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Made in us
Fresh-Faced New User




My kids and I are learning to play 40k.

We are doing pretty well until it comes to assaults. With all the minis that have weapons sticking out from their base it makes it near impossible to determine which minature is actually in base to base contact and then conduct the assault. Does anyone have any tips for resolving this issue?

Also do the miniatures only fight the ones that they are in base to base contact with?
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






Moving them in backwards, facing away from the enemy helps. Another way, especially for models with long two-handed guns, is to stick the guns between models close to it.

Otherwise just move them as close as possible and call it "close enough".

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Made in us
Sinewy Scourge





Long Island, New York, USA

This ↑. It's the way I play in my games, when you move into assault it's usually good enough to know that if the minis can get inot base contact that as close as you can move them is fine.

If there's an IC involved, we always be sure to note which models are in base contact with the IC you we can handle the assault porperly.

Best way I've found to do this is, when you determine who is in base contact with the IC, before any attacks are made, I place dice for the attacks next to the models that are in base contact. Makes it east to remember who is fighting who.

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Made in us
Captain of the Forlorn Hope





Chicago, IL

Jorit wrote:My kids and I are learning to play 40k.

We are doing pretty well until it comes to assaults. With all the minis that have weapons sticking out from their base it makes it near impossible to determine which minature is actually in base to base contact and then conduct the assault. Does anyone have any tips for resolving this issue?

As others have said, turn them backward or sideways, thats the easiest way to handle it.

it happens to me a lot when my assault marines clash with my friends genestealers.
Jorit wrote:Also do the miniatures only fight the ones that they are in base to base contact with?

Not usually, if you have one unit Vs. one other unit all models that are in B2B and all models within 2" of models in their unit that are in B2B can make all of their attacks on the opposing unit.

If you have two units fighting one unit, or a unit with an IC fighting one unit, that is where you have to attack the unit if you are in B2B with the unit, or the IC if you are only in B2B with the IC.

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Made in us
Boosting Space Marine Biker




Philadelphia, PA, USA

I think you'll find that in many cases it's not actually that important who's actually in base to base. It depends on the armies you play and play against, but I've found that most units in most cases can pretty much all get into the combat either directly (base to base) or indirectly (engaged, within 2" of a model in b2b).

Some reasonably common cases I can think of off hand where it does matter:

- There's an independent character in the assault, though a lot of the time I find even this doesn't matter.

- A unit is so large it may not be able to get everybody engaged into the assault, e.g., a huge Ork mob.

- Terrain or other models restricts the movement of a charging unit such that it can't get everyone into assault, i.e., going through a chokepoint.

Otherwise, the notes above are good points for dealing with this when it does matter, but I wouldn't stress about it overly. If everybody's going to get into the assault, then just push them together as close as possible and fight on.

   
 
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