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![[Post New]](/s/i/i.gif) 2011/08/05 22:24:41
Subject: GK Razorspam w/Coteaz 1850
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Longtime Dakkanaut
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So I've been playing around with lists and think I've come across one I like, I'm just not sure on it so I'm asking for some feedback:
HQ:
Coteaz 100
Ordos Malleus Inquisitor w/Psycannon, Daemon Hammer, Terminator Armor, Servo Skull, Psyker level 1 w/Hammerhand 113
Elites:
5xPurifier w/2 Psycannons, 1 Daemon Hammer, 2 Nemesis Halberds 149
Rhino (stock) 40
5xPurifier w/2 Psycannons, 1 Daemon Hammer, 2 Nemesis Halberds 149
Rhino (stock) 40
Troops:
5xGK Strike Squad w/1 Psycannon, 4 Nemesis Swords 110
Razorback w/TL Heavy Bolter, Psycannon Bolts, Dozer Blade 55
5xGK Strike Squad w/1 Psycannon, 4 Nemesis Swords 110
Razorback w/TL Heavy Bolter, Psycannon Bolts, Dozer Blade 55
5xGK Strike Squad w/1 Psycannon, 4 Nemesis Swords 110
Razorback w/TL Heavy Bolter, Psycannon Bolts, Dozer Blade 55
5xGK Strike Squad w/1 Psycannon, 4 Nemesis Swords 110
Razorback w/TL Heavy Bolter, Psycannon Bolts, Dozer Blade 55
3xWarrior Acolyte w/3 Meltagun 42
Chimera w/Heavy Bolter, Multi-laser 55
3xWarrior Acolyte w/3 Meltagun 42
Chimera w/Heavy Bolter, Multi-laser 55
Heavy Support:
Psyrifleman Dread 135
Psyrifleman Dread 135
Psyrifleman Dread 135
This lits would throw a lot of shots downfield, with two suicide missile henchman squads for dealing with high armor targets (like Land Raiders). Coteaz and the Inquisitor join the Purifier squads, and with 4 Strike squads I have multiple scoring units as well as a large coverage area for Warp Quake.
The big problems I see are:
1. No scary counter attack unit (well, beyond purifiers for horde armies)
2. No real way to deal with Monoliths.
Any thoughts on how to improve this?
Automatically Appended Next Post: One thing I was thinking of doing with the list was this:
- Ordos Malleus Inquisitor w/Psycannon, Daemon Hammer, Terminator Armor, Servo Skull, Psyker level 1 w/Hammerhand 113
- 3xWarrior Acolyte w/3 Meltagun 42
+ 6xDCA, 4xCrusader 150
It'd function as a counterassault unit that would hang out in the second chimera, screened by the other vehicles. If the gunline gets hit with a nasty assault unit, I can chuck the close combat squad + Coteaz (for a daemon hammer and Hammerhand) at them. The big downside is that I lose one of my suicide missile melta squads.
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This message was edited 1 time. Last update was at 2011/08/05 23:01:09
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![[Post New]](/s/i/i.gif) 2012/09/25 17:17:12
Subject: GK Razorspam w/Coteaz 1850
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Neophyte undergoing Ritual of Detestation
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very cool army,
i have a 1750 pts similar army
+++ razorspam (1749pts) +++
+++ 1750pt Grey Knights 5th Edition Roster (Standard) +++
Selections:
+ HQ + (100pts)
* Inquisitor (100pts)
* Inquisitor Coteaz
(I've Been Expecting You, Independent Character, Psyker (Mastery Level 2), Spy Network, Stubborn)
Bolt Pistol, Dark Excommunication, Frag, Krak and Psyk-out Grenades, Hammerhand, Master Crafted Nemesis Force Daemonhammer, Psyber Eagle, Sanctuary
+ Elites + (556pts)
* Purifiers (186pts)
(Brotherhood of Psykers, Combat Squads, Fearless, Preferred Enemy (Daemons), The Aegis)
Cleansing Flame, Hammerhand, 2x Psycannon, 2x Storm Bolter and Nemesis Force Halberd
* Knight of the Flame
Nemesis Force Halberd, Storm Bolter
* Rhino
(Psychic Pilot, The Aegis)
Fortitude, Smoke Launchers
* Purifiers (186pts)
(Brotherhood of Psykers, Combat Squads, Fearless, Preferred Enemy (Daemons), The Aegis)
Cleansing Flame, Hammerhand, 2x Psycannon, 2x Storm Bolter and Nemesis Force Halberd
* Knight of the Flame
Nemesis Force Halberd, Storm Bolter
* Rhino
(Psychic Pilot, The Aegis)
Fortitude, Smoke Launchers
* Purifiers (184pts)
(Brotherhood of Psykers, Combat Squads, Fearless, Preferred Enemy (Daemons), The Aegis)
Cleansing Flame, Hammerhand, 2x Psycannon, Storm Bolter and Nemesis Force Halberd, Storm Bolter and Nemesis Force Sword
* Knight of the Flame
Nemesis Force Halberd, Storm Bolter
* Rhino
(Psychic Pilot, The Aegis)
Fortitude, Smoke Launchers
+ Troops + (568pts)
* Formosan Inquisitorial Henchmen Warband (62pts)
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Razorback
(Psychic Pilot, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters
* Formosan Inquisitorial Henchmen Warband (62pts)
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Razorback
(Psychic Pilot, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters
* Formosan Inquisitorial Henchmen Warband (62pts)
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Razorback
(Psychic Pilot, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters
* Formosan Inquisitorial Henchmen Warband (62pts)
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Acolyte
Chainsword, Flak Armour, Laspistol
* Razorback
(Psychic Pilot, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters
* Grey Knight Strike Squad (160pts)
(And They Shall Know No Fear, Brotherhood of Psykers, Combat Squads, Deep Strike, Preferred Enemy (Daemons), The Aegis)
Hammerhand, 4x Storm Bolter and Nemesis Force Sword, Warp Quake
* Justicar
Nemesis Force Daemonhammer, Storm Bolter
* Razorback
(Psychic Pilot, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters
* Grey Knight Strike Squad (160pts)
(And They Shall Know No Fear, Brotherhood of Psykers, Combat Squads, Deep Strike, Preferred Enemy (Daemons), The Aegis)
Hammerhand, 4x Storm Bolter and Nemesis Force Sword, Warp Quake
* Justicar
Nemesis Force Daemonhammer, Storm Bolter
* Razorback
(Psychic Pilot, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters
+ Heavy Support + (525pts)
* Dreadnought (135pts)
(Preferred Enemy (Daemons), Psychic Pilot, Reinforced Aegis, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Autocannon, Twin Linked Autocannon
* Dreadnought (135pts)
(Preferred Enemy (Daemons), Psychic Pilot, Reinforced Aegis, The Aegis)
Fortitude, Psybolt Ammunition, Smoke Launchers, Twin Linked Autocannon, Twin Linked Autocannon
* Land Raider Crusader (255pts)
(Assault Vehicle, Power of the Machine Spirit, Psychic Pilot, The Aegis)
2 x Hurricane Bolters, Fortitude, Smoke Launchers, Twin Linked Assault Cannon
Created with BattleScribe
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This message was edited 1 time. Last update was at 2012/09/25 17:18:17
Everything that has rivets, would be made again. |
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![[Post New]](/s/i/i.gif) 2012/09/25 17:22:35
Subject: GK Razorspam w/Coteaz 1850
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Secretive Dark Angels Veteran
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How do you kill flyers?
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2012/09/25 18:42:41
Subject: GK Razorspam w/Coteaz 1850
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Neophyte undergoing Ritual of Detestation
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This is not an anti/flyer army, just a mobile ground army.
just to continue the idea.
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This message was edited 2 times. Last update was at 2012/09/25 18:43:28
Everything that has rivets, would be made again. |
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![[Post New]](/s/i/i.gif) 2012/09/25 22:54:27
Subject: GK Razorspam w/Coteaz 1850
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Neophyte undergoing Ritual of Detestation
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It seems solid, I'm just not sure those purifiers will do good agaiant termies. You need a strong unit up front, basically like Draigo with his pallies. You COULD possibly take points somewhere out; add a raven and 5 termies to go with INQ. Then use coteaz with a purifier group. Most 1850 competitive games I don't usually see necrons going Monoliths. So most of the time your cannons and psyflemens will do your tank hunting. For grey knights spamming isn't the ideal choice you need variety and I think by adding those termies and raven will give you it. As for your horde problem, I will suggest the one and only...Dreadknight. He is like the exterminator of hordes. All you need is a teleporter and Heavy Incinerator, sanctuary is pretty useful as well. Plus, you're mainly going to shoot down your enemy horde and by that time there's so many bolter shots and psycannons going down range.
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Grey Knights - 2OOO
"Precision Over Power,
Strength Through Secrecy,
Tactics Above All.
We are the Raven Guard.
Victorus aut Mortis."
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![[Post New]](/s/i/i.gif) 2012/09/26 02:57:53
Subject: GK Razorspam w/Coteaz 1850
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Longtime Dakkanaut
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Flyers will waste you. Unfortunately for you necron tesla excels at killing light tanks and they are mobile enough to see side armor on your chimeras too. They will always alpha strike you as well.
Also, Five man marine squads dont hold up as well in 6th with an increase in bigger infantry squads. I think you ought to shift to more infantry, either by running some units on foot or switching to maximum razors with 5 man units. Take purgation squads instead of dreads. 24" is a bigger range than most immediately realize. Overload the midfield with psycannons and profit, it isnt difficult to fit 12-14 cannons. Automatically Appended Next Post: Heres my take on gk razors in 6th:
Coteaz (love, love divination and the anti deep strike, mastery level two and can fit in a Razor!)
2x 5 Purifiers (2 psycannon, 1 daemonhammer, razorback w/ heavy bolter and psybolt ammo)
6x 5 Strikers (1 psycannon, razorback w/ heavy bolter and psybolts, 2 squads have hammer justicars)
2x 5 Purgation squads (2 psycannon, 2 incinerator, razorback w/ heavy bolter and psybolts)
1850 on the nose. Gives 5 hammers, 51 infantry, 10 vehicles, 14 psycannons. Move it to midfield and get the infantry out quickly. Present 20 targets to shoot at. Weight of fire will bring down necessary targets, including flyera. And 56 rending shots will pen av14 (which sucks now anyway). It is a sexy list.
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This message was edited 1 time. Last update was at 2012/09/26 03:07:57
Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2012/09/26 03:19:59
Subject: Re:GK Razorspam w/Coteaz 1850
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Furious Raptor
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This looks like a 5th edition list, but it can make the transition fairly well with a few changes. Like LValx, I'd suggest you invest more points in your scoring units. Also, unless I've missed something, your inquisitor in terminator armor can't jump in any transports other than Chimeras, where he doesn't want to be anyway.
I'd recommend you drop the purifiers and their razors altogether and switch two of the strike squads to 10 man units with 2 psycannons, 1 daemonhammer, and psybolt ammo. They'll go on foot, and each will be joined by one of your HQs. You'll keep the same amount of boots on the board, lose a couple psycannons, but they'll all be scoring now. Use the purifiers' rhino points to swap out two of the psyflemen for dreadknights with heavy incinerators (but not personal teleporters - they're a waste of points in my opinion). Their job will be to fry hordes and screen your troops from CC units.
The razorbacks will take potshots, but they're mostly there to block lanes of fire to your footslogging troops, or give your smaller squads one turn of movement around a flank.
Sacrificial troops are a bad idea in 6th. Replace the henchmen chimeras with more henchmen - 7 more henchmen with stormbolters to be exact, and swap out their meltaguns for plasma. They'll walk on from reserves (so they don't get shot up for first blood) and camp backfield objectives late game while providing support fire and going to ground if an enemy so much as sneezes at them. That frees up your grey knights to hold midfield and deep strike into the enemy backfield if needed. Let your dreadknights or rending psycannons deal with AV14, or just ignore it. If your opponent brings monoliths you've already won lol.
Hope this helps!
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Willydstyle wrote:Giantkiller, while those were very concise and logical rebuttals to the tenets upon which he based his argument... he made a post which was essentially a gentlemanly "bow out" from the debate, which should be respected.
GiantKiller: beating dead horses since 2006. |
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