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![[Post New]](/s/i/i.gif) 2011/08/10 15:32:38
Subject: Grey Knights Sanctioned Psykers perils effect
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Battlefield Professional
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If a group of sanctioned psykers fail the perils of the warp does each psycher take one wound or does one wound get applied to the entire group?
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This message was edited 1 time. Last update was at 2011/08/10 16:45:57
Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2011/08/10 15:51:37
Subject: Re:Sanctioned Psykers perils effect
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Guard Heavy Weapon Crewman
Minnesota, the southeastern part that time forgot
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It makes a big difference if the Overseer is still alve. If he's dead then yes, they all suffer a perils (and will die), if he's alive then D3 psykers are removed.
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This message was edited 1 time. Last update was at 2011/08/10 15:52:50
I will split your thoughts open! |
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![[Post New]](/s/i/i.gif) 2011/08/10 16:01:08
Subject: Sanctioned Psykers perils effect
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Nasty Nob on Warbike with Klaw
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2000 Volts wrote:If a group of sanctioned psykers fail the perils of the warp does each psycher take one wound or does one wound get applied to the entire group?
Hmm I remember this being smack in the IG codex
anyways, it depends on if the overseer is alive or dead
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![[Post New]](/s/i/i.gif) 2011/08/10 16:41:55
Subject: Sanctioned Psykers perils effect
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Battlefield Professional
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Sorry for not clarifying - in this case this is in reference to GRey Knights psykers and not Imperial Guard psykers
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Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2011/08/10 16:57:52
Subject: Grey Knights Sanctioned Psykers perils effect
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Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
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Codex page 51 "If the squad suffers the Perils of the Warp, all psykers in the squad suffer the effects."
It would seem to indicate that they all would take a wound. I would love to have someone prove me wrong so I can only kill one off at a time.
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![[Post New]](/s/i/i.gif) 2011/08/10 17:29:55
Subject: Grey Knights Sanctioned Psykers perils effect
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Decrepit Dakkanaut
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They all take a wound - so one perils and they are ALL dead
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![[Post New]](/s/i/i.gif) 2011/08/10 17:47:51
Subject: Re:Grey Knights Sanctioned Psykers perils effect
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Nos has it
This is why I believe that psykers suck. One perils and they die. Unless you have a couple of monkeys and you rolled the 5+ invuln modification
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/08/10 17:50:50
Subject: Grey Knights Sanctioned Psykers perils effect
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Sinewy Scourge
Grand ol US of A
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Yup Nos hit the nail on the head...Sanctioned Psykers really only work with the IG.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/11 14:38:39
Subject: Grey Knights Sanctioned Psykers perils effect
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Death-Dealing Ultramarine Devastator
Bay Point CA
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They can be effective in GK it all depends on your build. They are kind of a glass cannon unit though.
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1850 Points NovaMarines
200 Point Kill Team
200 Point Possessed Kill Team |
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![[Post New]](/s/i/i.gif) 2011/08/11 15:05:33
Subject: Grey Knights Sanctioned Psykers perils effect
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Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
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I have tried 5 of them and it worked pretty good in a non kill point game. The greatest thing was I got the power off once at S7 Ap2 and my opponent wasn't too happy so he kept trying to kill them at long range in a reinforced ruin. So I just went to ground and annoyed the crap out of him. So as a distraction they were very helpful.
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![[Post New]](/s/i/i.gif) 2011/08/11 15:19:13
Subject: Re:Grey Knights Sanctioned Psykers perils effect
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Badass "Sister Sin"
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Very situational. They're pretty much free KPs if you play Eldar.
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