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![[Post New]](/s/i/i.gif) 2011/08/26 01:08:34
Subject: Couple Tau questions
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Strider
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ok, i've been going through the tau codex to make sense of them and have a couple questions about how things work.
1. if a squad of piranha drop their drones, do they become 1 unit? or separate if 1 unit do they have to drop them all at 1 time.
2. are all suits relentless as stated in the rule book or not (pg 52). (making some upgrades obsolete and overruling the codex since its older than the RB)
3. marker lights, can they be consumed by spliting them between units or must all markers on a unit be consumed?
4. Can marker lights on a target be split, say a unit of pathfinders hits with 5 markerlights and a unit using them use it for 2 to remove cover and -2 to leadership and +1 BS. Or must it always be 1 trait.
5. can you use markerlights for markerlights. Say if you have 2 marker drones attached to a unit that fire first, then will the markers be able to use these to hit better?
think thats all for now.
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This message was edited 1 time. Last update was at 2011/08/26 01:09:09
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![[Post New]](/s/i/i.gif) 2011/08/26 01:15:21
Subject: Couple Tau questions
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Focused Fire Warrior
Boone, NC
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1. It is one unit. They must all drop at the same time.
2. All jetpackers, so not broadsides. Crisis and Stealth suits are.
3. They can.
4. They can be any number of traits.
5. You can not.
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Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild" |
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![[Post New]](/s/i/i.gif) 2011/08/26 02:03:51
Subject: Couple Tau questions
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Strider
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cheers bud makes sense, just thought i'd ask
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![[Post New]](/s/i/i.gif) 2011/08/26 08:08:57
Subject: Couple Tau questions
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Decrepit Dakkanaut
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2) while Jatpacks are relentless the codex IS more specific on what the suits can and cannot do - the rule is "specific beats general" not "newer beats older"
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![[Post New]](/s/i/i.gif) 2011/08/26 21:43:01
Subject: Couple Tau questions
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Strider
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nosferatu1001 wrote:2) while Jatpacks are relentless the codex IS more specific on what the suits can and cannot do - the rule is "specific beats general" not "newer beats older"
ok, but marker drones can move and fire as they are not suits and have jumpjets?
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![[Post New]](/s/i/i.gif) 2011/08/26 22:08:32
Subject: Couple Tau questions
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Purposeful Hammerhead Pilot
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Drones take the unit type of whatever unit they attatch to. If they're stuck with a Fire Warrior or Pathfinder squad, then they count as infantry and cannot move and fire the lights. However, if they attatch to crisis or stealth suits, then they are counted as Jetpack troops, and become Relentless. Automatically Appended Next Post: Iirc, a Drone squadron by itself are also jetpack troops.
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This message was edited 1 time. Last update was at 2011/08/26 22:09:10
Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2011/08/26 23:17:56
Subject: Re:Couple Tau questions
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Strider
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ok makes sense. One last question about this freaking dex...
again marker lights.
if a unit has a marker light (fire warriors etc) then can they consume it after it hits? or must another unit?
If not then that unit cannot call in a seeker missile right? but then who does? do you select to use a marker for seekers at random at any time?
ok thats more than 1. ;/
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![[Post New]](/s/i/i.gif) 2011/08/26 23:23:13
Subject: Couple Tau questions
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Purposeful Hammerhead Pilot
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You can only use your own markerlight from your owen unit if it's a Networked markerlight (Like on marker drones, Sniper team leaders, and Skyrays). Otherwise only subsequent shooting units can use those lights.
Markers for seekers are used when a unit shoots at that target (You use it at the same time, just like for bumping BS or dropping cover). Also, iirc, each squad can only fire a single seeker missile by using a markerlight, so they can't shoot at a tank and use all 4 or 5 markerlights on him to call in a seeker barrage (again, iirc. I may be off here). I sincerely wish they could though...
Tau are one of the codexes where it pays to read everything carefully so you can both find the wonderful advatadges (Like drones using their unit type) and disadvatadges (Like markerlights only dropping Ld on Pin tests, not morale checks in general from shooting)
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2011/08/26 23:49:09
Subject: Re:Couple Tau questions
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Strider
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hmm, its says in the seeker entry that only models with marker lights can request a missile. Suggests that the mark is consumed on using it. So only networked drones can use seekers?
I think you can fire any amount of seekers that you have markers. The Sky Ray fires 2 a turn with it's own markers, and i can't find (hurried to look for this one!) it anywhere in the marker entry.
argh... headache...
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![[Post New]](/s/i/i.gif) 2011/08/26 23:53:31
Subject: Couple Tau questions
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Purposeful Hammerhead Pilot
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Theres no limit to seekers per turn, but iirc a single squad can only request a single missile, regardless of the number of markerlights on the model, and another squad can also order a single missile, and so on and so forth. I don't have my rulebook in front of me, but I'll check that when I get home.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2011/08/27 01:49:57
Subject: Couple Tau questions
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Huge Hierodule
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darkPrince010 wrote:Theres no limit to seekers per turn, but iirc a single squad can only request a single missile, regardless of the number of markerlights on the model, and another squad can also order a single missile, and so on and so forth. I don't have my rulebook in front of me, but I'll check that when I get home.
Actually any tau unit (including vespid with a strain leader) who can normally benefit from marker lights may 'call in the shot' with seeker missiles, provided the target is already lit up. They must spend 1 marker for each missile to be fired, and must declare how many they are firing before rolling any dice (so no using one unit to roll 1 missile, see the result, then if it fails roll another etc). However if you have multiple units that are able to use markerlights (including vehicles) you can chain your missiles in that fashion to conserve ammo.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/08/27 02:40:46
Subject: Couple Tau questions
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Purposeful Hammerhead Pilot
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My bad. You're completely correct, and I dunno why the heck I was thinking they had a limit of 1 (Probably got confused on some tactica thread or something).
Disregard my previous statements regarding markerlights!
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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