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![[Post New]](/s/i/i.gif) 2011/08/07 13:28:49
Subject: 2.5K Dark Elves
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Slippery Ultramarine Scout Biker
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Just a DE list I came up with recently, is it good?
Lords
Dreadlord
Heavy Armour
Sea Dragon Cloak
Shield
Dragonhelm
Pendant of Khaeleth
Heartseeker
Cold one
270pts
Supreme Sorceress (lore of shadow)
Level 4
Sacrificial Dagger
285pts
Heroes
Death Hag
BSB
Cauldron of Blood
225pts
Core
12 Warriors - 72pts
16 Repeater Crossbowmen
Full Command
185pts
16 Repeater Crossbowmen
Full Command
185pts
30 Black Ark Corsairs
Full Command
Sea Serpent Standard
350pts
Special
5 Shades
Additional hand weapons
85pts
10 Cold one Knights
Musician and Standard Bearer
Standard of Hag Graef
329pts
20 Black Guard
Full Command
Banner of Murder
330pts
Rare
War Hydra - 175pts
Total: 2,491pts
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This message was edited 1 time. Last update was at 2011/08/07 13:30:09
Finished:
1,500pts
2,000pts
2,000pts High elves
Work In Progress
Warriors of Chaos |
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![[Post New]](/s/i/i.gif) 2011/08/07 13:44:43
Subject: 2.5K Dark Elves
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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What are 12 warriors supposed to do? Either drop them and take more crossbows or boost them to 25.
10 Cold Ones is a lot of eggs in one basket of Stupidity. Especially if your Dreadlord is going there.
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"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2011/08/07 15:54:56
Subject: 2.5K Dark Elves
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Slippery Ultramarine Scout Biker
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sorry should have said, there my sorceresses power dice, sacrificial dagger and all that.
I figured LD 10 and re-rolls would be fine on the CoK
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Finished:
1,500pts
2,000pts
2,000pts High elves
Work In Progress
Warriors of Chaos |
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![[Post New]](/s/i/i.gif) 2011/08/07 15:59:14
Subject: 2.5K Dark Elves
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Regular Dakkanaut
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It's a good list imo but ur sorceress needs a ward save for miscasts and template. A small bunker and no ward will attract a lot of attention.
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![[Post New]](/s/i/i.gif) 2011/08/07 16:03:38
Subject: 2.5K Dark Elves
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Slippery Ultramarine Scout Biker
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Okay dyou think 5+ or 4+? And where should I get points
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Finished:
1,500pts
2,000pts
2,000pts High elves
Work In Progress
Warriors of Chaos |
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![[Post New]](/s/i/i.gif) 2011/08/07 18:21:33
Subject: 2.5K Dark Elves
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Regular Dakkanaut
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I would drop 2 xbows from each unit and their champions that will free up 60 points for the 4+ ward and a full command for the sacrificial block. This will offer some of the best protection for ur sorceress if the block gets in cc you have a champ to except challenges and a ward for miscasts
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![[Post New]](/s/i/i.gif) 2011/08/08 07:36:06
Subject: 2.5K Dark Elves
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Slippery Ultramarine Scout Biker
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New and updated list:
Lords
Dreadlord
Heavy Armour
Sea Dragon Cloak
Shield
Dragonhelm
Pendant of Khaeleth
Heartseeker
Cold one
270pts
Supreme Sorceress (lore of shadow)
Level 4
Sacrificial Dagger
Talisman of Preservation
330pts
Heroes
Death Hag
BSB
Cauldron of Blood
225pts
Core
12 Warriors
Full Command
87pts
14 Repeater Crossbowmen
Standard Bearer and Musician
155pts
14 Repeater Crossbowmen
Standard Bearer and Musician
155pts
30 Black Ark Corsairs
Full Command
Sea Serpent Standard
350pts
Special
5 Shades
Additional hand weapons
85pts
10 Cold one Knights
Musician and Standard Bearer
Standard of Hag Graef
329pts
20 Black Guard
Full Command
Banner of Murder
330pts
Rare
War Hydra - 175pts
Total: 2,491pts
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Finished:
1,500pts
2,000pts
2,000pts High elves
Work In Progress
Warriors of Chaos |
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![[Post New]](/s/i/i.gif) 2011/08/08 07:45:43
Subject: 2.5K Dark Elves
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Excellent Exalted Champion of Chaos
Lake Forest, California, South Orange County
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I stand by my comment. 10 Cold One Knights would be better off in 2 units of 5.
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This message was edited 1 time. Last update was at 2011/08/08 07:46:54
"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
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![[Post New]](/s/i/i.gif) 2011/08/08 16:10:57
Subject: 2.5K Dark Elves
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Regular Dakkanaut
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aerethan wrote:I stand by my comment. 10 Cold One Knights would be better off in 2 units of 5.
Why? Please explain the pros / cons.
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Team USA ETC Dark Elves 2010, 2011
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![[Post New]](/s/i/i.gif) 2011/08/08 16:50:14
Subject: Re:2.5K Dark Elves
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Fixture of Dakka
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I'm a big fan of the 10-pack COK myself... but looking at the rest of your army, I think two units of 5 will work better for you.
The big unit of COK is a centerpeice unit, and the rest of the army should work to support it. The trick is, your two big infantry blocks will fall behind and leave it un- (or at least under-) supported. Or, you hold the COK back and don't properly utilize their mobility.
Now 2 units of 5 do two things for you. First, you run them naked, so you save a few points. Second, they deploy on the sides of the big infantry blocks - which are the centerpiece of your list. The goal is for the COK to charge in on the flanks of whatever the infantry blocks are engaging, adding some extra kills to CR while not yielding too many themselves. The hydra goes somewhere in here as well, with much the same goal as the COK.
Cold One Chariots also work well for this role, loosing mobility but costing less too.
The RXBs go on the flanks, to shoot down any small units trying to flank your line or hit the COK prematurely.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2011/08/08 17:11:09
Subject: 2.5K Dark Elves
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Regular Dakkanaut
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To be frank 10 CoK or 2 units of 5 is a matter of play style rather than which is best. Try both and see which works for your style
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![[Post New]](/s/i/i.gif) 2011/08/09 00:47:08
Subject: 2.5K Dark Elves
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Regular Dakkanaut
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I am strongly in favor of 10, but you need to give your general the stubborn hat. 2 of 5 don't add much to the list. You will find it's difficult to keep them as a flanking force, because you want them near the cauldron / general. They also become very uneffective if 1 or 2 die.
The key is to go between 7 and 10 wide, depending on your target. When you are about to charge you can cauldron buff and get 7-10 bonus attacks, which is great for the charge, but next turn you have enough guys that can you actually grind. It is rare that you will actually break anything on the charge (other than a monster), so you need to be in there for the long haul. The stubborn hat reduces the risk if you fail a charge, and you can keep the 5+ ward on them if you're worried about being targeted.
The bigger unit is also harder to get points off of. Your 5 man flanking units would be better if they... weren't stupid or T3 with 2+ save. As they are, they aren't strong enough in the flanking position. Flanking in fantasy is mostly dead. You need to design your units to win heads up fights (which 10 cold one knights can do), not hope your block survives for 2 rounds of combat until you can hopefully flank (it is rare an opponent will give you flank on the initial charge, or even really cares if you get it if he can beat your main unit.
I have found my dark elf lists have benefited from having the faster, swiftstride unit that can actually win combats against many units. You don't have to run off alone. You can march up with your blocks, but it's important to have the threat of a few extra inches / more reliable charge.
Edit: Also, to respond to the above, the "centerpiece unit" does not need to be supported if it has the cauldron / stubborn lord. That is enough support that the rest of your army will be close enough by.
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This message was edited 1 time. Last update was at 2011/08/09 00:48:42
Team USA ETC Dark Elves 2010, 2011
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