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Made in us
Bane Thrall






So i run a standard destroyer spam wing with a lith or two (depends on how big of a game) 2 heavys, about 20 warriors and a lord or c'tan. Usually when i see terminators, i just send my c'tan at them and laugh. Well that's proven to not work so well against GKs, one force weapon wound and he explodes.... so i would ask for the great community of dakka's help, how should i deal with these guys?

all comments are read and appreciated
-E



They stare into your soul.
 
   
Made in gb
Proud Phantom Titan







... You're screwed till the new necron codex comes at (which is ment to be August September my sources are ok but nothing is written in stone). If you lissen to the rumours necrons will be getting 6 new vehicles 2 of which will be transports so basically the whole army is going to feel different

found the picture

This message was edited 2 times. Last update was at 2011/08/15 20:33:59


 
   
Made in us
Wicked Canoptek Wraith




You're screwed heavily either way lol. Honestly, Necrons are THE worst, just behind Witchhunters in terms of versatility and capability. A paladin spam and kill Necrons, even if you do have monoliths, they just ignore/stun them and your effed to the rest of your days.

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Made in gb
Proud Phantom Titan







AchillesFTW wrote:You're screwed heavily either way lol. Honestly, Necrons are THE worst, just behind Witchhunters in terms of versatility and capability. A paladin spam and kill Necrons, even if you do have monoliths, they just ignore/stun them and your effed to the rest of your days.
... Stunning wouldn't stop it shooting the partical whip but since they can charge with str10 (hammer hands and thunder hammers the most unfair combination) they've not really going to struggle killing them.
   
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Battlewagon Driver with Charged Engine




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Tri wrote:
AchillesFTW wrote:You're screwed heavily either way lol. Honestly, Necrons are THE worst, just behind Witchhunters in terms of versatility and capability. A paladin spam and kill Necrons, even if you do have monoliths, they just ignore/stun them and your effed to the rest of your days.
... Stunning wouldn't stop it shooting the partical whip but since they can charge with str10 (hammer hands and thunder hammers the most unfair combination) they've not really going to struggle killing them.

I'm pretty sure that Hammer Hand works like Furious Charge, so it gets added after the doubling.

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Proud Phantom Titan







Luke_Prowler wrote:
Tri wrote:
AchillesFTW wrote:You're screwed heavily either way lol. Honestly, Necrons are THE worst, just behind Witchhunters in terms of versatility and capability. A paladin spam and kill Necrons, even if you do have monoliths, they just ignore/stun them and your effed to the rest of your days.
... Stunning wouldn't stop it shooting the partical whip but since they can charge with str10 (hammer hands and thunder hammers the most unfair combination) they've not really going to struggle killing them.

I'm pretty sure that Hammer Hand works like Furious Charge, so it gets added after the doubling.
Normally you'd be right but ..."Note that this Strength bonus is applied before any other modifiers, such as Nemesis Daemon hammers and so forth". Every unit of GK can take a daemon hammer (edit) often being free or only 5-10pts

This message was edited 2 times. Last update was at 2011/08/15 20:49:42


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Isn't hammerhand a modified strength, though, and monoliths ignore strength modifiers? "All models use their unmodified strength..."
   
Made in us
Regular Dakkanaut







Necrons kill terminators in two ways: volume of fire or the scythe. Weaken them first with volume of fire (e.g. Destroyers wound them on 2+), then some more when they get closer (rapid fire warriors with orbed Lord). If you put the lord at the back, you can block access to the termies for him with the warriors, so he is not BTB. Then the termies cannot pick him off even though he is IC. Then, they can waste their attacks on the warriors, because the warriors can still come back due to the orb. Then the Lord strikes with the scythe ignoring invulnerables. Even if the warriors lose combat and get swept, most of the warriors went down in the initial assault, which makes them eligible for WBB. According to FAQ, eligibility is determined when the casualties are incurred, so even if the Lord dies in the sweeping advance, most warriors would have already been put aside as eligible for WBB.

Even better, have the lord be part of the nearby unit of warriors. Then you get to keep the lord and most of the warriors get recycled through the monolith.

Say you have a unit of 14 warriors that rapid-fired into the termies, then got charged and lost 12 in the assault. As they check for WBB eligibility immediately, they are put aside. Then say the other 2 run and get swept. Those two are permanently removed because sweeping advance death disallows WBB. Now roll WBB for the 12 warriors. On average, 6 will make it and rejoin the second warrior unit. The other 6 fail but get to reroll as you teleport the nearby unit with the lord through the monolith. On average, 3 will make it. End result: 9 warriors get recycled. All the termies did was kill 5 warriors. The other 9 are good as new and will rapid-fire something in the new turn.

You can also try running two lords with scythes - one with orb and one with phase shifter. That is 6 attacks that ignore invulnerable saves and on units that can WBB. The problem with the c'tan is he cannot WBB, so indeed one missed save and he is gone.

As an aside, I really don't like the idea of force weapons. Power weapons make sense, but not these. Multiwound models are very expensive, which already limits their fieldability. They are expensive because they are so tough. Such creatures should not go down by a single hit just because some schmuck has a pretty sword.

This message was edited 2 times. Last update was at 2011/08/15 21:45:29


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Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Im pretty sure Ctan are Eternal so how are force weaponskilling them outright?

Nevermind i just looked it up, poor star god brds

This message was edited 1 time. Last update was at 2011/08/15 22:14:22


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Proud Phantom Titan







Unit1126PLL wrote:Isn't hammerhand a modified strength, though, and monoliths ignore strength modifiers? "All models use their unmodified strength..."
... well yes but the problem is that p.fist and t.Hammers strike at double the users strength so again it's only 1d6 + strength and no modifiers

This message was edited 1 time. Last update was at 2011/08/15 22:18:35


 
   
 
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