Can't say I'm a big fan of the colors or the sculpt, honestly.
The chest is too broad and the waist slopes out too steeply, so he ends up looking a bit like Superman with stubby legs (I realize SM aren't exactly well-proportioned, but the lack of surface detail and open pose really exaggerate the issue). The extended cabling for the repositioning of his right arm also places his shoulder somewhere well beyond the assumed end of his already widened chest (or he has an extra joint tucked up there, in which case there's a mutant on our hands - inform the Inquisition).
As for the colors, the yellow is too bright for my tastes. Barring mere personal preference, I can say that the main colors on the body look rather flat. I can see edgelining there, but I really have to look for it - at a casual glance, there's no highlighting discernible on the body, at all. I'd recommend upping the contrast there (perhaps keeping the current work as a midtone to provide a bit of a transition into brighter and finer edgelining). The washes/drybrushing on the base and equipment, however, are perfectly effective tabletop fare.
Absolutely nothing here is done terribly, by any means, but nothing really feels quite right either, at least to my eye.
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