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![[Post New]](/s/i/i.gif) 2011/08/08 17:48:13
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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recently, i became interested in the kommandos, and got a big smile on my lips when i found out i could take an independent character in a snitskrot unit and still ambush!
not that i would take Ghaz with the unit (too cheesy), but i got an idea for a kommando warboss (basically a Warboss that's a kommando too).
do you guys think kommando + snitskrot + a warboss is worth taking?
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![[Post New]](/s/i/i.gif) 2011/08/08 17:50:21
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Mekboy on Kustom Deth Kopta
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very much so. I've even seen taking warboss on a bike with them. thanks to snikrot's rule you cna assault turn 1 so zomm hiom out od coherancy and assault a different target than the rest ie pop open a vehicle or jsut do a clever multiassault
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![[Post New]](/s/i/i.gif) 2011/08/08 18:20:49
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I would skip the bike, as the kommandoz, including the warboss, tend to get shot to pieces anyways, and the bike isn't going to change much about that. On top of that a combi-scorcha will probably do more damage than a dakkagun anyway. If you keep your warboss cheap(no cybork or attack squig), you have a nice and potentially devastating trick up your sleeve that really screws with your opponent's plans without handicapping yourself too much for throwing a HQ slot away.
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This message was edited 2 times. Last update was at 2011/08/08 18:25:02
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/08/08 18:29:13
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Flashy Flashgitz
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Things to keep in mind with using an IC with Snikrot:
On the turn the unit deploys from Ambush, the IC cannot leave Snikrot's Kommandos (It's in the FAQ under the general rules section).
If you take a warboss on a warbike, the unit cannot run on the turn it enters the battlefield, thus limiting the threat range to 12" rather than 12" + 1D6" for Waaagh.
Ghaz will reduce your threat range to 6" + 2d6".
Snikrot is 85 pts. The warboss will be 110 pts. The kommandos with 2 burna are another 70 points. That's 265 pts for a unit that won't deploy until later in the game. In a 2k game, that means you're fighting 88% of your army versus 100% of his. And that's for a foot warboss with minimum boyz. So it's 7 models with 10 wounds total, avg t4, and effectively no armor save. So unless you think that you'll kill two expensive tanks on the turn they come in, it may not end up worthwhile.
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![[Post New]](/s/i/i.gif) 2011/08/08 19:14:27
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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thanks for all the tips.
i think im still going with it. a kommando warboss with his unit is too good to pass up in my opinion + it gives me a reason to scratch-build a warboss.
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This message was edited 1 time. Last update was at 2011/08/08 19:39:41
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![[Post New]](/s/i/i.gif) 2011/08/08 21:59:23
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Mekboy Hammerin' Somethin'
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Heffling wrote:Ghaz will reduce your threat range to 6" + 2d6".
Independent Characters all get the move thru cover rule so it's actually 3d6 pick the highest. Plus with the auto 6 for a Waaagh! move there' s not much you can't reach out and eat.
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This message was edited 2 times. Last update was at 2011/08/08 22:00:21
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![[Post New]](/s/i/i.gif) 2011/08/09 09:12:47
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You'd still have to roll 3d6 on your move and on your assault, not to mention the whole unit automatically dying when rolling tripple '1' for your move. Stay away from MA for kommandoz.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/08/09 09:37:01
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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dying? its a difficult terrain test, not a dangerous terrain test
EDIT: oooh i get it.
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This message was edited 1 time. Last update was at 2011/08/09 09:37:28
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![[Post New]](/s/i/i.gif) 2011/08/09 12:22:39
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Purposeful Hammerhead Pilot
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Kommandos have always done well when they are played with Snikrot! They are so awesome and they go where they want and need them!
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![[Post New]](/s/i/i.gif) 2011/08/09 14:56:54
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Flashy Flashgitz
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General_Chaos wrote:Heffling wrote:Ghaz will reduce your threat range to 6" + 2d6".
Independent Characters all get the move thru cover rule so it's actually 3d6 pick the highest. Plus with the auto 6 for a Waaagh! move there' s not much you can't reach out and eat.
Doesn't slow and steady affect the entire unit since he's attached? That would limit you to highest of 2d6 twice. On average, that would be 15" threat range, just below a foot warboss (at 15.5"). If it's 3d6, then it goes up to 16" for ghaz.
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![[Post New]](/s/i/i.gif) 2011/08/09 15:02:23
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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"Slow and Purposeful" makes the model count as moving through terrain.
"Move through cover" allows you to roll 3d6 instead of 2d6 when moving through difficult terrain.
All ICs have this USR, but is lost when joining a unit without move through cover.
Kommandoz also have "Move through cover", so Ghaz would be able to roll 3d6 so see how far he moves, unlike when he is attached to any other unit in the codex.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/08/09 15:28:20
Subject: Snitskrot kommandos and a warboss. good idear or not?
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Screamin' Stormboy
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I have looked into this myself and came to the conclusion its just not worth it in a competitive environment.
As said before its too many points in a unit that may not even see action untill turn 5, much better to run the bare bones unit with snikrot to manipulate your opponents deployment and suicide a unit on the enemy backlines.
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![[Post New]](/s/i/i.gif) 2011/08/10 08:10:09
Subject: Re:Snitskrot kommandos and a warboss. good idear or not?
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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if anyone wants to see the warboss thats gonna go with the kommandos, you can see him here: http://www.dakkadakka.com/dakkaforum/posts/list/0/389164.page#3181276
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![[Post New]](/s/i/i.gif) 2011/08/10 13:19:00
Subject: Re:Snitskrot kommandos and a warboss. good idear or not?
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Dark Angels Librarian with Book of Secrets
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Snikrot and his krew are extremely valuable tools for the ork general. I've used them many times and found great effect with them. As has been mentioned, the other player tends to turn around with his entire army and focus on wiping them out. Historically I used a 15 boy squad plus snikrot and found awesome effect with them. I used them to kill oblits, vehicles, IG blobs, etc...
So what good does adding that warboss do? Well, it means that if your assaulting tanks with a PK, you are STR 10. This is highly useful for taking down enemy rear armor. It also means that you can establish a threat to nearly any target out there. The only drawback with that solution is you give up 2 KP instead of 1. It also chews up one of your HQ slots.
While you make some sacrifices to add a cheap warboss, the overall effect is much greater and is one I would reccomend.
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