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Tervigon Tactics - To Poop or not to Poop, that is the question  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lurking Gaunt





I have to say that my favorite new unit in the 5th ed Nid codex is the Tervigon. A very unique and fun looking dude; I'm definitely going to try and work out a conversion where my 2 fexes can opt to load up as Tervies.

Anyway, the main feature that makes this guy unique is, of course, the whole termagant pooping ability. These guys could literally spray gants all over the field.... or... in the first turn dribble out a few turds and get constipated for the rest of the game. Just doing some test rolls double numbers came up far too often for comfort (anyone have the statistical odds on that?), and my questions is, when do you like to poop? Do you go for the gusto and roll every round, do you hold back for those strategic moments, and if so what are they? I read one players advice stating that he liked to poop early on objectives on his side of the board then wait until later for strategic moments like bogging down an enemy unit or sitting on an objective. Sound advice? Other comments? Thanks

i'm in your planets, stealing your genes 
   
Made in us
Scuttling Genestealer




feasting on an Imperium planet.

I don't have any experience with Tervies but, I would wait to start creating gaunts until you absolutely have to. As you said they seem to roll doubles alot and stop making gaunts. I would get you're tervie to an objective and then if they send units at him you start pooping gaunts.

"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."

- Ultramarines Cheif Librarian Tigurius
 
   
Made in us
Infiltrating Broodlord





Ex nihilo

If it's a kp game, pooping is bad. ~11 gants are really easy to kill. In this situation, just throw the tervigon into a tank or tarpit something that would prefer to be shooting.

In the other 2/3 of games, objective based games, poop as often as you can. Have the gant squads go to ground, bubble wrapping the tervigon that squats on an objective. Every other gant squad you get has one goal: making it to another objective to also go to ground.

Gants, even gants supported by ts/ag from the tervigon, can be wiped out easily. If you multi assault, they squash gants and force fearless saves on the tervigon.

I generally take only one, saving the points for more genestealers.

This message was edited 1 time. Last update was at 2011/08/30 02:17:27


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Scuttling Genestealer




feasting on an Imperium planet.

Doomthumbs wrote: save the points for more genestealers.

Lots and lots and lots of geanstealers...

"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."

- Ultramarines Cheif Librarian Tigurius
 
   
Made in us
Infiltrating Broodlord





Ex nihilo

Yup. Make them drown in them. 60 genestealers with toxin sacs is 1020 points. Infiltrate 2 groups of 20 as close as possible. Infiltrate another group right behind the other for a cover save.
Shove that straight down their throats.
The rest is all AT and a HQ.
Tyranid prime for 80 points. 1100 total.
Fill out the rest of the army with hive guard.

Maybe a tervigon. Maybe.


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Lurking Gaunt





Thanks for the input guys. Those 6 T6 wounds sure are tasty.

If I remember correctly I was up to around 40-50 some-odd genestealers. I was contemplating toxin sacs, sounds pretty sweet for extra chances at rending against MEQ.

i'm in your planets, stealing your genes 
   
Made in us
Fresh-Faced New User




I don't have much tactical advice, but the odds of rolling doubles is 1 in 6. If you aren't pooping as much as possible, you might as well use a different unit, though.

edit: Oh, Tervigons roll 3d6 and any double crap them out? I think that's a 4/9 chance of any two dice coming up the same.

This message was edited 1 time. Last update was at 2011/08/30 04:20:45


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Agreed, unless you're playing a KP game, then spawn Gaunts as much as you can. No sense in saving them just to have the Tervigon crap out on you with triple 1s.

   
Made in us
Infiltrating Broodlord





Ex nihilo

infinitekarma wrote:I don't have much tactical advice, but the odds of rolling doubles is 1 in 6. If you aren't pooping as much as possible, you might as well use a different unit, though.

edit: Oh, Tervigons roll 3d6 and any double crap them out? I think that's a 4/9 chance of any two dice coming up the same.


Its 50% odds. 1/6 chance of rolling any number. Times three. 3/6. 1/2.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Regular Dakkanaut




The odds are like this.

There are 216 possible rolls of 3d6.

6 of those are triples, which are also doubles.

Any roll containing a double, but not a triple, contains exactly two numbers.

There are (6 choose 2) = 15 unique pairs you can make from the numbers 1-6, and 3 places you can put the odd man out e.g. {2,1,1}, {1,2,1},{1,1,2}. Also, you can vary which number in the pair is the odd man out.

So, there are 15*3*2 = 90 doubles that are not triples, and 6 triples.

Leaving you with 96 / 216 = 4 / 9

So ... good guess, infinitekarma

The average number of turns before it will burn out is 9/4 (geometric random variable), and you shouldn't be surprised to burn out after 1 turn. The standard deviation is around 1, so any more than 3 turns of spawning is very lucky. So, plan accordingly. Only spawn termagants if you're sure you won't need them somewhere else, later.

This message was edited 2 times. Last update was at 2011/08/30 14:08:26


 
   
Made in us
Fresh-Faced New User




I figured it without combinatorics. The odds of rolling three different numbers is (1) [the first die can be any number without doubling] x (5/6) [any of the other 5 numbers] x (4/6) = 20/36.

The odds of NOT rolling 3 different numbers is 16/36, or 4/9. But the expected number of termagants is about 24 before the Tervigon craps out. That only happens if your Tervigon doesn't die first to splinter cannons, though...
   
Made in us
Infiltrating Broodlord





Ex nihilo

Disclaimer: I walked away from the computer long enough for my 13 year old cousin to post that.

My heart weeps for public education.
Yes, the correct answer is 4/9.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Regular Dakkanaut




To answer the actual question, I poop from turn 1 until it runs out. My thinking is that Tervigons don't move any faster than termagants, so they'll get where you want them to be just as fast if they come out on turn 1 as if they come out on turn 4, and this way the two can move in different directions (synapse permitting, of course).

The only time I might think differently is if my opponent has more pie plates than he or she knows what to with.
   
Made in gb
Regular Dakkanaut





The answer is 15/36, not 4/9.
   
Made in ca
Dakka Veteran




Yup, the correct answer is 4/9.
   
 
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