite things in the BA codex, but now I don't even get to control them.
I still try to find a way to put 5 in, usually JP's so i can throw a DC dread down in a pod.
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![[Post New]](/s/i/i.gif) 2011/08/04 11:00:27
Subject: Death Co.
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Chosen Baal Sec Youngblood
Baal
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btw do you need astorath to have 2 DC's?
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1400 |
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![[Post New]](/s/i/i.gif) 2011/08/04 11:07:05
Subject: Re:Death Co.
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Angry Blood Angel Assault marine
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W.out Astorath you can have 1 (3-27) unit with him you can have 2+.
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5000 + ( dont know when that happened ) |
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![[Post New]](/s/i/i.gif) 2011/08/04 19:08:01
Subject: Re:Death Co.
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Blood Angel Terminator with Lightning Claws
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BloodTzar wrote:W.out Astorath you can have 1 (3-27) unit with him you can have 2+.
Its 3-30
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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