mtnoma wrote:I usually run them in a squad of 7+, three or more power weapons, jump packs and an infernus pistol. They're figgen expensive but it depends who you're fighting that makes em worthwhile. I was playing against Tau and they lasted a turn and a half before the broadsides and Hammerhead made mincemeat outta them.
However I played against an ork army and they held their own against two full squads of boys, wiping them off the table before the remaining 4 crashed into the warboss and brought him down to 1 wound before expiring. The way I see it if your opponent has weapons that can negate their Feel no Pain rule then you're paying bucket loads of points for a really expensive assault squad w/ Furious Charge. If you're playing orks, nids or an army that doesn't have a lot of AP 3 weapons then they're amazing to use.
Unless you run into Nids that are
MC's or have Poison and Rending. Wounding on a 4+ with a re-roll makes for a lot of rending wounds.
as for the orks, yea they are pretty useful, until you hit that burna boys unit, all power weapons are not fun.