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		![[Post New]](/s/i/i.gif)  2011/08/10 18:00:51
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									Ok ok. I am starting up a Blood Angels Army and I am going to use Death Company. Please don't be rash and tell me they aren't worth it. I'll consider that as spam. For 20 points a model their fine, WS  5 and 2 A. With a Chaplain mounted on a rhino, they can get a good punch at those pesky Grey Knights! Don't worry about rage, use common sense, (rhino).But I am not sure what to equip them with all together. I am going to have about ten to start out with, later i'll get a rhino and the chaplain, but I'm not sure if I should equip them with bolt guns, or other weapons. For starting out an army I need good "core fire power", so I assume giving them bolt guns. But on the other hand, aren't they for close combat? As in strategy tactics, what do you think, giving them bolt guns and just assault like that? or give them close combat weapons. You decide? or maybe jump packs, Games Workshop makes sure point costs are equal, (Math Hammer), and a lot of it is just synergy too. Take that into consideration before rashonal comments.     -Thanks     PS : Lay off the "I hate Death Company and they stink    !" Stuff, isn't Dakka Dakka supposed to be encouraging, and fun? Help the community.    | 
						
							| This message was edited 5 times. Last update was at 2011/08/10 18:28:35 
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		![[Post New]](/s/i/i.gif)  2011/08/10 19:01:43
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Annoyed Blood Angel Devastator
 
 
 
 
	
	
	
 South East London
 
 
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									I love death company, me personally i only give bolt guns to those wielding hammers since they wouldn't get the extra attack from 2 close combat weapons.
 My BA army is a DC themed army so i have Lemartes and Astorath, lots of fun.
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		![[Post New]](/s/i/i.gif)  2011/08/10 19:05:57
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									Nice! On another pst everybody disagreed on Death Company so I assumed that they would on this post to. I hope not. And What do you mean by "those welding hammers"? Do you Mean the Death Company?
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		![[Post New]](/s/i/i.gif)  2011/08/10 19:18:59
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Annoyed Blood Angel Devastator
 
 
 
 
	
	
	
 South East London
 
 
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									Dark Angels Champ-Master wrote:Nice! On another pst everybody disagreed on Death Company so I assumed that they would on this post to. I hope not. And What do you mean by "those welding hammers"? Do you Mean the Death Company?
  Yes the DC  wielding Thunder Hammers.
 
  And you shouldn't always listen to what people say about DC  its mostly dribble. Play what you like its your army, I think they are great fun.
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							| This message was edited 1 time. Last update was at 2011/08/10 19:22:02 
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		![[Post New]](/s/i/i.gif)  2011/08/10 19:25:46
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									Ok. Thats good. For a reason I chose their advice over my own thoughts because i'm a bit of a newbie still, haven't fully come come across a big match or as many games. I only wan't  to get better and have fun in the WarHammer 40k universe.
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		![[Post New]](/s/i/i.gif)  2011/08/10 21:07:21
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Fresh-Faced New User
 
 
 
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									I've been running DC for a while now and this is how i run them.  Squad of 7, Two power weapons and a p fist.   depending on the if you have spare points, give the squad an infernus pistol.  The 7 man squad packs a nice punch and will kill about most anything.  The cost of the squad and a rhino comes out to 225 and add the pistol, 240.  Its a solid melee unit at a low cost.   I wouldn't invest too many points into the squad because usually the get counter charged with power weapons or shot to death with AP3 or less guns.  I will be using the unit for ard boyz and used it at adepticon.   At the team tourny for adepticon, we took in the top ten and my experience with the squad, they made their points back in almost everygame or the were a pain to deal with.  
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		![[Post New]](/s/i/i.gif)  2011/08/10 21:14:53
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									Thats great! 7 is also my favorite number too. Thats awesome! But why do you use 7? is there a mathematical explanation or something? Ok I am going to try a squad of something like 7 but every other squad is going to either be bolt gunned, or armored with close combat weapons. Hows that?
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		![[Post New]](/s/i/i.gif)  2011/08/10 21:40:11
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Dakka Veteran
 
 
 
 
	
	
	
 
 
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									Buy 30 of them give them all Jumpacks and dual wield Thunder hammers for extra baddassery.     On a serious note I think I said this in your last thread about BA  help, but I will say it again.
 
  Don't listen to people when they say not worth it do to rage and that your enemy will bait them. If your a good commander this will not be able to happen. I prefer a five man squad, with jump packs, two power weapons, and a powerfist/thunder hammer, then get them a chaplain/reclusiarch/Astorath depending on your points all inside a storm raven. I prefer the Raven over a rhino because you can assault out of it, and Jumpacks because it can now catch whatever is "Baiting" them and kill it then move on. It could also be done with a landraider if that fits your army list better, it is also possible then to beef up their numbers.
 
  Also I ordered Astorath today does he perform well shogoth?
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		![[Post New]](/s/i/i.gif)  2011/08/10 23:10:44
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Homicidal Veteran Blood Angel Assault Marine
 
 
 
 
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									My sense of it is that they work best in a Stormraven list.  I wouldn't give them Jump Packs, as it almost doubles their cost.  20 points for a WS5 2 attack Marine with FC and FNP is pretty bitchin.  35 points for the same profile, albeit with better mobility, really isn't.  The Stormraven is the ideal ride as it can also carry a DC Dread, and you can charge out of it.  A Rhino or Razorback has the major problem that you can't assault the turn they get out unless it hasn't moved.
 The most important thing of all is that you should magnetize them, especially the backpacks.  It's really easy to do, and might save you a lot of grief later if you realize you hate them with Jump Packs, or hate them without them.
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 Current Record:   5 Wins, 6 Draws, 3 Losses 2000 points 
 In Progress:
  500 points Coming Soon:
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		![[Post New]](/s/i/i.gif)  2011/08/10 23:22:14
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Frenzied Berserker Terminator
 
 
 
 
	
	
	
 In your squads, doing the chainsword tango
 
 
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									Dark Angels Champ-Master wrote:they can get a good punch at those pesky Grey Knights! Don't worry about rage, use common sense, (rhino).
 
 PS : Lay off the "I hate Death Company and they stink    !" Stuff, isn't Dakka Dakka supposed to be encouraging, and fun? Help the community.   
  1) GK  aren't the bees knees.
  2) Common sense? You seem to lack it. See in your sig you have "be polite", yet you literally ignore other people trying to communicate ideas and advice across to you. Which is mother    ing impolite.
  3) Yes it is meant to be encouraging. And I'm sure I could whoop most people with say the old DE  before the new codex. Most people would say "woah now. Theres pretty much only one good build. They have a steep learning curve. Are you sure?". Now this can be taken as "I hate DE  they stink and suck!" or I could READ IT  FOR WHAT IT  IS. 
 
  If you really want to do DC ? Storm raven or Land raider. You can assault out of them, and they are assault troops. Anti tank melee weapons (fists, T-hammers, chainfists etc) are expensive- take a handful and give everyone else P-weapons or claws to save points.
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		![[Post New]](/s/i/i.gif)  2011/08/10 23:47:39
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									Always be polite on Dakka Dakka! I don't wan't to be rash on this post, so I'll consider that as spam. I just wan't to have fun and be a help to Dakka Dakka's Community to one day successfully become a moderator.
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		![[Post New]](/s/i/i.gif)  2011/08/10 23:51:39
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Frenzied Berserker Terminator
 
 
 
 
	
	
	
 In your squads, doing the chainsword tango
 
 
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									Dark Angels Champ-Master wrote:Always be polite on Dakka Dakka! 
  Indeed, always be polite! You asked us, ze internet public, for an opinion! You could at least READ it, the polite thing to do when someone provides their answer for the question you asked, as if you went "THATS JUST SPAM NOT LISTENING" to my face after asking me a question... well we'd have some issues     . You can't become a moderator mate if you simply ignore it when people say things you don't like! It isn't part of being a moderator to stick ya fingers in your ears and go "LA LA LA LA NOT LISTENING".
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		![[Post New]](/s/i/i.gif)  2011/08/11 00:20:40
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Death-Dealing Ultramarine Devastator
 
 
 
 
	
	
	
 Bay Point CA
 
 
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									DC rock I used to use them without jump packs. My transports would help in blocking line of sight. I loaded them out in two squads of ten. One with infernus pistol/ccw, boltgun/fist, boltgun/hammer, boltgun/relicblade, plasma pistol/ccw the other 5 have boltgun/ccw. The other squad just has boltguns. 
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   1850 Points  NovaMarines 
  200 Point Kill Team 
  200 Point Possessed Kill Team | 
		
					 
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		![[Post New]](/s/i/i.gif)  2011/08/11 01:58:25
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   [DCM]
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									Being polite - it really isn't hard.
 Can everyone in this thread please give it a shot?
 
 Thanks!
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		![[Post New]](/s/i/i.gif)  2011/08/11 02:11:55
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Nasty Nob on Warbike with Klaw
 
 
 
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									Toss them in a Raider in higher point games, In lower games stick to basic troops imo
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		![[Post New]](/s/i/i.gif)  2011/08/11 13:06:26
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Annoyed Blood Angel Devastator
 
 
 
 
	
	
	
 South East London
 
 
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									Nicholas wrote:
Also I ordered Astorath today does he perform well shogoth?
  Of course he isn't considered the competitive pick, but with a roll of 1,2,3 of activating red rage and allowing you to bring as many units of DC  you like he's great.
 
  My army list of around 2k pts:
 
  Astorath the Grim
 
  3x 5 man scout squads (taking objectives)
  2x 10 man squads of DC  (lemartes in one squad, Astorath in the other)
  2x DC  dreads
  2x storm raven gunship (for DC  squads and dreads)
 
  thats it so far, It isn't perfect but its fun.
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							| This message was edited 1 time. Last update was at 2011/08/11 13:08:18 
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		![[Post New]](/s/i/i.gif)  2011/08/11 14:26:29
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Spawn of Chaos
 
 
 
 
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									I personally run mine as a mobile strike force. I run 5 with a thunder hammer, and a chaplain in a razorback, usually with a twin-linked heavy flamer for free. they race up, blast the enemy with a torrent of fire, and assault with devestating effect. plus, it's cheap as dirt.
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 Universal rule 1:
The dice WILL roll ones on the critical rolls.
 
 Universal rule 2:
 If no one is rolled on the critical rolls, the dice are storing them for an even more critical roll.
 
 Universal Rule 3:
 NEVER Feel safe. The ones are watching and waiting. Always.
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		![[Post New]](/s/i/i.gif)  2011/08/11 14:50:50
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Annoyed Blood Angel Devastator
 
 
 
 
	
	
	
 South East London
 
 
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									Winthster wrote:I personally run mine as a mobile strike force. I run 5 with a thunder hammer, and a chaplain in a razorback, usually with a twin-linked heavy flamer for free. they race up, blast the enemy with a torrent of fire, and assault with devestating effect. plus, it's cheap as dirt.
  isn't that risky considering razorbacks aren't assault vehicle?
 
  
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		![[Post New]](/s/i/i.gif)  2011/08/11 15:45:04
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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							| This message was edited 1 time. Last update was at 2011/08/11 15:45:56 
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		![[Post New]](/s/i/i.gif)  2011/08/11 20:35:46
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Perturbed Blood Angel Tactical Marine
 
 
 
 
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									I always use DC there great. When i started out with them i had 5 in a rhino and because the rhinos of the blood angels are fast, I just moved them into position to kill the opponents supporting infantry such as devastators. The only thing is that the enemy wont let you get there easily.
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		![[Post New]](/s/i/i.gif)  2011/08/11 20:41:26
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									Thats awesome! I might do that but, I would use a Razorback.
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							| This message was edited 1 time. Last update was at 2011/08/11 20:41:42 
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		![[Post New]](/s/i/i.gif)  2011/08/11 20:50:54
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Dakka Veteran
 
 
 
 
	
	
	
 
 
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									I don't advise razorback or rhino, they are too unreliable and you can't even assault out of them. Nine with chaplain in rhino may work, but with a razorback you'd have to get out then get shot and those five guys aren't going to survive long out of combat. If you want them to be effective use a stormraven or landraider, depending on the layout of  your army.
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		![[Post New]](/s/i/i.gif)  2011/08/11 20:54:52
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									I would go with a Storm Raven, I could take Dreadnought too.
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		![[Post New]](/s/i/i.gif)  2011/08/11 21:36:51
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Perturbed Blood Angel Tactical Marine
 
 
 
 
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									Which kinda dread?
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		![[Post New]](/s/i/i.gif)  2011/08/11 21:42:56
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Dakka Veteran
 
 
 
 
	
	
	
 
 
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									My advice would be to put a normal dread in with the Death Company as you don't want them to charge the same unit it would be a waste. Also if you use a storm raven I recommend using two of them.
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		![[Post New]](/s/i/i.gif)  2011/08/11 22:01:43
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Water-Caste Negotiator
 
 
 
 
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									Glad to find another noble soul who supports Death Company!!    I absolutely love my boyz in black armor. Personally, I get a 5-man squad with Lemartes attached. I give them all jump packs, one Thunderhammer and one powersword. After that, I give them a pimped-out ride in the form of Stormraven Gunship. I sometimes even attach the Death Company Dreadnought on the Gunship. I know, its alot of points for not being effective and all that but.... there's nothing like the look on your opponent's face when a Stormraven Gunship filled with Death Company appears out of nowhere right infront of his guys...
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							| This message was edited 1 time. Last update was at 2011/08/11 22:01:51 
 
Why buy expensive 40k at retail price?
 
 
 http://www.dakkadakka.com/dakkaforum/posts/list/0/469464.page#4727302
 
 
 See the link above and get decent 40k armies for a decent price.
 
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		![[Post New]](/s/i/i.gif)  2011/08/11 22:20:01
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Perturbed Blood Angel Tactical Marine
 
 
 
 
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									I think you should have a DC dread it will be a risk but if you dont want him to charge the same unt as the DC and you want him some were else dont disembark him. But almost any infantry you charge him into will die, I assure you.
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		![[Post New]](/s/i/i.gif)  2011/08/12 01:47:18
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Grey Knight Psionic Stormraven Pilot
 
 
 
 
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									Why not 12 men? you should take the extra 6 man slots to get full on action.
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		![[Post New]](/s/i/i.gif)  2011/08/12 01:48:27
	     Subject: Advice on Death Company Upgrades (Any Help?) | 
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						|   Dakka Veteran
 
 
 
 
	
	
	
 
 
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									Lord of Baal wrote:Why not 12 men? you should take the extra 6 man slots to get full on action.
  Jump Pack models count as two in a stormraven.
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		![[Post New]](/s/i/i.gif)  2011/08/12 09:34:47
	     Subject: Re:Advice on Death Company Upgrades (Any Help?) | 
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						|   Ambitious Space Wolves Initiate
 
 
 
	
	
	
 Andover
 
 
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									I have very little experience but i love the death company and they have served me well, I Just take 5 death company with a thunder hammer and without jump packs. I also put in death company Tycho and put them in a razorback. Its a very tough unit and pretty cheap.
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