terry wrote:
Lance845 wrote:Formations promote mono-builds. They will never be balanced against each other. The stronger formations within a codex will become must takes and the rest of the army will get built around them.
Formations suck.
I like the idea behind formations, but the execution isn't right. There are a few formations that are to powerfull and that makes it bad.
It's not about power.
A
FoC tells me I have x number of slots and Y number of options to fill them with.
A formation tells me I have these 3 units with these restrictions/benefits. A living artillery node is always a living artillery node and will always be a living artillery node. I will always have warriors acting as support for my long range and high strength artillery beasts because I get to reroll the scatter on those artillery guys for free when doing it. I will never have a reason to bring biovores or exocrines in any other configuration and they will be played in close proximity to those warriors because that is how the formation works.
It's not the most powerful formation. It doesn't make or break my army. But it DOES define it now. If all I had was a
FoC I could bring an exocrine and biovores anyway. Their synapse support could be anything. They wouldn't be moving and functioning as a single entity every. single. time. The fact that formations exist promotes this type of game play for everyone. You could take the units you enjoy in a
FoC or you could box them into little formations that slowly strip away every persons customization options and play styles as the only ways to effectively play are the ways the formations tell you to.