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Well, read an article in OXM today about it, and I have to say, it sounds great.
There's no actual gameplay footage yet sadly...
Anyway, quick overview from what I can remember:
It's a action RPG in a steampunk setting. Your a Royal Guard/Assasin who's being accused of murder (what are the odds as an Assasin eh?). But yeah, as the name says, it's an honor thing. Anyway, uses a combination of guns and arrow based ranged weapons, and your standard knives swords etc. Spells are a big thing in this, with lots of synergy between them.
An example they gave was: Guy shoots at you, you slow time, possess another baddy and step him into the bullets trajectory.
Or: Summon rats, stick a bomb on a rat, posses rat, run rat into tiny entrance way. Kaboom.
Posession seems to play a very big role in the game and will let you work in pretty much any type of creature, they even let you posess fish, for no other reason then: Because we can!
Morale system:
Instead of a good and bad way to go, they said it was all about amounts of chaos caused. Going sneaky backstabby not murdering everyone you encounter will keep the world stable en relativly peacefull. Going out for revenge and being a general beatstick will start showing on the rest of the world with things like thugs and other baddies popping up more in peacefull neighborhoods and such.
For some strange reason, the creators have a weird fixation on rats. Rats are elements of chaos, bringing plague and generally being nasty. And you can summon them, causing even more Chaos.
The looks:
They have gone for quite a good looking art style which really floats my boat.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,