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![[Post New]](/s/i/i.gif) 2011/08/26 09:26:39
Subject: KHORNE CSM 1500PTS
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Blood Sacrifice to Khorne
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HQ
Daemon Prince
Wings.
130pts
Elites
5 Chaos Terminators
Icon of Khorne, 4 with Lightning Claws, 1 with Power Fist.
230pts
Dreadnaught
Additional Close Combat Weapon, Heavy Flamer
105pts
8 Chosen Chaos Space Marines
Icon of Khorne, 4 with Meltaguns, 1 with Power Fist.
209pts
Troops
8 Khorne Berzerkers
Rhino, Aspiring Champion with Power Fist.
243pts
8 Khorne Berzerkers
Rhino, Aspiring Champion with Power Fist.
243pts
Fast Attack
8 Chaos Raptors
Icon of Khorne.
190pts
Heavy Support
2 Obliterators
150pts
1500pts
Designed to be fairly competitive, but with plenty of variety.
Comments and Criticism please
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![[Post New]](/s/i/i.gif) 2011/08/26 09:45:25
Subject: KHORNE CSM 1500PTS
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Deranged Necron Destroyer
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Doesnt look that bad, but the raptors could use some meltaguns, scrap two with the chosens for that.
Chosens could need a tank.
With all the closecombat already in dont think you will need the dread:
Why not go to this:
Deamonprince of Khorne, Wings
5 Chaos Terminators
Icon of Khorne,
4 Lightning Claw&CombiMelta, 1 Chain Fist&CombiMelta
8 Chosen Chaos Space Marines
Icon of Khorne, 2 with Meltaguns, 1 with Power Fist.
Rhino,
8 Khorne Berzerkers
Aspiring Champion with Power Fist.
Rhino,
8 Khorne Berzerkers
Aspiring Champion with Power Fist.
Rhino
8 Chaos Raptors
Icon of Khorne.2 Meltagun, champ fist
2 Obliterators
Think that will be close to 1500 pts giving you a lot more options an melta to open up those transports so you can charge those troops.
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This message was edited 1 time. Last update was at 2011/08/26 09:46:00
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2011/08/26 10:32:54
Subject: Re:KHORNE CSM 1500PTS
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Blood Sacrifice to Khorne
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Thanks for the advice.
Dropping the dreadnaught and giving the raptors meltas makes sense, but I'm not sure about giving the chosen a rhino, as they can infiltrate.
What about this;
HQ
Daemon Prince
Wings, Mark of Khorne.
140pts
Elites
5 Chaos Terminators
Icon of Khorne, 4 with Lightning Claws and Combi-Melta, 1 with Chain Fist and Combi-Melta.
260pts
8 Chosen Chaos Space Marines
Icon of Khorne, 4 with Meltaguns, 1 with Power Fist.
199pts
Troops
8 Khorne Berzerkers
Rhino, Skull Champion with Power Fist.
243pts
8 Khorne Berzerkers
Rhino, Skull Champion with Power Fist.
243pts
Fast Attack
8 Chaos Raptors
Icon of Khorne, 2 Meltaguns, Aspiring Champion with Power Fist.
250pts
Heavy Support
2 Obliterators
150pts
1495pts
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![[Post New]](/s/i/i.gif) 2011/08/26 10:56:40
Subject: Re:KHORNE CSM 1500PTS
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Spawn of Chaos
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In my experience outflank is so much more effective than infiltrating with chosen. And if you outflank in a rhino then you have an 18" melta range from the edge of the board, something is bound to get popped.
I cant see the termies being very effective, you're either foot slogging them or deepstriking, if youre deepstriking those LC's are a waste, you'll probably be wrecked by small arms fire before you get to assault anything.
I'd really tweak those elites choices. Personally I think I'd drop the termies completely and have another 3 oblits.
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![[Post New]](/s/i/i.gif) 2011/08/26 11:28:34
Subject: Re:KHORNE CSM 1500PTS
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Blood Sacrifice to Khorne
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Not quite sure what you mean with the chosen there, meltas have 12" range and you can't infiltrate a Rhino, and they can infiltrate around the flanks anyway?
I really want to use some termies but they seem to be difficult to fit into an army with less than 2000pts.
If I were to use them do you think a pair of LCs is better than one with a combo weapon? At least they can deep strike next to the chosen and raptors without scattering...
5 oblits seems way too many for a Khorne army though... maybe more berzerkers or chosen?
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![[Post New]](/s/i/i.gif) 2011/08/26 12:15:05
Subject: KHORNE CSM 1500PTS
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Deranged Necron Destroyer
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tbh, chosen can either outflank with the rhino, or make a scout move.
Infiltrating 8 man good luck they will die firs turn
I agree on the lightningclaws, just drop them for that rhino and theys should be good to go...
If you go that route i would say that this is one of the better khorne build i have seen and almost fully fluffy
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This message was edited 1 time. Last update was at 2011/08/26 12:16:55
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 0015/02/15 03:37:47
Subject: Re:KHORNE CSM 1500PTS
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Blood Sacrifice to Khorne
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In that case why would I use chosen when I can have Havocs with 4 meltaguns and a Rhino for 3 points less per model? (granted the power fist is more as you have to make a champ)
Maybe the solution is to lose the termies and have two chosen squads of 10, or three squads of 7 with 2 meltas each, would provide more target saturation... I would have to lose the MOK to make this work but that was a fluff thing really...
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![[Post New]](/s/i/i.gif) 2011/08/26 14:12:25
Subject: Re:KHORNE CSM 1500PTS
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Trustworthy Shas'vre
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ChaosPlayer wrote:5 Chaos Terminators
Icon of Khorne, 4 with Lightning Claws and Combi-Melta, 1 with Chain Fist and Combi-Melta.
260pts
For me, these guys are just too expensive for what they do, without Machine Spirit on the Land Raider there's no proper way to get these guys across the board, and DS'ing is a little risky even with icons as they may come down late. I would reccommend dropping these and getting more Obliterators, this will help your Anti-Infantry and Anti-Tank fire considerably, try and fill up your HS slots with 3 units of 2 if you can, these guys really help in games with 2 wounds and their variety of weaponry.
I think you should also drop the Chosen and try and pop another Troops choice in there and if you can create a supporting role for your lone Daemon Prince, as he will attract a lot of fire power, something like a Jump Pack Sorcerer with Mark of Slaanesh with Lash of Submission to move units towards your Daemon Prince so he can munch them up. I know Khorne hates sorcery but he will be grateful for this helping a lot of blood being spilt!
Here is the list I reccommend:
HQ:
Daemon Prince 140
Wings, Mark of Khorne
Sorcerer 145
Mark Of Slaanesh, Jump Pack, Lash Of Submission
Troops:
8 Khorne Bezerkers 243
Rhino, Skull Champion with Power Fist.
8 Khorne Bezerkers 243
Rhino, Skull Champion with Power Fist.
8 Plague Marines 239
2 Meltaguns, Rhino
These will be your guys sitting back on your home objective absorbing lots of firepower while KB's move up, they can also be great at supporting KB's in attacking roles in KP games by bailing out the rhino and shooting at a tank, then getting charged and then counter charging with your Bezerkers.
Fast Attack:
7 Raptors 200
2 Meltaguns, Aspiring Champion, Power Fist
Heavy Support:
2 Obliterators 150
2 Obliterators 150
1510/1500
I would then remove Mark of Khorne from the Daemon Prince to give you bang on 1500, This would be a pretty nice list as the lash helps every unit in your army in a way, your obliterators for plasma cannons or flamers, your raptors, Khorne Bezerkers or daemon prince for assault and even moving threating units away from the plague marines.
Hope This Helps
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![[Post New]](/s/i/i.gif) 2011/08/26 14:32:20
Subject: Re:KHORNE CSM 1500PTS
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Regular Dakkanaut
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ChaosPlayer wrote:Not quite sure what you mean with the chosen there, meltas have 12" range and you can't infiltrate a Rhino, and they can infiltrate around the flanks anyway?
I really want to use some termies but they seem to be difficult to fit into an army with less than 2000pts.
If I were to use them do you think a pair of LCs is better than one with a combo weapon? At least they can deep strike next to the chosen and raptors without scattering...
5 oblits seems way too many for a Khorne army though... maybe more berzerkers or chosen?
They can be ordered to outflank, i.e. arrive from the side of the board instead of your edge. Then the rhino can move 12 inches into the map, they jump out 2 inches from the hatch and fire meltas on something. Technically that is a range of 24 inches (12 move + 12 range on meltas), but we really want to be within 6 inches with the meltas, to get the 8+ 2d6 penetration roll, so 12+6=18 inches slag threat range from the edge. So those are the 18 inches he is talking about.
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This message was edited 1 time. Last update was at 2011/08/26 14:55:03
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![[Post New]](/s/i/i.gif) 2011/08/26 14:37:33
Subject: Re:KHORNE CSM 1500PTS
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Trustworthy Shas'vre
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Necrontyr40k wrote:ChaosPlayer wrote:Not quite sure what you mean with the chosen there, meltas have 12" range and you can't infiltrate a Rhino, and they can infiltrate around the flanks anyway?
I really want to use some termies but they seem to be difficult to fit into an army with less than 2000pts.
If I were to use them do you think a pair of LCs is better than one with a combo weapon? At least they can deep strike next to the chosen and raptors without scattering...
5 oblits seems way too many for a Khorne army though... maybe more berzerkers or chosen?
What he means is infiltrators are scouts as well. So, they can deploy normally and make a scout move before the first turn. If you reserve them instead, because they are scouts they can be ordered to outflank, i.e. arrive from the side of the board instead of your edge. Then the rhino can move 12 inches into the map, they jump out 2 inches from the hatch and fire meltas on something. Technically that is a range of 24 inches (12 move + 12 range on meltas), but we really want to be within 6 inches with the meltas, to get the 8+ 2d6 penetration roll, so 12+6=18 inches slag threat range from the edge. So those are the 18 inches he is talking about.
Infiltrators cannot make a scout move, they depoly 12" away from the enemy if they cannot be seen and 18" if they can, they only get to outflank if they are held into reserve.
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![[Post New]](/s/i/i.gif) 2011/08/26 14:56:15
Subject: Re:KHORNE CSM 1500PTS
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Regular Dakkanaut
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GoDz BuZzSaW wrote:
Infiltrators cannot make a scout move, they depoly 12" away from the enemy if they cannot be seen and 18" if they can, they only get to outflank if they are held into reserve.
Correct. I reread the rules just now. Sorry about that.
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![[Post New]](/s/i/i.gif) 2011/08/26 15:09:08
Subject: Re:KHORNE CSM 1500PTS
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Trustworthy Shas'vre
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Necrontyr40k wrote:GoDz BuZzSaW wrote:
Infiltrators cannot make a scout move, they depoly 12" away from the enemy if they cannot be seen and 18" if they can, they only get to outflank if they are held into reserve.
Correct. I reread the rules just now. Sorry about that.
No Worries man, we all get confused with the Rules sometimes
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![[Post New]](/s/i/i.gif) 2011/08/26 15:14:14
Subject: KHORNE CSM 1500PTS
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Longtime Dakkanaut
Thunder Bay, Ontario, Canada
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ChaosPlayer wrote:HQ
Daemon Prince
Wings.
130pts
Elites
5 Chaos Terminators
Icon of Khorne, 4 with Lightning Claws, 1 with Power Fist.
230pts
Dreadnaught
Additional Close Combat Weapon, Heavy Flamer
105pts
8 Chosen Chaos Space Marines
Icon of Khorne, 4 with Meltaguns, 1 with Power Fist.
209pts
Troops
8 Khorne Berzerkers
Rhino, Aspiring Champion with Power Fist.
243pts
8 Khorne Berzerkers
Rhino, Aspiring Champion with Power Fist.
243pts
Fast Attack
8 Chaos Raptors
Icon of Khorne.
190pts
Heavy Support
2 Obliterators
150pts
1500pts
Designed to be fairly competitive, but with plenty of variety.
Comments and Criticism please
Seems like a playable list but here are my comments:
Daemon Prince is ok, Would be better as a sorc but that isn't very Khornate now is it
Termie squad is great, Might think of dropping one of the pairs of LC's for a PF to make it more versatile. I typically run this squad 3x /w 2lc 2x /w chain fist/combi melta
Chosen. These guys are not a close combat squad, leave that to the beserkers. drop the IOK, and the PF, drop them down to 5 troops and add a rhino. This works as a great sugical strike team.
Dreadnaught, good loadout
Beserker squads are good. sometimes I add 2xPP to this squad if I have the points. 2 more bodies could also be good if you have room
Raptors, once again these are not a close combat squad. drop the IOK and add a pair of melta guns and use these guys as a quick in and out strike force. Just be aware that they are going to die quickly.
Oblits, can;t go wrong with oblits.
Other than that if you could squeeze in a second HS choice or a Squad of Lesser daemons or Troops you will be in better shape @ the 1500 pt level
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![[Post New]](/s/i/i.gif) 2011/08/26 15:40:19
Subject: Re:KHORNE CSM 1500PTS
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Blood Sacrifice to Khorne
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This could be fun...
HQ
Daemon Prince
Wings.
130pts
Elites
5 Chaos Terminators
Icon of Khorne, 3 with a pair of Lightning Claws, 2 with Chain Fist and Combi-Melta.
270pts
Dreadnaught
Additional Close Combat Weapon.
100pts
Troops
8 Khorne Berzerkers
Rhino, Aspiring Champion with Power Fist.
243pts
8 Khorne Berzerkers
Rhino, Aspiring Champion with Power Fist.
243pts
8 Khorne Berzerkers
Rhino, Aspiring Champion with Power Fist.
243pts
Fast Attack
5 Chaos Raptors
2 with Meltaguns.
120pts
Heavy Support
2 Obliterators
150pts
1499pts
In terms of the models I have so far, I bought the battleforce, a demon prince, another 12 berzerkers, and plenty of lightning claws for termies. I also bought a load of possessed wings to make raptors, but I have magnetised them all so I can use Khorne berzerkers, Khorne raptors, and standard raptors. Mixing in the possessed body parts, I will be able to make 24 berzerkers, or 16 berzerkers and 8 khorne raptors. I also had some SM devastators lying around, which I converted into havocs, which I can use instead of the oblits before I get around to buying some.
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![[Post New]](/s/i/i.gif) 2011/08/26 17:37:46
Subject: KHORNE CSM 1500PTS
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Longtime Dakkanaut
Thunder Bay, Ontario, Canada
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That's a pretty darn decent list! As long as you can get into close combat it will be a lot of fun
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![[Post New]](/s/i/i.gif) 2011/08/26 18:12:09
Subject: KHORNE CSM 1500PTS
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Regular Dakkanaut
13 inches from the table edge
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Split the Obliterators into two separate squads.
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"Understanding is a three edged sword: your side, their side, and the truth." J. Michael Straczynski |
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![[Post New]](/s/i/i.gif) 2011/08/27 01:45:03
Subject: Re:KHORNE CSM 1500PTS
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Automated Space Wolves Thrall
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thats a rly fun list
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On the darkest night they come: the Skywarriors of Fenris. |
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![[Post New]](/s/i/i.gif) 2011/08/27 01:49:32
Subject: KHORNE CSM 1500PTS
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Automated Rubric Marine of Tzeentch
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I personally would (and do) take a Khorne Lord rather than a Khorne Daemon Prince. Bloodfeeder :3
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![[Post New]](/s/i/i.gif) 2011/08/27 04:28:29
Subject: Re:KHORNE CSM 1500PTS
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Dangerous Duet
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for those who want to stich to the Khorne theme, I highly recommend the Chaos Lord rather than the Khorne Deamon Prince. Deamon Prince with Psyker powers are just to good to spit on them.
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