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![[Post New]](/s/i/i.gif) 2011/08/07 13:27:19
Subject: first 1500 beastmen list
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Scouting Gnoblar Trapper
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this is the first beastmen list i wrote and wanted to know what you guys thought of it LORDS great bray shaman lvl 4 (shadow) skull of rakos HEROS wargor BSB beast banner gnarled hide sheild bray shaman lvl 1 (beasts) shard of the herdstone 29 gors (BSB) AHW standard bearer musician 30 ungors hand weapon and sheilds standard bearer musician 10 gors (ambush) 10 ungors (ambush) 6 minotaurs AHW 6 harpies My level 1 and level 4 wizards are going to be hiding in the backfield with the deployed herdstone to grant them an additional +1 power dice each (giving me 2D6+2+2 channel). The level 4 is my main aggressor using all his foul magics to weaken and drain my foes whilst my level 1 is spamming wyssans wild form where needed to boost my own troops. The combination should prove brutal. Whats better is the Level 4 Wizard grants +1 to all casting values to all friendly wizards within 6" so he is casting on a 5+ and the level 1 is casting one a 2+. I have a big horde of gor with my BSB in with them. The unit comes in with 2 S4 attacks and has T4. Primal Fury is almost certain with the BSB resulting in hatred on those attacks and toughness 4 will keep them rather safe. When buffed by beasts they come into a league of their own hitting with hatred induced S5 and taking blows back on their T5 the blood crazed minotaur's coming in with 6 S6 attacks each overall and only get more as the battle continues. Again wyssans can benefit them making them a lot harder to hurt and shadow can drain a units strength or initiative giving your minotaur's free reign when it comes to killing things.
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This message was edited 2 times. Last update was at 2011/08/07 13:34:21
blood angels are awesome
ogre kingdoms FTW
rohan FTW |
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![[Post New]](/s/i/i.gif) 2011/08/07 21:15:57
Subject: Re:first 1500 beastmen list
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Paingiver
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So Shaman go with the ungor in kind of a bunker? Or are they just going to be out in the open? I do like it Heavy Armor would be nice on the BSB 4pts for +2 armor save is nice. 10 Gor and 10 ungor I don't think are going to do much for you. Our ambush rule is more gimmicky then effective. I think you'd be better off boosting your blocks 40 gor is really ideal for horde formation. I am also starting beastmen and am a little torn between the beast banner and a level 1 as they are the same price. In a herdstone I would probably go with a level 1, this gives you an extra dice and chance to channel and another Wyssan's +1S and +1T is better then +1S. And there is no restriction against stacking Wyssan's give those gor 40 WS4 (rerollable with primal fury) S5 attacks that are at T6 when getting return attacks.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/08/07 21:23:28
Subject: Re:first 1500 beastmen list
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Mad Gyrocopter Pilot
Scotland
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The big problem i have with the herdstone is that after a turn of movement your units arent going to be in range of your wizards for augment spells if you want them to keep getting the herdstone bonus. This is a big problem with beastmen as they need to be mobile. With the amount of damage minotaurs can dish out i feel AHW are excessive. Try running them with handweapon and shield and armor so they can at least attempt saves versus shooting. I do like the use of large infantry block though. If it were me I would swap the BSB banner to either the flaming attacks or +1 movement banner in the main book. They do more for their cost. Also consider dropping the ambushing units or consolidating their points into one bigger unit. That's what I would do. If you can make this work then good game to you.
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This message was edited 1 time. Last update was at 2011/08/07 21:24:26
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![[Post New]](/s/i/i.gif) 2011/08/07 21:30:43
Subject: Re:first 1500 beastmen list
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Fresh-Faced New User
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Looks good to me, Beef up the blocks of Gors and Replce the Ungors with Spears is the only thing i'd change.
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![[Post New]](/s/i/i.gif) 2011/08/07 23:22:00
Subject: Re:first 1500 beastmen list
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Paingiver
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I think most people that park their shamans near the herdstone go Shadow/Beasts. Most are level 1-2s with Wyssans being 12-24 inch range, 24 inches being cast on beastmen with a 12+ and Miasma with 48inch range, neither requires LOS.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/08/08 13:45:29
Subject: first 1500 beastmen list
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Been Around the Block
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Oh wow, in order to have an ambushing unit of Gors you dont have to have another unit of Gors with the same amount of models in it? I thought they had to be identical, am i wrong? Cuz if so, thats awesome.
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![[Post New]](/s/i/i.gif) 2011/08/08 17:05:40
Subject: first 1500 beastmen list
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Fresh-Faced New User
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Drake118 wrote:Oh wow, in order to have an ambushing unit of Gors you dont have to have another unit of Gors with the same amount of models in it? I thought they had to be identical, am i wrong? Cuz if so, thats awesome.
The unit of Gors that you plan to ambush have to be equal or less than the one you have on the table, it's something i've used recently quite alot and is good for causing the opponent to panic and have to re evaluate the situation.
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![[Post New]](/s/i/i.gif) 2011/08/10 02:31:16
Subject: first 1500 beastmen list
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Crafty Bray Shaman
NOVA
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I like to take blocks of 30 and 20 gors. (my 2500 point list has two of each) If my opponent has backfield stuff (like warmachines, or possibly a herdstone  ) then I can ambush the smaller unit. If not, I have a nice little unit I can attempt to flank charge with. I disagree that it is a gimmick, but I do think it is very situational. Don't just ambush because you can; ambush because you have juicy targets.
With that in mind, I agree that ambushing 10 of anything is sub-optimal. The exception to this is if you run several small units of Ungor Raiders. Because you can't charge the turn you show up, you either need to be big enough to take a round of shooting, or you need to be able to shoot that first turn yourself. The issue I have with the Raiders is that I have found them to be pretty well useless when I start them on the tabletop.
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