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Hive City of the Dead - a zombie skirmish in the world of Necromunda  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Guard Heavy Weapon Crewman





Bavaria

Hi everybody

I'm a big fan of Zombie movies and Survival Horror games. Therefore I started a little project which combines this with my favorite tabletop game - Necromunda
Mostly it is a rewriting of the scavvy and standard gang rules. As the base rule system I will use the Necromunda Community Edition by Anthony Case available here http://anthony-case.me.uk/necromunda

And here is the first part of my rules. The Zombies. Most of them are rewritten scavvy rules with some stuff made up by me. I'd be happy if anyone would give some critics and comments or throw in some ideas.
Survivor rules will follow soon - hopefully


 Filename Zombie Rules.pdf [Disk] Download
 Description
 File size 225 Kbytes

This message was edited 1 time. Last update was at 2011/08/18 10:52:14


   
Made in au
Skillful Swordmaster






Layout and presentation 10/10

Content 5/10 Has this been playtested? I think the odds of the gang your playing loosing guys to the plague is to high folk get attached to there gangs in necromunda and there is already a million ways to die.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in de
Guard Heavy Weapon Crewman





Bavaria

Thanks for the input. No this hasn't been playtested yet. I'm still figuring out the Survivor rules. I know the zombies are very favoured, but this is intended. The rules shoud not be seen as regular gangfight rules but more as a survival horror game whit the zombieplayer as a kind of gamemaster and serveral Survivorplayers playing aginst him.

My idea for the survivors at the moment is that there are two kinds:
Regualar inhabitants of necromunda which have juve stats and limited weaponary and Biohazard countermeasure Soldiers (think of the UBCS mercenaries from RE3 or the USS (Hunk) from RE2 and the upcoming Resident Evil Operation Raccon City). They will have access to advanced gear but will be limited in numbers to maybe 1 or 2 per survivor Player. Depends on how many Survivor player participate.

The income and traiding system for the Survivors will completly be overhauled. Gear will be very scarce, especially rare items. Most of the items will be awarded in scenarios where the Survivors may find loot counters.

Overall I'm intending to create a game system which will make it very challenging for the Survivors


Automatically Appended Next Post:
Another idea about the Plague came into my mind: In certain scenarios the Survivors could find vaccines and other drugs which can delay or cure the Plague. In addition the plague symtoms could start only after a number of games equal to the models toughness. In this case the Survivors have enough time to find the before mentioned drugs.

Any thoughts about this?

This message was edited 2 times. Last update was at 2011/08/19 08:47:48


   
Made in de
Guard Heavy Weapon Crewman





Bavaria

Hi everybody

I overhauled the Plague Rule in the Zombie Rules and completed the first version of the Survivor Rules. It should be possible for the Survivors to battle the plague now. The "we need a cure" scenario mentioned in the Survivor Rules will be my next project. It will be the only way of aquiaring Antibiotics or Vaccines. Probably 1D6 Antibiotics and 1D3-1 Vaccines

As always I would be happy about some comments and critics
 Filename Zombie Rules.pdf [Disk] Download
 Description
 File size 226 Kbytes

 Filename Survivor Rules.pdf [Disk] Download
 Description
 File size 28 Kbytes


   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Man, I don't know weather too thank you or curse you. I just bought 2 boxes of fantasy zombies and a box of guardsmen. Should make about 50 zombies, now all I need is a Necromunda gang.......and someone to play with.
   
 
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