Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/08/28 09:01:31
Subject: Knights of the Realm
|
 |
Maniacal Gibbering Madboy
|
I was just curious on whats a good number for a squad of KotR to have, I was thinking of 10 men per unit?. More, less?
|
Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13
Dwarfs: 0-1-0
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/28 10:15:03
Subject: Re:Knights of the Realm
|
 |
Frenzied Berserker Terminator
In my cave, lying down and waiting for you...
|
I dont play bretonnia but my friends usually run their knights in lance formation and 15 knights in every unit. This way they get the maximum amount of attacks and an nice +4 to combat resolution due to the ranks.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/28 15:08:08
Subject: Knights of the Realm
|
 |
Fixture of Dakka
|
Yes, if you're going to play Brets, you will need the most amount of ranks you can muster in your lance formation to counter alll those steadfast units.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/29 00:54:32
Subject: Knights of the Realm
|
 |
Been Around the Block
|
I played Brets in a Tournamentjust 2 days ago, placing 4th with an unpainted army, i had only played 3 games of WHF before that, and what i learned was dont take M@A my friend did, came last.
But ranks in cavalry its a good idea to either have MSU's or a few big units with 15 ranks and characters
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/30 16:32:29
Subject: Re:Knights of the Realm
|
 |
Longtime Dakkanaut
|
The Epic Chaosdude!!! wrote:I dont play bretonnia but my friends usually run their knights in lance formation and 15 knights in every unit. This way they get the maximum amount of attacks and an nice +4 to combat resolution due to the ranks.
Max CR from ranks is +3, is it not?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/30 16:44:18
Subject: Knights of the Realm
|
 |
Gun Mage
In the Chaos Wastes, Killing the Chaos scum of the north
|
the Min should be 9, max is 15, use units of 8, 11 or 14 for character bunkers, because then you can keep a good lance formation
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/01 11:11:23
Subject: Knights of the Realm
|
 |
Long-Range Ultramarine Land Speeder Pilot
|
I'ld say 12-15 knights so as you can get always your +3 CR even if you get some wounds from shooting. Automatically Appended Next Post: try your flanking powers more like 12 or 9 so as you can move better and easier through terrain.
|
This message was edited 1 time. Last update was at 2011/09/01 11:11:52
"Each path must be chosen with care,
Lest disaster swallow us whole."
Varo Tigurius
Ultramarines Chief Librarian
Wh40k: Ultramarines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Grey Knights, Imperial Guard, Inquisition, Eldar, Dark Eldar, Harlequins, Tyranids, Orks, Chaos Space Marines, Daemons of Chaos.
Wh: Dark Elves, Vampire Counts, Empire, Dwarfs, High Elves, Warriors of Chaos, Bretonnia. |
|
 |
 |
|