mercer wrote:I wouldn't take blasters and splinter cannons. Blaster is for firing at vehicles, splinter cannon cannot hurt vehicles. Also you will be moving in a Raider so you will not get the six shots out of the splinter cannon.
I don't know. I was umming and ahhing as to whether or not to take a Dark Lance with them, instead of the Splinter Cannons. However, the Raider they are in already has a Dark Lance, and I have a fair bit of anti-tank. I'm going to see how they work in play-testing first, but switching over to Dark Lances could be a pain just for the 30 extra points needed.
Thank you for the advice.
Akroma06 wrote:I don't think this is to bad. It actually looks like a fun list to play and not the typical WWP list or the venom spam shooty lists either.
That was really my hope, as after playing the more 'standard' webway (and general Dark Eldar) lists I've found they weren't entirely to my taste, but close enough to be tweaked. I recognise that this list is as competitive as others, but I don't play to win, I play to have fun. :_
I would be tempted to swap the archon out for a heamonculous as an archon on the ground with no Shadow Field will die very quickly. Although I do get the clone field/shardnets combo.
Interesting, I hadn't thought of swapping, but then two haemonculi would free up a fair few points, plus easily pass a pain token onto my bloodbrides. Again, I'll see how play-testing goes.
I'm not really sure if you need the Phantasm on the bloodbrides either...after all what in their right mind will assault that, and you come with plasma grenades on everyone anyway. BTW I have use bloodbrides before and they cost less than Incubi but do the same (if not more damage) at least for me.
I didn't realise they had plasma grenades already. In that case I'll remove the phantasm. And finally, someone else who appreciates bloodbrides, my first opponent laughed at me for taking them over incubi, but their relative cheapness for such a small trade-off in power really makes them worthwhile.
Not 100% sold on the warriors with a blaster and cannon but I have used them before to great effectiveness and sometimes they die without causing any real damage.
Two people pointing out an issue, maybe this will be interesting in play-testing.
Also you might want to consider FF on the transmports not NS as anything you can hit with a blaster or rifles will be able to hit you back next turn and anything that can hit you at range comperable to the DL has at least 48" range.
I hadn't thought of that, although
FF is mostly absent due to points restrictions, which with some of the revision you, mercer and thor have suggested shouldn't be an issue.
Personally I love the voidraven...yes yo have one less shot...yes it costs more, HOWEVER it is not open topped so a heavy bolter can't drop it in one go. You also proably don't need the missiles. Yes it can give you some anti-infantry but that is what poison shooting and our powerful CC units are for. Keep it as cheap as possible. Plus essentially having lascannons with lance (36" range + 12" move = 48") is gross.
I like the Voidraven too, it needs more love, although I'll likely remove the missiles as you and thor suggest.
I would drop all the NS from the heavy supports as you should be keeping these back anyway.
Personally I really like the Harlequin models and hope they work for you so ya gotta let us know!
I'm rather fond of night shields, but I'll see how play-testing goes. And I love harlequins too, they're severely underestimated a lot of the time, right up until they bounce around the enemy's army after avoiding fire all the way there.
My friend has a whole kabal of
DE he's lending me for a friendly tournament we're having soon, so I'll be sure to write up on how it went.
Many thanks for the advice.
Edit: Revised Army List
Basically; my Archon has been given a shadowfield, switched his electrocorrosive whip for an agoniser and removed his soul trap; the bloodbrides no longer have a phantasm; the kabalites now have dark lances; vehicle upgrades have been switched around/changed; the voidraven has no missiles and a beastmaster has been added to give more reason to have the webway and provide more punch.