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Made in us
Been Around the Block




My eldar friend has runes of warding and my librarian rolled 3D6 and rolled a 1 a 1 and a 2, does the double 1's hurt my librarian or not because technically he rolled a 4?
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

you rolled snake eyes and a 2

he suffers from perils of the warp

This message was edited 1 time. Last update was at 2011/08/10 00:27:38


   
Made in us
Hellacious Havoc



NC

kNyne83 wrote:My eldar friend has runes of warding and my librarian rolled 3D6 and rolled a 1 a 1 and a 2, does the double 1's hurt my librarian or not because technically he rolled a 4?


I believe the runes of warding rules clarify how this works, but simply put, you roll 3d6 and any case of double 1's or double 6's results in Perils of the Warp.

 
   
Made in us
Longtime Dakkanaut





I would vote yes

It Perils doesnt say if you roll a 2
It says if you roll a 1, 1. Which you did


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Decrepit Dakkanaut




You rolled a double one. You ALSO happened to roll a 2, but that doesnt matter

Think about it this way: if you rolled a triple one, would you try to claim it wasnt also a double one?
   
Made in us
Neophyte undergoing Ritual of Detestation





I was under the impression that Runes of warding only cause a perils if the total was 12 or greater? To me that means that it replaces the normal perils requirement of double 1's or double 6's with anything 12 or higher.

What makes me think it works this way is that you didn't actually roll double 1's, you rolled two 1's and a 2. Similar to the ruling about the Wolf Banner for Space wolves, they don't get to reroll 1's on a leadership check because you take the aggregate of the rolls, not individual parts of it. Thus there is no way a combination of three dice could be considered double 1's.

I may be reading too far into it but I would say you don't perils in that situation.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Tracer Bullet wrote:I was under the impression that Runes of warding only cause a perils if the total was 12 or greater? To me that means that it replaces the normal perils requirement of double 1's or double 6's with anything 12 or higher.

What makes me think it works this way is that you didn't actually roll double 1's, you rolled two 1's and a 2. Similar to the ruling about the Wolf Banner for Space wolves, they don't get to reroll 1's on a leadership check because you take the aggregate of the rolls, not individual parts of it. Thus there is no way a combination of three dice could be considered double 1's.

I may be reading too far into it but I would say you don't perils in that situation.


pretty sure thats "shadow in the warp" IIRC

   
Made in us
Been Around the Block




Tracer Bullet wrote:I was under the impression that Runes of warding only cause a perils if the total was 12 or greater? To me that means that it replaces the normal perils requirement of double 1's or double 6's with anything 12 or higher.

What makes me think it works this way is that you didn't actually roll double 1's, you rolled two 1's and a 2. Similar to the ruling about the Wolf Banner for Space wolves, they don't get to reroll 1's on a leadership check because you take the aggregate of the rolls, not individual parts of it. Thus there is no way a combination of three dice could be considered double 1's.

I may be reading too far into it but I would say you don't perils in that situation.


yeah, in his codex it says that i suffer a perils if i roll a twelve or higher meaning that it replaces the regular rule
   
Made in gb
Decrepit Dakkanaut






UK

The Eldar FAQ describes Runes of Witnessing vs Runes of Warding and gives this answer:

Q. How do the Runes of Witnessing in one Eldar army
work against the Runes of Warding in another army?
A. Proceed as follows: when the Farseer attempts to
use a psychic power, roll 3D6. Consider the two lowest
results for the purposes of passing the test (ignoring
the highest result). Then, if the total of the 3D6 was 12
or more, the Farseer suffers a Perils of the Warp attack
(do not do this if the Farseer has already suffered such
an attack because of the lowest two results being a
double 1 or double 6).


I bolded the important bit, because it pretty much states that the double 1 and double 6 rolls for a psychic test still apply.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Neophyte undergoing Ritual of Detestation





Avatar 720 wrote:The Eldar FAQ describes Runes of Witnessing vs Runes of Warding and gives this answer:

Q. How do the Runes of Witnessing in one Eldar army
work against the Runes of Warding in another army?
A. Proceed as follows: when the Farseer attempts to
use a psychic power, roll 3D6. Consider the two lowest
results for the purposes of passing the test (ignoring
the highest result). Then, if the total of the 3D6 was 12
or more, the Farseer suffers a Perils of the Warp attack
(do not do this if the Farseer has already suffered such
an attack because of the lowest two results being a
double 1 or double 6).


I bolded the important bit, because it pretty much states that the double 1 and double 6 rolls for a psychic test still apply.


I believe that circumstance is a bit different from the OP's so I'm not sure it would apply. The Runes of Witnessing allow a Farseer to roll 3d6 and take the two lowest for their psychic test IIRC. In that situation you're not using the Runes of Warding rolling instructions, you're just using the regular one with where 1's and 6's are perils. In that case the Farseer is actually only rolling two dice, the third is just a safety net of sorts. For someone who doesn't get to choose the two lowest (Librarian) they just use the Runes of Warding rules which only specify Perils on a 12 or higher. The part in the FAQ about not doing that second part if they've already had a Perils is because you can't have two Perils of the Warp check off of one casting.
   
Made in gb
Decrepit Dakkanaut






UK

You are using the RoWarding instructions, please note where it says "Then, if the total of the 3D6 was 12
or more, the Farseer suffers a Perils of the Warp attack" before the bolded section; that is part of RoWarding; so in this situation, you are using both.

If both can be used here, why not with the Librarian? RoWitnessing has no effect on Perils whatsoever, so i'd say the two situations are easily comparable.

Nowhere does RoWarding state you ignore any other effects of Psychic Tests, and this goes to further show that you would apply both the normal effects of taking a psychic test, and the one from RoWarding.

The only reason that RoWarding states 12 and above is because a regular psychic test cannot exceed 12, and since with RoWarding, you can reach a maximum of 18, it was necessary to clarify how Perils would work in that circumstance.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Longtime Dakkanaut





Additional rules do not remove previous rules unless they contradict


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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