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![[Post New]](/s/i/i.gif) 2011/08/10 13:26:40
Subject: tomb kings 2000 points
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Deadly Dark Eldar Warrior
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Lords and heroes
Tomb King with great weapon and dragonbane gem 182
liche high preist level 4 210
liche preist level 2 105
total 497
core
40 Skelenton. Warriors spears full command 230
40 skelenton warriors spears full command 230
20 skelenton archers full command 150
20 skelenton archers full command 150
Total 460
Rare
Casket of souls 135
Necrosphinx 225
Total 360
special
5 Necropolis knights full command entombed beneath the sands
special Automatically Appended Next Post: Please give improvements
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This message was edited 1 time. Last update was at 2011/08/10 15:19:56
Matt Ward declared death pit on the Eldar god Khaine. To celebrate his victory he held the most awesome party ever and all the Eldar were invited. The intense pleasure from the orgy with him spawned Slannesh, created the Eye of Terror and destroyed the Eldar empire. Their last words were, "worth it."
So spread the word, and beware of Matt Ward for he can Death Pit at any time.
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![[Post New]](/s/i/i.gif) 2011/08/10 17:41:31
Subject: tomb kings 2000 points
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Mindless Spore Mine
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i see youve taken out the hierotant, and the warsphinx, and the tombguard, and the herald to get the second horde in there  . if i were you, id take out the necropolis knights and replace them with selpucher stalkers. and with the spare points get and earthing rod on your liche priest to he dosnt blow up (hahaha)
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![[Post New]](/s/i/i.gif) 2011/08/10 18:24:52
Subject: tomb kings 2000 points
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Yellin' Yoof
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Besides your Necrosphinx and the knights you have no real punching power by taking two large hordes at 2000pts, I would drop a unit and put a warsphinx with fiery roar for the same points cost.
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40K armies
Fantasy armies
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![[Post New]](/s/i/i.gif) 2011/08/11 13:53:03
Subject: tomb kings 2000 points
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Thinking of Joining a Davinite Loge
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Also, I think you need more Core as you have to have 25%+ in your army. So you need another 40 points. Also, I think having the command on the archers could be better used elsewhere unless you're using it for the banner. In which case I would drop the champion from the unit to save points if possible. I would add a small unit of about 10 archers to fill in for the extra points (no command, etc).
I would go for the Warsphinx for the special. Also, I would prefer a catapult to the casket only because the casket would take away from my casting power. I would do my best at hitting whatever I could with the catapult so that I could get them to panic and try to get as many panic tests as possible. Even if you play against a high leadership army, you will eventually have them fail 1 test. Its the law of large numbers. The last couple of games I've played, the beasts have always made the difference - Thunderstomp FTW!
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[/sarcasm] |
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![[Post New]](/s/i/i.gif) 2011/08/11 14:53:02
Subject: tomb kings 2000 points
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Lord of the Fleet
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boyd wrote:Also, I think you need more Core as you have to have 25%+ in your army. So you need another 40 points. Also, I think having the command on the archers could be better used elsewhere unless you're using it for the banner. In which case I would drop the champion from the unit to save points if possible. I would add a small unit of about 10 archers to fill in for the extra points (no command, etc).
He has plenty of core. If anything maybe he should drop some of it. He has two units of warriors and two units of archers
boyd wrote:I would go for the Warsphinx for the special. Also, I would prefer a catapult to the casket only because the casket would take away from my casting power. I would do my best at hitting whatever I could with the catapult so that I could get them to panic and try to get as many panic tests as possible. Even if you play against a high leadership army, you will eventually have them fail 1 test. Its the law of large numbers. The last couple of games I've played, the beasts have always made the difference - Thunderstomp FTW!
From what I have seen I think the casket might be better. It still has a lot of nifty abilities. Agreed on warpshix though, give that breath and it can mess up human blocks
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![[Post New]](/s/i/i.gif) 2011/08/12 10:56:34
Subject: tomb kings 2000 points
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Deadly Dark Eldar Warrior
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So what should I kill to get the warsphinx Automatically Appended Next Post: khorne forever wrote:i see youve taken out the hierotant, and the warsphinx, and the tombguard, and the herald to get the second horde in there  . if i were you, id take out the necropolis knights and replace them with selpucher stalkers. and with the spare points get and earthing rod on your liche priest to he dosnt blow up (hahaha)
that could be useful as it almost exploded three times
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This message was edited 1 time. Last update was at 2011/08/12 11:00:46
Matt Ward declared death pit on the Eldar god Khaine. To celebrate his victory he held the most awesome party ever and all the Eldar were invited. The intense pleasure from the orgy with him spawned Slannesh, created the Eye of Terror and destroyed the Eldar empire. Their last words were, "worth it."
So spread the word, and beware of Matt Ward for he can Death Pit at any time.
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