Switch Theme:

tomb kings 2000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Deadly Dark Eldar Warrior




Lords and heroes
Tomb King with great weapon and dragonbane gem 182

liche high preist level 4 210

liche preist level 2 105
total 497

core
40 Skelenton. Warriors spears full command 230

40 skelenton warriors spears full command 230

20 skelenton archers full command 150

20 skelenton archers full command 150
Total 460

Rare
Casket of souls 135

Necrosphinx 225
Total 360

special

5 Necropolis knights full command entombed beneath the sands





special


Automatically Appended Next Post:
Please give improvements

This message was edited 1 time. Last update was at 2011/08/10 15:19:56


Matt Ward declared death pit on the Eldar god Khaine. To celebrate his victory he held the most awesome party ever and all the Eldar were invited. The intense pleasure from the orgy with him spawned Slannesh, created the Eye of Terror and destroyed the Eldar empire. Their last words were, "worth it."

So spread the word, and beware of Matt Ward for he can Death Pit at any time.
 
   
Made in gb
Mindless Spore Mine




i see youve taken out the hierotant, and the warsphinx, and the tombguard, and the herald to get the second horde in there . if i were you, id take out the necropolis knights and replace them with selpucher stalkers. and with the spare points get and earthing rod on your liche priest to he dosnt blow up (hahaha)

 
   
Made in us
Yellin' Yoof





Besides your Necrosphinx and the knights you have no real punching power by taking two large hordes at 2000pts, I would drop a unit and put a warsphinx with fiery roar for the same points cost.

40K armies



Fantasy armies

 
   
Made in us
Thinking of Joining a Davinite Loge




Also, I think you need more Core as you have to have 25%+ in your army. So you need another 40 points. Also, I think having the command on the archers could be better used elsewhere unless you're using it for the banner. In which case I would drop the champion from the unit to save points if possible. I would add a small unit of about 10 archers to fill in for the extra points (no command, etc).

I would go for the Warsphinx for the special. Also, I would prefer a catapult to the casket only because the casket would take away from my casting power. I would do my best at hitting whatever I could with the catapult so that I could get them to panic and try to get as many panic tests as possible. Even if you play against a high leadership army, you will eventually have them fail 1 test. Its the law of large numbers. The last couple of games I've played, the beasts have always made the difference - Thunderstomp FTW!

[/sarcasm] 
   
Made in us
Lord of the Fleet





Texas

boyd wrote:Also, I think you need more Core as you have to have 25%+ in your army. So you need another 40 points. Also, I think having the command on the archers could be better used elsewhere unless you're using it for the banner. In which case I would drop the champion from the unit to save points if possible. I would add a small unit of about 10 archers to fill in for the extra points (no command, etc).


He has plenty of core. If anything maybe he should drop some of it. He has two units of warriors and two units of archers

boyd wrote:I would go for the Warsphinx for the special. Also, I would prefer a catapult to the casket only because the casket would take away from my casting power. I would do my best at hitting whatever I could with the catapult so that I could get them to panic and try to get as many panic tests as possible. Even if you play against a high leadership army, you will eventually have them fail 1 test. Its the law of large numbers. The last couple of games I've played, the beasts have always made the difference - Thunderstomp FTW!


From what I have seen I think the casket might be better. It still has a lot of nifty abilities. Agreed on warpshix though, give that breath and it can mess up human blocks

 
   
Made in gb
Deadly Dark Eldar Warrior




So what should I kill to get the warsphinx


Automatically Appended Next Post:
khorne forever wrote:i see youve taken out the hierotant, and the warsphinx, and the tombguard, and the herald to get the second horde in there . if i were you, id take out the necropolis knights and replace them with selpucher stalkers. and with the spare points get and earthing rod on your liche priest to he dosnt blow up (hahaha)
that could be useful as it almost exploded three times

This message was edited 1 time. Last update was at 2011/08/12 11:00:46


Matt Ward declared death pit on the Eldar god Khaine. To celebrate his victory he held the most awesome party ever and all the Eldar were invited. The intense pleasure from the orgy with him spawned Slannesh, created the Eye of Terror and destroyed the Eldar empire. Their last words were, "worth it."

So spread the word, and beware of Matt Ward for he can Death Pit at any time.
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: