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Made in us
Furious Fire Dragon




Ok so this is a theoretical list for the 'Ard Boys tell me what you think thanks!

HQ

Eldrad – 210

Farseer – 160
RoWi
Spirit Stones
Fortune, Doom, Guide

Elites

6 Fire Dragons – 96
Wave Serpent – 145
tl Bright Lances
Spirit Stones

5 Fire Dragons – 80
Wave Serpent – 145
tl Bright Lances
Spirit Stones

5 Fire Dragons – 80
Wave Serpent – 145
tl Bright Lances
Spirit Stones

Troops

10 Dire Avengers – 154
Exarch
tl Shurican Catapults
Bladestorm
Wave Serpent – 145
tl Bright Lances
Spirit Stones

10 Dire Avengers – 154
Exarch
tl Shurican Catapults
Bladestorm
Wave Serpent – 145
tl Bright Lances
Spirit Stones

10 Dire Avengers – 154
Exarch
tl Shurican Catapults
Bladestorm
Wave Serpent – 145
tl Bright Lances
Spirit Stones

4 Guardian Jetbikes – 88

Heavy Support

Fire Prism – 150
Holofields

Fire Prism – 150
Holofields

Fire Prism – 150
Holofields

Total: 2496

This message was edited 1 time. Last update was at 2011/08/08 13:48:24


 
   
Made in dk
Angry Chaos Agitator




Well straight off id say i like it. One thing though, id CERTAINLY change is drop 1 dragon + downgrade 1 BL to EML and get 3x stones for the prisms.
I think id also consider changing the farseer for Yriel. Though i like 5 powers a turn too.
But Yriel brings +1 to reserves and can be a monster in CC all by himself.

This message was edited 1 time. Last update was at 2011/08/08 14:17:50


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd drop one Farseer for an Autarch as already said. Holofields for Prisms are questionable as is the small GJB squadron.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Eldrad without council is pointless. Either give him a council, or don't take him at all.
The jetbikes have no staying power. 1 loss and they could be running off the board. Either make the squad 6 man with a warlock, or they will be a point sink.
The farseer doesn't need all 3 buff powers. Stick to 2, it will save you points. I would suggest Fortune as a re-roll on a T.3 4+ save is barely ever worth it.
T.L. Bright lances on all vehicles? Get Missile launchers, Same strength for popping transports (Which they should be doing, the fire dragons kill the heavy tanks) and cheaper with an Anti-horde option.
At 'Ard boyz except to see lots of lists with all 6 Troop slots filled up. This means dropping all your Dire avenger squads down to 5 man and no upgrades on them, but MSU wins lots of tournies.

Now farseers aren't going to do much to buff 5 man dire avenger squads, so I would have 2 autarchs. Thta means you will always get the first turn of shooting on your opponent. Try this list out.

Alpha strike 'Ard boyz eldar (2500pts)
2500pt Eldar 4th Ed (2006) Enhanced Roster (Standard)

Selections:

* HQ (160pts)

* Autarch (80pts)
Fusion Gun

* Autarch (80pts)
Fusion Gun

* Elites (540pts)

* Fire Dragons (180pts)
5x Fire Dragon
* Wave Serpent
Twin-Linked Shuriken Cannons, Twin-Linked Shuriken Catapults

* Fire Dragons (180pts)
5x Fire Dragon
* Wave Serpent
Twin-Linked Shuriken Cannons, Twin-Linked Shuriken Catapults

* Fire Dragons (180pts)
5x Fire Dragon
* Wave Serpent
Twin-Linked Shuriken Cannons, Twin-Linked Shuriken Catapults

* Troops (990pts)

* Dire Avengers (165pts)
5x Dire Avenger
* Wave Serpent
Twin-Linked Missile Launcher, Twin-Linked Shuriken Catapults

* Dire Avengers (165pts)
5x Dire Avenger
* Wave Serpent
Twin-Linked Missile Launcher, Twin-Linked Shuriken Catapults

* Dire Avengers (165pts)
5x Dire Avenger
* Wave Serpent
Twin-Linked Missile Launcher, Twin-Linked Shuriken Catapults

* Dire Avengers (165pts)
5x Dire Avenger
* Wave Serpent
Twin-Linked Missile Launcher, Twin-Linked Shuriken Catapults

* Dire Avengers (165pts)
5x Dire Avenger
* Wave Serpent
Twin-Linked Missile Launcher, Twin-Linked Shuriken Catapults

* Dire Avengers (165pts)
5x Dire Avenger
* Wave Serpent
Twin-Linked Missile Launcher, Twin-Linked Shuriken Catapults

* Fast Attack (360pts)

* Vyper Squadron (120pts)
* Vyper
Shuriken Cannon, Shuriken Cannon
* Vyper
Shuriken Cannon, Shuriken Cannon

* Vyper Squadron (120pts)
* Vyper
Shuriken Cannon, Shuriken Cannon
* Vyper
Shuriken Cannon, Shuriken Cannon

* Vyper Squadron (120pts)
* Vyper
Shuriken Cannon, Shuriken Cannon
* Vyper
Shuriken Cannon, Shuriken Cannon

* Heavy Support (450pts)

* Fire Prism (150pts)
(Linking Prism Cannons)
Holo-fields, Twin-Linked Shuriken Catapults

* Fire Prism (150pts)
(Linking Prism Cannons)
Holo-fields, Twin-Linked Shuriken Catapults

* Fire Prism (150pts)
(Linking Prism Cannons)
Holo-fields, Twin-Linked Shuriken Catapults




 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Eldrad without council is pointless.

Eldrad is the perfect support character. He becomes a liability if taken with a Council since he cannont FoF.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Angry Chaos Agitator




i agree that eldrad is very good at supporting both mech and foot lists. He doesnt need the council. The ability to fortune 2 tanks thats has cover saves or have flat-outed is so good (like 2 dragon tanks flat-outing for the kill, or 2 troop carriers to objectives). Doom and guide are of course handy as well.

I too though, would myself also play something more in the line of the list you posted woodbok. I prefer min 5-men davu sqauds too. 5 avengers with EML serpent is 180 pts though, not 165 pts.

This message was edited 1 time. Last update was at 2011/08/08 14:34:22


 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Thing is, he's a super farseer that can cast 3 powers a turn. Fortune is only good in a seer council, since most of the army has a 4+ armour whereas the council have a 4++. Mind war is rarely used, and eldritch storm, which again is not as good as the other powers. So I'm paying for a 210 point farseer, which the same thing could be achieved via the cheaper farseer. If put in a council, his fortune comes into play, and becomes a lot more worthwhile.
(Everything said is from experience)



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I often run a Council on foot mounted in a Serpent. As its equipped for cc, i.e., no destructors, FoF is key to engage the enemy.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fr
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

woodbok wrote: Eldrad without council is pointless. Either give him a council, or don't take him at all


I agree that he shouldn't be left on his own but i take him with a squad of wraithguard in a eml wave serpent and that seems to be effective enough and i use mind war often and usually to great effect. It annhiallates Super HQ choices if you get a lucky roll and against things like trygons with only Ld 7 it takes off favourate units aswell

"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Ridealgh wrote:
woodbok wrote: Eldrad without council is pointless. Either give him a council, or don't take him at all


I agree that he shouldn't be left on his own but i take him with a squad of wraithguard in a eml wave serpent and that seems to be effective enough and i use mind war often and usually to great effect. It annhiallates Super HQ choices if you get a lucky roll and against things like trygons with only Ld 7 it takes off favourate units aswell


Poorly worded.
I have used Eldrad with 10 Wraithguard, and that forms the core of my Footdar list. Worked well.



 
   
Made in us
Furious Fire Dragon




So I see why I should (and will) replace the farseer with an Autarch, although would Yriel be better than a normal one with a fusion blaster? I really like Eldrad as he can fortune turbo boosting Tanks inside them, while then turning a bladestorm into a slaughter fest and having the option to still use mindwar which, I too find can be somewhat effective. Lastly I see why bright lances are not needed and will replace them with shuricannons and EMLs, but what should I buy with the extra points?

As to MSUs as opposed to my 10 man ones with exarches, I really dont get what advantage they have over what I have now. It seems to forgo bladestorm and the exarch which can do wonders, and 5 avengers doesn't seem a very effective unit o can you explain why MSUs are so much better considering they also bring many more kill points to the table. Thanks.

This message was edited 2 times. Last update was at 2011/08/08 16:08:17


 
   
Made in us
Wicked Canoptek Wraith




Well Yriel is better in a melee army, but in a shooty army just stick with the fusion gun autarch. MSUs help capture objectives. The WS can drop 'em off then go leave to shoot stuff. Your mainly getting it for the tank, not the squad of DAs. IMO holofields suck now. Get star engines for the Fire Prisms so that when they lose their Crystal they can have up to a 36" kamikaze ram. I find that Eldrad is a must in any Eldar army since even Eldritch storm has its uses in an all mech army (spinning his tanks around can sure as hell piss off a player with incongrous armour).


Automatically Appended Next Post:
IDK why you are running vypers. They are only good for providing cover, since they are BS3. Honestly several small squads of Warp Spiders will do you good, being able to take a hit w/ 3+ armour and having a decent amount of shots to make piecemeal of hordes.

note: Since Warp Spiders are jump infantry you can pop 'em beside IG heavy weapons and cause ID (STR6vsT3). Alongside with other GEQ units. If you prefer several squads of swooping hawks will do good in disrupting infantry. They can then move towards enemy tanks. The Player will have to pick between Fire Prisms, WSs, or the Swooping Hawks. Giving the others a bit longer to last.

This message was edited 1 time. Last update was at 2011/08/08 16:44:50


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Made in us
Longtime Dakkanaut






Moving flat out..

Eldrad should be taken in any competetive army @ 1850+ Mechdar or Footdar.

He is the ultimate support character and doesn't need a seer council to be effective. His role is to guide, doom, forture or even mind war those pesky special upgrade models / characters when the opportunity arises.

I've run a very similar list @ 2500 and it's done well - but you could (and I would) shave some of the Bright Lance Points and go with Missle Launchers for a few Wave Serpents for a versatility in what you need to target. Those STR4 templates come in handy more often than you'd think for Hordes or models caught out in the open.


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