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![[Post New]](/s/i/i.gif) 2011/08/12 11:03:07
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Sneaky Sniper Drone
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Ok, it says that when the dreadclaw lands, that unit inside "may deploy as from a moving open topped vehicle"...does this potentially mean I can dump Kharny Boy and his 9 ax-crazy friends into the enemy's backfield to practice amateur dentistry and professional taxidermy on some camping Longfangs? Cause if so I'd not even be tempted to play a Loyalist (See: Blood Angels-though I don't like BA fluff, I do like the crunch their codex offers) list at all, since I could have my drop pod army with my assault oriented army and not have to drop my chaos flags.
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This message was edited 1 time. Last update was at 2011/08/12 11:09:48
Urdnot Wrex is not just pleased...he's Delighted!
Enclave Tau army 4000 points (with Shadowsun side lined :( ) Red Corsairs (CSM/SM)
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![[Post New]](/s/i/i.gif) 2011/08/12 11:26:30
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Brainless Servitor
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Well.. the Dreadclaw is just IA, so it's not really a fair comparison.
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![[Post New]](/s/i/i.gif) 2011/08/12 11:49:26
Subject: Re:Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Mutilatin' Mad Dok
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I think there's a bit of a mix-up here.
The entry reads:
Once on the ground the Dreadclaw opens and those within may deploy as if from a moving vehicle
No open topped quality. Meaning they can't move or assault in the turn they arrive.
Past that, you can drop them where ever. It's a flying vehicle that has to arrive from Reserve, can be placed anywhere on the table, and the turn after that it has to move a minimum of 36" and land (via scatter), to deploy those within. If it didn't land in difficult terrain, it can fly about some more afterwards.
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This message was edited 1 time. Last update was at 2011/08/12 11:55:28
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![[Post New]](/s/i/i.gif) 2011/08/12 13:06:42
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Sneaky Sniper Drone
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I thought there was an updated rule that added in the "open topped" bit...or did the more updated version take out the open topped bit?
If so...that sucks. Paying more for a decidedly random drop pod that can be a skimmer I guess after landing is lame. I thought I'd found something I could use that would make not taking blood angels with my army list worth it (been told I should use Space Wolf or Blood Angels with my army set-up, but I like Kharn and my Beserkers-really the only 'chaos' units I use).
I thought I was going to get sweet revenge for all the "If you wanted a good codex, you shouldn't have been a traitor" jerks by saying "If you wanted drop pods you could deepstrike and assault out of, you should have turned traitor", and I really wanted to do a drop pod army, without having to switch books.
Man, both forgeworld and GW seem to hate Chaos Space Marines. How many Loyalist Land Raider variants are there? 6? Chaos gets a couple lords, terminator conversions (which we don't get rules for) dreds (which we don't get rules for) and things that pile lots of crap on a land raider treads like skulls, or a tower or something, but no actual Land raiders with larger capacity or anything that might promote using large squads.
It feels like Chaos is only there for a convenient plot device/punching bag duty.
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This message was edited 1 time. Last update was at 2011/08/12 13:32:16
Urdnot Wrex is not just pleased...he's Delighted!
Enclave Tau army 4000 points (with Shadowsun side lined :( ) Red Corsairs (CSM/SM)
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![[Post New]](/s/i/i.gif) 2011/08/12 13:25:01
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Mutilatin' Mad Dok
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Ah, yeah it was changed in an update, I hunted down the PDF. Open topped. Meaning they can assault after they have disembarked!
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This message was edited 1 time. Last update was at 2011/08/12 13:26:33
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![[Post New]](/s/i/i.gif) 2011/08/12 13:32:44
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Remember they still Deep Struck the turn they came in if arriving as a drop pod and not as a flyer however.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/08/12 13:45:05
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Nasty Nob on Warbike with Klaw
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True Deepstriking states models cannot assault. Open Topped just means you can exit at any point of the vehicle in this case
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![[Post New]](/s/i/i.gif) 2011/08/12 13:54:25
Subject: Re:Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Mutilatin' Mad Dok
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Not exactly. The dreadclaw doesn't deploy its cargo the turn it arrives.
To quote the entry:
A Dreadclaw enters play just like other aircraft, arriving from
Reserve and being placed anywhere on the table. Next turn
it may move anywhere on the table, but at a minimum of 36"
and lands. Place the Dreadclaw where you want it to land
and then roll a Scatter dice. On a Hit, it is on target, on an
arrow it deviates D6". Once on the ground the Dreadclaw
opens and those within may deploy as if from a moving
open-topped vehicle
Meaning that, in this case, the units can assault after getting out.
Unless, of course, I'm horribly confused
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![[Post New]](/s/i/i.gif) 2011/08/12 13:55:01
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Sneaky Sniper Drone
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Ok, well how does the movement after landing work? Similar to swooping hawks "return to reserves" or do they have a set movement speed like a skimmer or something?
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Urdnot Wrex is not just pleased...he's Delighted!
Enclave Tau army 4000 points (with Shadowsun side lined :( ) Red Corsairs (CSM/SM)
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![[Post New]](/s/i/i.gif) 2011/08/12 13:57:16
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Nasty Nob on Warbike with Klaw
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no no that's fine, this is why I hate IA
If GW starts to go this route I'll have alot of armies for sale ...
So it counts as a Flyer?
Does its thing the first turn
Second turn zooms 36"+ some direction than unloads some dudes
I don't feel this is good in any way but sheesh such odd rules
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![[Post New]](/s/i/i.gif) 2011/08/12 14:23:05
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Sneaky Sniper Drone
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Well...maybe keep the "not being immobile" thing, lose the nutty/unclear FW rules and assault after landing from DS capability. But gain being able to forcefully land in difficult/dangerous terrain going immobile, and if landing free and clear, being able for units to re-embark and go back into reserve.
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Urdnot Wrex is not just pleased...he's Delighted!
Enclave Tau army 4000 points (with Shadowsun side lined :( ) Red Corsairs (CSM/SM)
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![[Post New]](/s/i/i.gif) 2011/08/12 15:09:40
Subject: Re:Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Noise Marine Terminator with Sonic Blaster
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Kharrak wrote:Not exactly. The dreadclaw doesn't deploy its cargo the turn it arrives.
To quote the entry:
A Dreadclaw enters play just like other aircraft, arriving from
Reserve and being placed anywhere on the table. Next turn
it may move anywhere on the table, but at a minimum of 36"
and lands. Place the Dreadclaw where you want it to land
and then roll a Scatter dice. On a Hit, it is on target, on an
arrow it deviates D6". Once on the ground the Dreadclaw
opens and those within may deploy as if from a moving
open-topped vehicle
Meaning that, in this case, the units can assault after getting out.
Unless, of course, I'm horribly confused 
You're confused, but it's not your fault!
The aircraft reference has been removed by the IA5 Renegades FAQ and instead a Dreadclaw deploys just like a Drop Pod. It does appear to retain the ability to move like an Av12 skimmer in subsequent turns (assuming it doesn't immob itself), which justifies the additional points cost vs SM Pods.
However, FW haven't qualified if deploying like a Drop Pod really means "just deeps strikes" or if it includes all the inertial guidance and forced disembarkation stuff as well (or indeed whether they mean FW Drop Pods or Codex SM Drop Pods).
In short, the rules are very unclear at the moment so really needs to be discussed pre-game.
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This message was edited 1 time. Last update was at 2011/08/12 15:10:16
Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" |
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![[Post New]](/s/i/i.gif) 2011/08/13 10:20:18
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Decrepit Dakkanaut
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It doesnt Deepstrike, at all. It lands and scatters D6, so no issues with asault restrictions
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![[Post New]](/s/i/i.gif) 2011/08/13 12:27:13
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Noise Marine Terminator with Sonic Blaster
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Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" |
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![[Post New]](/s/i/i.gif) 2011/08/13 12:44:36
Subject: Dreadclaw question (Imperial Armour: Seige of Vraks part 2-3 I believe)
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Nasty Nob on Warbike with Klaw
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heh looks like it deep strikes than
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