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Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Ok guys so Here is my list

Typhus

Lord of Khorne with plasma pistol and powerweapon and daemonic steed (custom made a marine riding a blood crusher )

GSDeamon

5 termies with powerfists and combi meltas and icon of nurgle
champ w powerfist and combi meltas

9 Khorne berserkers
1 champ with fist and ppistol and personal Icon
in land raider with daemon possession

2x 6 Plague marines with 2 plasmaguns and personal Icon in rhino
w champ with powerweapon and ppistol

6 Plague Marines with 2 meltaguns in rhino and personal Icon
w champ with power weapon and ppistol

3x obliterators

preadator with twinlinked lascannons and las sponsons daemonic possession

Now I understand this list isnt optimized, but humor me. If this was your list, how would you approach a swarm lord and genestealer spam list? Its got ymgarls and a mawloc. Im just looking for tactical ideas. And by that I mean I am looking for maneuver ideas, positioning advice and such.




Automatically Appended Next Post:
Oh and we are talking 2500 points

This message was edited 3 times. Last update was at 2011/08/05 03:59:06


When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in us
Fresh-Faced New User




To combat Genestealers stomping your face in, I'd deploy more heavily on one half of the board, with the Land Raider closest to the edge to screen from outflanking. Otherwise, just stay in your vehicles as long as possible and shoot for as many turns as you can to thin out the 'nid numbers. When they pop your vehicles, probably in assault, you'll have a good chance to take a round of shooting and get the charge. Genestealers die unbelieveably fast to shooting, but are also scary strong in CC. If you can't help but get assaulted, make the genestealers do it through cover - they don't have grenades and their I6 is their main strength.
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Thanks for the ideas Infinitekarma. They will be put to use. I have this sinking feeling however that the dice are gonna be with this guy XD

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in dk
Planespotter



Aarhus, Denmark

One of the most scary things for stealers is flamers of almost any kind - a normal S4 AP5 flamer will kill stealers on a 4+ (as it negates their armour).

The only flamers you have in your list seems to be the obliterators; it might be worth it to exchange the plasma weapons on one of your plague marine squads with flamers, especially if you have problems with hordes of things like stealers.

And, as said above, for God's sake don't stand outside terrain when the stealers are around... That is one sure way to be eaten alive

This message was edited 1 time. Last update was at 2011/08/05 03:52:07


 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Thanks Heimer, but I wont change my weapons load out just for one opponent. I suppose I should be more specific in that I am looking for tactics not strategy.

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in de
Swift Swooping Hawk






This will be hard without changing the setup. I think the zerkers are a problem, cause the stealers are at least equally good cc units and there are more of them. I would recommend more templates or rapid firing stuff, I managed to perform quite well with my Eldar against stealers with scatter lasers and a unit of dark reapers.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Murenius wrote:This will be hard without changing the setup. I think the zerkers are a problem, cause the stealers are at least equally good cc units and there are more of them. I would recommend more templates or rapid firing stuff, I managed to perform quite well with my Eldar against stealers with scatter lasers and a unit of dark reapers.


Ya I know, but ard boyz isnt an environment conducive to altering your list to suite your opponent. I could easliy build my list to smash a stealer spam list. I am planning on this list, its fluffy, its fun, and its semi competitive.

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in us
Plastictrees






Salem, MA

This may be a little unorthodox but, since he's not using catalyst on his genestealers, boltguns will shoot them dead (or bolt pistols on your berzerkers).

Deploy centrally, more than 18" from the short edges to avoid an outflanking charge, identify the terrain piece he's most likely to use for ymgarls and fill it up with your own guys to prevent him popping out, then pretend to be a gunline/shooty army. Lure or tank shock stealers into the open and light em up with bolts.

Also genestealers don't have grenades, so if you can force him to assault your berzerkers in terrain, the zerks should win that fight (due to your large number of attacks and his crappy armor save).

Shoot the swarm lord down with oblit & predator lascannons before it gets close--and then meltaguns if it gets that close. It only has 4 wounds and no invul.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in nz
Longtime Dakkanaut



New Zealand

You counter Stealers with vehicles basically. Anti tank (notably ranged anti tank, which is the most important kind) is still the biggest weakness of the Nid codex in general. By themselves Stealers do not have a good chance of killing a Rhino which has moved more than 6" and hasn't put itself it a stupid position (i.e surroundable with heavier hitters nearby). If they can't get to your infantry then you should be able to deal with them, flamers and rapid firing bolters will remove them pretty quick. Combine this with tank shocks to maximise the damage you cause. Forcing them to assault through cover will definitely help, but its a backup plan because large units (which often have FNP as well) will still eat you after you kill a couple of Stealers anyway.

But yeah you are missing quite a few of the tools you need to deal with non MEQ infantry in general, notably flamers and/or Lash. Anything you can't beat in combat with Berserkers you can't deal with basically. Tbh when I first read the list I thought it was an unoptimised 2000pt list, any kind of partially tuned 2500pt list should crush it.
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Powerguy wrote:You counter Stealers with vehicles basically. Anti tank (notably ranged anti tank, which is the most important kind) is still the biggest weakness of the Nid codex in general. By themselves Stealers do not have a good chance of killing a Rhino which has moved more than 6" and hasn't put itself it a stupid position (i.e surroundable with heavier hitters nearby). If they can't get to your infantry then you should be able to deal with them, flamers and rapid firing bolters will remove them pretty quick. Combine this with tank shocks to maximise the damage you cause. Forcing them to assault through cover will definitely help, but its a backup plan because large units (which often have FNP as well) will still eat you after you kill a couple of Stealers anyway.

But yeah you are missing quite a few of the tools you need to deal with non MEQ infantry in general, notably flamers and/or Lash. Anything you can't beat in combat with Berserkers you can't deal with basically. Tbh when I first read the list I thought it was an unoptimised 2000pt list, any kind of partially tuned 2500pt list should crush it.


Your sneaky sir, you started off giving me warm fuzzies and giving me good advice, then RIGHT at the close you snuck in a sucker punch. touche sir, touche!

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
 
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