The Grog wrote:Take no more than 20. The previous poster gives decent suggestions as to what to do with those 20, but you have to be careful. They are the primary target for the enemies' melee units and have a hard time hurting much of anything.
Actually, their being a magnet for
CC is something I use to my advantage. It is like a laser pointer and a cat. The enemy is trying to get to them, and they almost make it, but then I teleport them out of the way. Remember that the teleport works so long as even just one model of the unit is within 18 inches from the monolith. I also help it by pivoting the monolith so that the gate faces where it is most beneficial. Also, the warriors cannot move before teleportation but the monolith can, which helps with range if necessary, and with staying further away.
The combination of an orbed lord and 2 monoliths makes the warriors much more resilient. The only thing that can really hurt them then is being wiped out in sweeping advance. But, to lose the combat by that much, you need to lose a lot of warriors, which are entitled to
WBB because their casualties are sustained before the sweeping advance. So, even if the rest of the squad gets wiped out, so long as there is a second warrior squad within 6 inches, the initial casualties get their
WBB and whichever make it join that squad. If too many fail, recycle the second squad through one of the monoliths. On average, you will get 75% of the initial casualties back, which will really beef up the second squad, which now will rapid-fire the gauss out of somebody. The look on the opponent's face: priceless.
Yet another great thing about the cat&laser game is that if the enemy is trying to catch the warriors, they may not be paying enough attention to the destroyers which are the real slayers in the list. I'd rather have them chase my warriors around my monoliths, while my destroyers drop 45 shots of S6 gauss from up to 36 inches away every turn!
Conversely, if the enemy wisens up and targets the destroyers, then the warriors can provide cover saves for the destroyers and generally have a lot of fun just rapid-firing, teleporting, glancing vehicles, grabbing objectives, murdering weakened squads etc.
Also, I do not agree the warriors cannot hurt much of anything. Although they are not as murderous as the destroyers (very few things are), they pack gauss tech that glances vehicles and it is still a B4 S4 AP5 shot or two against troops.
This week I played a game against
BA. One of the squads teleported through one of the monoliths, surrounded a SRG carrying a librarian dread and a squad of terminators. The SRG was boxed between the second monolith and the warrior squad. The warriors rapid-fired into the SRG which had flatted, scored a few glances, one of which punched through the cover save, and immobilized the SRG. The SRG immediately wrecked, and the passengers were in danger of being wiped out for failure to disembark. The only thing that saved them was that our league moderator said the
FAQ allowed the emergency disembarkation to be off the edge of the wings (total cheese,
GW!!). The librarian dread disembarked out of formation and got hosed down by a second warrior squad, losing his
DCCW. The terminators charged the warriors, but the scythed lord (I4) and warriors (I2) struck first. The lord killed two of them with the scythe, the return attacks killed one warrior (the lord made most of his invulnerable saves). The termis lost the combat but held. The dread attacked a second squad, helped by a second group of termis. They killed 9 warriors, which however were put aside due to the orb on the lord. The remaining 3 warriors from the second squad ran but the dread caught them in sweeping advance, so they died without
WBB. However, the 9 got their
WBB, 3 came back and joined the first squad in
CC. The first squad got recycled through the first monolith, at which point 3 more came back, as well as the one killed by the SRG termis. So, I got a unit of 18 warriors and a wounded lord emerging from the monolith and hosing down the SRG termis killing 2 more of them. On the next turn, the surviving one SRG termi charged the warriors again and got cut down by the lord before doing anything. Then the warriors marched across the board and claimed the
BA objective, while the monoliths and surviving destroyers wiped out the scoring jumpers with the sanguine priest guarding my objective. Thus the warriors won me the game (obviously with a lot of help from the rest of the army).