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Made in us
Longtime Dakkanaut





Chicago

Hey Guys
I've been out of the community since shortly after the greyknights codex released...was wondering if it lived up to the hype? It got all the normal fanfaire of being over powered and looking unbeatable before playing a single game...now that the dex has been out for a while...is it still scary?


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Made in gb
Longtime Dakkanaut





It's a decent 5th ed codex, like the Dark Eldar. It has it's major advantages and disadvantages. Easily able to table people, definitely easy to be tabled.
   
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Bloodthirsty Chaos Knight





Washington USA

ironicsilence wrote:Hey Guys
I've been out of the community since shortly after the greyknights codex released...was wondering if it lived up to the hype? It got all the normal fanfaire of being over powered and looking unbeatable before playing a single game...now that the dex has been out for a while...is it still scary?


People still complain about it, but not nearly as much it seems.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

No scarier than any other codex. There's still a couple of chicken littles running about saying it's the most broken thing ever. It's got some powerful units and powerful builds but it's not much scarier than any other Marine army. It is scary to other Marine armies due to the number of power weapons, but that's about it.

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Made in gb
Agile Revenant Titan





Scotland

Grey Knights, in my opinion, have one of the best written codicies in terms of rules. Almost all the rules are quite well thought out (if difficult to decipher at times, Brotherhood of Psykers anyone?) and there are no supremely overpowered unit in the codex (perhaps purifiers, it's down to personal opinion.)

Overall, it's what all other codicies should be wrote (written?) like, many good unit choices and a variety of competitive builds.

Iranna.

 
   
Made in us
Dakka Veteran



Eye of Terra.

Iranna wrote:Grey Knights, in my opinion, have one of the best written codicies in terms of rules. Almost all the rules are quite well thought out (if difficult to decipher at times, Brotherhood of Psykers anyone?) and there are no supremely overpowered unit in the codex (perhaps purifiers, it's down to personal opinion.)

Overall, it's what all other codicies should be wrote (written?) like, many good unit choices and a variety of competitive builds.

Iranna.


Hello Mr. Ward!

Lol, j/k.
   
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Fixture of Dakka






Lincolnshire, UK

Brother SRM wrote:No scarier than any other codex. There's still a couple of chicken littles running about saying it's the most broken thing ever. It's got some powerful units and powerful builds but it's not much scarier than any other Marine army. It is scary to other Marine armies due to the number of power weapons, but that's about it.


This. All over and over again. Covered in this, like a rash.
It's worth pointing out that it's pretty much the same situation with all 5th edition Codices.

I do feel it's worth pointing out the flawed internal balance however in that there are clear good and bad choices, such as Death Cult Assassins, Psyflemen, Purifiers, Halberds, Psycannons etc. VS Psylencers, Falchions, Assassins etc. admittedly, this is also the case in many Codices.

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Made in ca
Confessor Of Sins





Just Dave wrote:
Brother SRM wrote:No scarier than any other codex. There's still a couple of chicken littles running about saying it's the most broken thing ever. It's got some powerful units and powerful builds but it's not much scarier than any other Marine army. It is scary to other Marine armies due to the number of power weapons, but that's about it.


This. All over and over again. Covered in this, like a rash.
It's worth pointing out that it's pretty much the same situation with all 5th edition Codices.

I do feel it's worth pointing out the flawed internal balance however in that there are clear good and bad choices, such as Death Cult Assassins, Psyflemen, Purifiers, Halberds, Psycannons etc. VS Psylencers, Falchions, Assassins etc. admittedly, this is also the case in many Codices.


Except Sisters of Battle. So far, people are saying that the SoB 'dex is completely underpowered. But we'll see in a couple of weeks if that'll change when people can start actually using the 5th edition SoB list. ^_^
   
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Dakka Veteran






I'd say it's one of the best.

Deadknights can utterly shut down gunlines in pitch battles and purifiers are amazing. I'd say it has more options then the Dark Eldar and is more forgiving to use too. It's a really well written codex by Mr. Ward and has lot of good balance.

Really wish Ward wrote more dexes, I know people hate his fluff but as far as 5th Edition goes, he has made the best dexes with the most balance imo.

"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

BeefCakeSoup wrote:I'd say it's one of the best.

Deadknights can utterly shut down gunlines in pitch battles and purifiers are amazing. I'd say it has more options then the Dark Eldar and is more forgiving to use too. It's a really well written codex by Mr. Ward and has lot of good balance.

Really wish Ward wrote more dexes, I know people hate his fluff but as far as 5th Edition goes, he has made the best dexes with the most balance imo.

More options than Dark Eldar? I don't buy that. Definitely more forgiving though. I'd say the best 5th ed codex from a rules and fluff perspective would be Dark Eldar. Rules-wise, them and codex: Space Marines. I like IG a lot but there's some internal balance issues.

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Hoary Long Fang with Lascannon




Central MO

Brother SRM wrote:
I'd say the best 5th ed codex from a rules and fluff perspective would be Dark Eldar.


I have to strongly disagree. Dark Eldar have the thinnest and most vague fluff section of any of the 5th ed books. And as far as rules, they have considerably restrictive rules. No reserves manipulation, no outflanking, very little deep striking, virtually no FOC manipulation, restrictive (and expensive) heavy weapons options, a thin troops section, few weapons options for tanks, and most all of their special rules have glaring weaknesses against vehicles which dominate the game. If by best you mean balanced then maybe, but balanced to a fault.

Grey Knights are making incredibly strong tournament showings for being out such a short period of time. There could be a lot of reasons for that, many of which don’t have to do with game power. I think game power is the biggest reasons, but that’s just my opinion.

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