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![[Post New]](/s/i/i.gif) 2011/08/13 14:56:09
Subject: THSS and TLClaws ratio.
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Slippery Scout Biker
Greater Manchester
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Hey, I recently purchased a box of Assault Termies and wanted to know what the best ratio for THSS to TLClaws would be, thanks
-Paul
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![[Post New]](/s/i/i.gif) 2011/08/13 15:47:37
Subject: THSS and TLClaws ratio.
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Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
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I find that it depends on the list really. But, for generic purposes, I like 3TH:2LC. This way, on the charge, you can potentially kill 6 or so guys at initiative, then they have less to strike back with, and you can throw any wounds on the LCs, then TH strike.
But! If I play Vulkan, then it becomes a 5TH:0LC - a MC TH trumps a LC any day in my book.
So ultimately, it depends on your list. But an average ratio is 3TH:2LC.
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azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
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![[Post New]](/s/i/i.gif) 2011/08/13 15:50:32
Subject: THSS and TLClaws ratio.
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I use Vulkan, so I go all Thunder Hammers so that I get the most bang for my buck.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/08/13 16:17:40
Subject: Re:THSS and TLClaws ratio.
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Boosting Black Templar Biker
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I play Black Templars so i mostly go with twin LCs in a Land Raider Crusader. Reroll hit, reroll wound with nice initiative and strength thanks to furious charge plus a commander and or the Emperor's Champion is enough pain so only little units can return attacks in such volume or quality that stormshields pay off.
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![[Post New]](/s/i/i.gif) 2011/08/13 16:30:05
Subject: THSS and TLClaws ratio.
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Smokin' Skorcha Driver
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I've been trying out various ratios and find 2:3 the best (DLC:THSS).
A lot of people do 3:2 because of the reliability of SS save as well as the rare chance that you get hit with more than 2 AP1 weapons or 2+ power wounds.
This is semi-true as 3+ TH/SS will feel redundant most of the times except in 2 scenarios:
1)Charging enemy terminators or all-power-weapon squad
2) Down to 3 models
I've been mix and matching my terminator ratios and find 5THSS to be complete overkill to the point where its inefficient. You can eek out 2 more attacks by having 2 DLCs in there. This is indeed a big deal as each terminator only has 2 attacks so to have 3, that's basically a 50% increase in close combat killyness.
Also I just want to note that the argument that DLC's I4 is important is null. The only time I4 is good is if you have furious charge OR you're fighting I3 and below. Against simultaneous or I4+ initative models, a TH/SS is almost always preferable. This is because your DLC's will not deny your opponent attacks by killing them first unless you kill the enemy entire squad.
Also, if you've got something that gives +1A, that definitely makes the TH/SS more valuable. One more hammer is worth more than one more claw attack.
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![[Post New]](/s/i/i.gif) 2011/08/13 17:57:06
Subject: Re:THSS and TLClaws ratio.
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Regular Dakkanaut
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Is the same ratio valid for CSM terminators as well? I am building CSM and have been salivating over twin lightning claws. But, the powerfist/chainfist is good against vehicles.
By the way, how do the rerolls of the LC work against vehicles? Rerolling hitting seems obvious, but what about wounding? Do you reroll for pen/glance as that is how you "wound" a vehicle?
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This message was edited 1 time. Last update was at 2011/08/13 17:57:59
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![[Post New]](/s/i/i.gif) 2011/08/13 23:43:00
Subject: THSS and TLClaws ratio.
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Smokin' Skorcha Driver
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DLC does nothing against vehicles. In 40k, unless a rule specifically affects X or Y, it basically does nothing. Yeah it's a total PITA since power weapons should chew through vehicle armor more easily than a normal wooden stick but w/e.
Chaos terminators are a whole different story because they can't have storm shields or ATSKNF.
Without access to SS, they've got a huge vulnerability that loyalist terminators don't have. This is also the reason no one ever takes vanilla terminators anymore. That 5++ does nothing against plasma, melta, demolishers, ect.
Yes, you can give them the icon of tzeentch but that comes with 3problems of its own:
Expensive, Only a 4++ and if the icon bearer dies, you lose the 4++
Also, not having ATSKNF means that if you lose combat, you're now at risk of being swept.
They're pretty overpriced at 30/model and right now there's really only one way to run them right now and that's to put combi-weapons on them for 3 points each and suicide them.
I've ran them in big groups a lot of times and they've always sucked. The one time they didn't was because the opponent was unlucky and rolled horribly. Also, once you've lost over 50% of the squad, you can no longer regroup.
What I did was 5 CM terminators with 1-2 chainfists (i find 2 to be most reliable), 1 heavy flamer, 4 combiplasma with MoCG or MoS. The rest of the marks are too expensive at 5 models and terminators become too prone to falling back or some other lame way of "dying"
Basically, you need the chainfist to pop dreads and vehicles while and rely on power weapons for everything else. In the end it costs around the same as a 5 man assault terminator squad with infinitely less vulnerabilities and much more potency.
The really cool thing about CSM terminators is that you can create a deathstar pretty easily. Take 10 of them, all with MoAnything, champion upgrade, combi weapons everywhere and a mix of chainfists and claws; combine it with a slannesh sorcerer with lash. If you ignore the price tag, they're probably one of the scariest CC units in 40k. Could even mop up paladins.
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