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Made in gb
Fleshound of Khorne




Dawn of war expantion

I've come up w a new way to play 40k it's based on the dawn of war series hope you like!!!

Terain is normal

D6 objectives are placed and scatter 1 d6 

You roll of and then pick an objective each then deploy 500pts of HQ & troops within 12" of your objective that objectiv v
counts as yours but it can still be captured by your opponent

The objective of the game is gain points to buy units & to hold objectives

Objectives are captured by having any unit within 6" of the marker during your turn and your opponents turn. For every objective you have captured you get an extra 10pts every time you gain points by killing somthing.   

Turns are normal, if you kill a model/unit you get points = to the amount of points the model/unit was worth e.g. If I kill 8 necrons (144pts) out of a 10 man squad (180pts) and I hold 2 objectives (10pts extra each) I gain 164pts

To deploy units you can spend your points to buy a unit (upgrades included).
These units are deployed within 12" of an objective that you have captured e.g. I have 164pts I buy a squad of 5 scouts and deploy them. I'm left w 89pts

The winner of the game is the person holding the most objectives at the end of the game. If it's a draw then the person w most points left wins if it's still a draw it's a draw.

What do you think?

This message was edited 3 times. Last update was at 2011/08/05 16:32:28


 
   
Made in us
Hardened Veteran Guardsman




Heber

It sounds pretty good, although I think if you change 10 points to 15 points for capturing an objective could change the game a bit. Also, is there a way to reserve points to buy more exspensive units?
   
Made in gb
Fleshound of Khorne




Cool so I'll make it 15pts
you decide when to spend the points as long as it's at the start of the turn. Soz I wasn't more specific but it's still a work in progress that's why I posted it. Thanx 4 the help.
   
Made in us
Hardened Veteran Guardsman




Heber

No problem, and I suggested 15 points because it can make a difference for some armies.
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

My suggestion would be to designate a "Super-Objective" (Like a Relic from DOW1) that would give 30/50 pts per turn instead of 15, but has 2x the capture/control radius of a normal objective (3" iirc becomes 6").

Maybe give the option for a player to "Reinforce" an objective, for X points, and make a tough unit/weak vehicle "Listening Post" thingy on top that must be destroyed in order for the 3" contesting of the objective to occur.

If you wanted the incorporation of tech trees, maybe make Elites/Fast Attack available after having one "Reinforced" objective, and HQ/Heavy Support after 2 "Reinforced" objectives (Or units up to X pts can be "built" for 1 objective, up to XX points for 2 objectives, and XXX/no limit points for 3)

Just my two cents. Hope you have fun!

This message was edited 1 time. Last update was at 2011/08/05 17:18:45


Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in gb
Fleshound of Khorne




I like the idea of having a super objective in the center
I also like the idea of rienforceing an objective to make it harder to capture the objectives also I could add bonus points 4 rienforceing an objective e.g. Pay 50pts for An extra 5 points a turn, make the objective 10 armour allaround & give it a strength 5 ap5 small blast gun. it's 50pts moreNext time you upgrade the objective you get an extra 5 points a turn, the armour becomes 11 allaround & the guns strength is increased by 1 and the ap lowered by 1. This can be done 3 times but on the last time the gun becomes large blast

how's that more complicated but probably more fun.
I'll try this out tonight and get back to you
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

I would caution against armor 10, since that would screw any units of S3 from even touching it. As for the increasing gun effectiveness, I'd strongly urge you to increas the point cost to do so as well exponentially (ie, 50pts for the first, 100 for the second, 200 for the third, 400 for the fourth, etc), otherwise ~200 points nets you a AV14 S10 Ap1 large blast gun

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in gb
Fleshound of Khorne




Armour ten is not that bad you can shoot it down easily. Especialy as you can bring in somthing to deal w it at the start of your turn, but I see where your coming from. I like the idea of doubleing the cost every time you upgrade it. As for the super objective I don't know what to do
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

I would say make it give 3x the points of a normal objective, but cost 3x to Reinforce and have a contest radius of 6" isntead of 3"

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in gb
Fleshound of Khorne




Cool I'm just about to start testing I'll report back in 20hrs or so
   
Made in au
Dark Angels Neophyte Undergoing Surgeries





One problem, if someone kills a big unit, gets the points, then their army may be too powerful. Eg. if player A gets the first turn, and 5 missile long fangs take out unit X, worth 200 points. Suddenly player A is 400 points up on player B, and player B is unlikely to come back from that, making it a one sided game.
Just a thought, maybe just give points for objectives.
Sounds really fun though.

A plea of innocence is a guilty waste of my time. 
   
Made in gb
Fleshound of Khorne




I've just Finnished playing and it wasn't a problem because the units at the start were worth little but I need to add more points for objectives so here's where i'm up to

Place D6 Objectives that scatter D6 on the board. Each objective you hold gives you a bonus 40pts every turn 

You gain points by killing your opponents models/units. The amount of points you get is decided by the point value of the unit you killed. e.g. If I kill 8 necrons (144pts) out of a 10 man squad (180pts) and I hold 2 objectives (40pts extra each) I gain 214pts

To deploy units you can spend your points to buy a unit (upgrades included).
These units are deployed within 12" of an objective that you have captured e.g. I have 164pts I buy a squad of 5 scouts(75pts) and deploy them. I'm left w 89pts

The winner of the game is the person holding the most objectives at the end of the game. If it's a draw then the person w most points left wins if it's still a draw it's a draw.

Objectives can be upgraded. The first upgrade cost 50pts and for that the objective now has 10 armour and a strength 5 ap5 small blast gun & 50pts every turn instead of 40pts. 

Every time you decide to upgrade the objective (the cost doubled what it was before, starting at 50pts), the amount of points you get a turn from the upgraded objective increases by 10, armour value is increased by 1 & the strength of the gun goes up 1 and the ap down 1. You can only upgrade the objective 5 times also on the last time you upgrade the gun becomes large blast.

There is one super objective that is all ready fully upgraded and the first person to get there holds it. This objective scatters 3d6 from the center. It's also = to 2 objectives at the end.

Exp can be gained by your HQ in order to upgrade himself. To gain exp your HQ has to kill enemy models. For each model he kills he gains 1exp. When he reaches 25exp he can upgrade any of his stats by 1. 10 is the limit (saves keep going down until 2+ then you do invunrable saves to 2+ then you add wounds up to 10)  

What do you think?
   
Made in us
Hardened Veteran Guardsman




Heber

Make the limit 3, otherwise some HQs will be overpowered. Other than that, everything seems good.
   
Made in us
Bounding Black Templar Assault Marine




columbus ohio

I know a really really good way to spice up your game! Its called a microwave match! who ever looses has to put their minis in the microwave for a minute for every kill point or objective point you loose by! Also cool rules.

The Emperor extends His will to us when we destroy the wicked and impure to reconquer the galaxy in His name. The Emperor leads the galaxy to righteousness, and thus we must petition for His judgement on the wicked... for it is judgement without mercy..
 
   
Made in gb
Fleshound of Khorne




I was going to make it 1 HQ because 500 points buys you a great HQ and it's what you do with him tacticly that will keep him alive.
   
Made in us
Purposeful Hammerhead Pilot






Vermont

Interesting, I'm going to try playing this way.

 
   
Made in gb
Fleshound of Khorne




You should I've played it several times and tacticly it's chalenging so it dosnt get boring quickly
   
 
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