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Online battle report : 1000 pts tomb kings vs beastmen  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nz
Regular Dakkanaut




Beastmen

30 gors with extra hand weapons, full command
1 wargor BSB
20 bestigors, full command
1 level 3 great bray shaman // Wildform, kadon, pelt
2x5 ungor raiders

Tomb kings

45 skeleton warriors, full command
20 archers, musician
1 level 4 priest // +1 attack, 5+ ward, curse of anraheir, soulblight (yes i know those are not the right names, but you know what im talking about)
1 tomb prince
3 scorpions

Turn 1 Beast

Nothing much happens here, he buffs the gors with wildform, miscasts, but suffers no wounds



Turn 1 TK

Shooting

Archers fail to kill any raiders

Magic

+1 attack on archers, dispelled

Curse on left gors

Turn 2 beast



Magic

Wildform dispelled

Shooting

Raiders kill 1 archer

Turn 2 TK



Movement

All scorps deployed

Magic

8 PD 5 DD

+1 attack on archers, dispelled

Curse on left gors

Shooting

Archers kill 4 raiders on the left

Turn 3 beast

Bestigors swift reform



Magic

3 PD 3 DD

Wildform on gors, 5, 5, 6, dispel scroll

Turn 3 TK

All scorps charge



Magic

6 PD 4 DD

6 dice soulblight on gors, IF, miscast of 2, 5 archers die, wizard takes s10 hit, saved

Combat

Wargor wounds left front scorp, both front scorps target wargor and he dies to a killing blow

Left scorp kills 2. Gors cause 2 wounds, saved.

Stomps kill 3. Stuck in.

Turn 4 beast

Raider charges left scorp



Magic

8 PD 6 DD

Wildform on gors, IF, 4 on miscast table, 10 bestigors die, wizard takes a wound and loses 2 PD

1 dice pelt on shaman, rolls a 4 and barely suceeds, dispelled

Combat

Scorps kill 6, 1 scorp dies, 1 scorp gets 1 wound, stomps kill raider and 1 gor. Stuck in.

Turn 4 TK

Warriors charge bestigors



Magic

8 PD 6 DD

4 dice +1 attack on warriors

4 dice 5+ ward on warriors, dispelled

Combat

Scorps kill 2, 1 scorp dies. Stomp kills 1.

//I just remembered i had fear throughout this battle

Bestigors fail fear check and primal fury test.

Warriors kill 1, prince inflicts 1 wound on shaman. Bestigors kill 2. Flee 4 inches, warriors pursue 10 inches and run into the gors.



Comments :

Scorpions were far more fragile than i thought, the gors were easily able to put out enough 6s to wound them.

TK's curse to hold a unit in place is amazingly good, especially when you have entombed units springing up in their rear.

Gors with infinite hatred and AHWs can put out a lot of dice. 7 points for a T4 unit with infinite hatred is REALLY good.

Really need to remember fear.

TK list comes off as extremely fragile and very, very reliant on magic however.
[Thumb - turn 1 beast movement.jpg]

[Thumb - turn 2 beast movement.jpg]

[Thumb - turn 2 TK movement.jpg]

[Thumb - turn 3 beast movement.jpg]

[Thumb - turn 3 TK shooting.jpg]

[Thumb - turn 4 beast movement.jpg]

[Thumb - turn 4 TK movement.jpg]

[Thumb - turn 4 end.jpg]

This message was edited 2 times. Last update was at 2011/08/18 08:44:15


Play warhammer fantasy online : www.universalbattle.com 
   
Made in us
Paingiver





I was the Beastmen player this was specifically my list:

Great-Bray-Shaman- Level 3 -Additional Hand Weapon -Jagged Dagger - Talisman of Endurance - 244 Beasts 
Wargor -BSB -Heavy Armor -Shield-Sword of Might 136 
30 Gor -Full command -XHW 265 
5 Ungor Raiders -Musician 33 
5 Ungor Raiders -Musician 33
Bestigorx20 -Full Command -Standard of Discipline 285 

I was a bit rusty been a few months since my last fantasy game. Question was great and walked me through and it did go fairly fast think it took about an hour maybe 2. We did have one crash and had to set up from memory after turn one. I made the noob mistake of thinking the scorpions were the "markers", as I have the old TK book and know it says to place the marker for "it came from below" so I took the Bestigor unit that direction hoping they would arrive to take them on. Then I found out that the marker thing is placed at time they roll to show up.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in nz
Regular Dakkanaut




In terms of list advice i would say that your BSB should have a 1+ or 2+ save if he can get it. If you are going to use the shaman in a melee unit he needs protection too. And you should probably should put them on the edge of the block(less models can single them out that way)/.


Play warhammer fantasy online : www.universalbattle.com 
   
Made in us
Stubborn Eternal Guard




Houston, Tx

Congrats! It seems like your tomb scorpions did a number on those beastmen
   
Made in us
Paingiver





I'll do that with the characters next time. Against the scorpion no amount of armor save is going to save from the killing blow, so if I gave up sword of might for gnarled hide it wouldn't have made a difference.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
 
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