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![[Post New]](/s/i/i.gif) 2011/08/05 21:41:18
Subject: The Problem
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Stubborn Eternal Guard
Houston, Tx
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So I have a problem, I've collected a 40k army (1850 Chaos Space Marine) and I've always been a fan of 40k but I find the game to be a bit to repetitive in the sense that everyone plays pretty much the same thing; Power fists and Melta weapons every where!
Now I've always preferred fantasy > sci-fi and I have collected/painted fantasy models and I am the current leader of a Mordheim group (I use the term leader loosely). I personally would drop 40k and go into Fantasy at the drop of the hat, but the problem I have is that I don't know how to play fantasy (I mean I know most of the basic stuff that is in 40k) and I don't have any friends who want to play fantasy.
So I guess the question is: Should I just stick with 40k or should I start a fantasy army and start playing Pick-Up games (which I personally hate)
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![[Post New]](/s/i/i.gif) 2011/08/05 21:48:03
Subject: The Problem
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Ancient Ultramarine Venerable Dreadnought
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Wrong forum.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/08/06 09:38:22
Subject: The Problem
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Rifleman Grey Knight Venerable Dreadnought
Realm of Hobby
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Sell your army to an appreciative Aussie or Brazilian, and take a leap of faith into Storm of Magic
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 MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)
Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid  Since i avoid bushlands that is
But we're not that bad... are we?  |
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![[Post New]](/s/i/i.gif) 2011/08/06 15:19:07
Subject: The Problem
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Ultramarine Master with Gauntlets of Macragge
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Try a demo game at your FLGS, and if you like Fantasy, invest in it.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/08/06 16:59:28
Subject: Re:The Problem
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Hellish Haemonculus
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SRM's got it. Stick with 40k though. It isn't as bad as you think. You see more variety eventually. Edition changes, new Codices. It all moves along eventually.
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![[Post New]](/s/i/i.gif) 2011/08/06 17:04:20
Subject: The Problem
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Longtime Dakkanaut
Maryland
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Good luck to you if you do decide to play Fantasy and use GW models. With 8th edition's 'All big units, all the time!' idea, it's going to be quite an investment.
Unless you decide to use some other companies models?
*coughmanticgamescough*
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This message was edited 1 time. Last update was at 2011/08/06 17:04:35
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![[Post New]](/s/i/i.gif) 2011/08/06 18:17:48
Subject: Re:The Problem
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Fixture of Dakka
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 Warhammer Quest sounds like it would be right up your alley.
It's a "tiles game with use of lots of miniatures and can be a great springboard to Mordhiem/ fantasy battles games.
2-3 heros, and a couple of boxes of monsters, and your set.
I'd echo the sentiment that you might want to hold off, but thats becuse I'm a confirmed GW hate machine. But In your case, you may try looking up a few folks, or trying your luck at scrounging up some tiles and going old school.
(It's also online, along with Lost and the damned, and Empire in flames if you know where to look.  )
Don't dump your army just yet. You might have better luck with the "New" edition.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2011/08/07 03:46:38
Subject: The Problem
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Longtime Dakkanaut
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God, if you think 40K is repetitive, stay the hell away from 8th ed. Fantasy.
"Cast magic and run at each other" pretty much sums it up, regardless of army.
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This message was edited 1 time. Last update was at 2011/08/07 03:51:12
He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2011/08/08 05:24:45
Subject: The Problem
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Insect-Infested Nurgle Chaos Lord
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If you find powerfists and melta to be the only thing people bring you need to find one of the vanishing breed of non-marine players and play them.
Marine vs Marine gets dull fast, but most players seem to play some variant of marines these days due to GW's hardon for them.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/08/08 06:14:09
Subject: The Problem
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Paingiver
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40k has been mostly marines vs. marines for over a decade now. Taking multiples of effective units seems to be a hallmark of list building in GW's games as well. I think the current versions of the big two flagship games are quite polarizing -they are either fun as they are and certain players take that away(rules lawyers, etc.), or they aren't very fun and you have to inject your own(narrative campaigns and scenarios). If you can't find a way to effectively inject fun into your games you should definitely quit and change to something else, there's too many great games out there to settle on something that doesn't make you happy.
You may do well looking outside of GW for a more enjoyable game. The fact that you mention you play mordheim suggests you might want to look at a few skirmish games. The fact that you go out of your way to play a game it's manufacturer has all but discontinued shows that sort of game has great appeal to you.
There are also several big board games (like warhammer quest mentioned above) that cross the line between board game, rpg, and skirmish game. These types of games could be of extra value to you since you wont need anything other than what's in the box and your opponent doesn't need to invest in his own army for you to get in a game.
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This message was edited 1 time. Last update was at 2011/08/08 06:21:51
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![[Post New]](/s/i/i.gif) 2011/08/08 09:26:36
Subject: The Problem
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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If you're fed up with the Power fists and melta thing, build a list that makes them useless against you.
Once they tailor their lists to fight you, everyone else will have to follow suit.
It seems as though your local meta is too mech.
I don't know your army's options, but is there a way to go horde?
Or, just pack it up, play WFB or WM or something, and dig it back out when 6th arrives. It'll almost certainly change the meta-game.
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![[Post New]](/s/i/i.gif) 2011/08/08 14:29:31
Subject: The Problem
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Mutilatin' Mad Dok
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I would not pick now to dive into WFB. My reasoning is purely financial. It is a very expensive time to attempt to bridge off to WFB. You have to factor in the main rulebook, army book, storm of magic, and building at least to a 2250 army, just to play. Many WFB players are not new, they have established armies, its hard to get into the game. Expect to spend several hundred dollars.
If the only thing you don't like about 40K is melta/power fist, consider a new army if you like the gaming system. Try playing an army without them. That is what I play on doing. I have CSM also, i'm looking into Necron's because everyone say they suck. I like the idea of a challenge, the models aren't bad right now, and they are up for a redo.
Also consider a smaller system: Warma / Hordes has less models, but honestly will cost less cash. Don't expect it to cost a lot less. Expect to college a 50 pt army, where once you add units, rules books, etc, your likely staring at $400 easy. However, my experience is GW 2250 armies plus rulesbooks is around $600.
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Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/08/08 15:23:04
Subject: The Problem
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Dominar
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Murray145 wrote:...I find the game to be a bit to repetitive ...
...Now I've always preferred fantasy... I am the current leader of a Mordheim group... I don't have any friends who want to play fantasy...
So I guess the question is: Should I just stick with 40k or should I start a fantasy army and start playing Pick-Up games (which I personally hate)
Take a look at Warmachine/Hordes. For you, Hordes specifically as that's a much more High Fantasy aesthetic than the steampunk setting of Warmachine.
It's very cheap to get into at about $50 per person initially, which should make it easier to recruit your friends into as well.
It's generally a small-scale skirmish type game, but you can scale point levels upward to play at pretty large model counts should you choose to do so. The game system overall doesn't reward spamming identical units in the slightest, so you probably won't have issues with meltaguns/powerfists everywhere. The interaction of units/spells and feats also makes the game pretty dynamic.
If you dislike jumping into an unknown game system, I sympathize 100% because that's basically my outlook as well. But I did jump into Privateer Press (the company that makes WM/H) and it's been an amazing gaming experience.
Google battlecollege.com and just kinda glance through the different factions and their artwork if you want a good preview. Automatically Appended Next Post: njpc wrote: Expect to [collect] a 50 pt army, where once you add units, rules books, etc, your likely staring at $400 easy. However, my experience is GW 2250 armies plus rulesbooks is around $600.
Although I think that $400 for two distinct 50 pt lists is probably a good ballpark for someone newly starting out, if you did your homework/got good guidance and planned your purchases very carefully, you could likely get the same for below that.
For a brand-new player, though, you should probably target a single 35 pt list as a 'reasonable' beginning play level. Those you can get into for as little as $200, again assuming you do your homework and know what you want to get and what works.
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This message was edited 1 time. Last update was at 2011/08/08 15:29:43
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