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Made in au
Longtime Dakkanaut




This thread will contain spoilers. First post will be updated as more stuff is collected.

Chronology:
Books appear to take place before the 13th Black Crusade as Eldrad is still mentioned in passing.
Interweaves with Aradryan's cameo in Victories of the Space Marines and suggests the convoy attack he participated in was responsible for the Imperium attacking Alaitoc. Although if one reads that story, it is actually a convoy attack in which renegade Avenging Sons SM attack a convoy and in the process also encounter Aradryan's corsair force. Aradryan styles himself Admiral of the Winter Gulf. After a short fight, they agree to split the plunder with Aradryan demanding the crew as his share. Before they leave, the renegade SM fire on Aradryan's ship, crippling it for Imperial reinforcements to find.

Eldar Paths:
Not all Farseers have a war mask (i.e. have walked the Path of the Warrior before). These Farseers do not join the battle physically.
Bonesingers confirmed as Trapped on the Way of the Artificer. This does not prevent them from having or raising families.
Path of the Poet and Path of the Artist contrasted as being introverted and extroverted respectively. The former using the universe as a mirror for self reflection, while the latter is incapable of self reflection and expresses the universe in their work. The Path of the Artist's purpose is not just creation of art but on absorbing stimuli, filtering, and expressing it. It trains keen skills of observation such as of other Eldar's body language, intentional and unintentional.

Alaitoc:

Farseer council of 13. Whether this is fixed or just the size at that particular moment is unknown. With the main character becoming a junior Farseer, it is possible this may make it 14.

4 of the 13 Farseers are known: Alaiteir (M), Kelamith (M), Donoriennin (gender not stated), Laimmain (F)

Elmarianin was the most powerful seer Alaitoc had ever known, and was also known for crafting the Orb of Elmarianin, an artifact that allows Farseers to pool their powers of divination. Elmarianin was powerful enough to use the Orb by himself. He was also the victim of the Ritual of Cleaving (which removes parts of the brain) that removed all psychic ability including an Eldar's innate ones that allow for control of things through psychic triggers. This punishment was after he tried to dominate the Farseer council through manipulation.

3 Autarchs at the time of the book. Unknown whether this number is fixed. They are Arthathain(maybe Dire Avenger? Has a high crested helm), Neurthuil (Swooping Hawk), Akolthiar (Banshee, Fire Dragon).

An Eldar battleship was under construction, confirming that Craftworld Eldar do have battleships (though no BFG rules exist for Craftworld battleships).

Shrine of One Hundred Bloody Tears: Dire Avenger Shrine. The temple in the dome of the shrine appears to be a tower-like structure (contrasted with the ziggurat of the Scorpions)

Farseer runes:

Many runes with different benefits or uses to refine and narrow down visions of the future. Experienced farseers are said to be able to use dozens simultaneously. Many of these runes are taken from Eldar mythology. However some seem to be newer and devised by Eldar of the Craftworlds.

Example of this is the Sign of Daitha. 3 loops bisected by 2 crossbars. First devised on Iyanden by Nemreinthera then spread to other Craftworlds.

Eldar economy:

There are stalls and a marketplace. Earrings are acquired from one stall but there is no payment (at least no physical transfer of anything), just telling the vendor that one is taking them.

Exodites:

Flying dragon knights (pteranodons?) armed with laser weapons and plasma grenades
Exodites in howdahs upon larger saurians.
The World Spirits of an Exodite world is barred against entry by the psychic mind of the Craftworlder character. It is noted that it appears empty and barren in comparison to the throng of the Craftworld's Infinity Circuits

Black Library:

The white seers. The equivalent of the men in black clean up crew. Described as a "bridge" between craftworlds and the Black Library, as in they appear to take dangerous artifacts away for study and destruction/storage. Apparently Harlequins are not the only guardians of the Black Library (implying the white seers are too). An Alaitoc Farseer described Harlequins as too "capricious" to be entrusted as the sole guardians and that sounder minds would study the artifacts.

Eldar Myth:

The rune "Tower of Torments" aka Vaul's Gaol refers to the prison in which Vaul was imprisoned after being chained to his anvil by Khaine. However it also notes that Vaul eventually broke free from his chains

Imperium:

Confirmation that Imperial void shields are a form of warp technology, transferring energy into the warp.
It is a very large scale attack as hundreds of thousands of IG troops are mentioned as marching.
Sons of Orar SM chapter also participating

This message was edited 17 times. Last update was at 2012/08/24 05:53:13


 
   
Made in gb
Mighty Vampire Count






UK

Thanks interesting information

Is the Void Stalker class Battleship not used by Craftworlds?? don't recall it only being the domain of pirates?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Longtime Dakkanaut




Mr Morden wrote:Thanks interesting information

Is the Void Stalker class Battleship not used by Craftworlds?? don't recall it only being the domain of pirates?


There is a mention in the Necron Codex of a Void Stalker alongside Alaitoc. However it is not clarified whether it was a corsair ship or a Craftworld ship.

In looking at the BFG stats for both Craftworld Eldar ships and the Corsair Eldar ships, there are differences, most notably the armor 5+ vs. armor 4+ respectively and the foccus on better escorts in the corsair fleet. These may represent different schools of design, with the latter favored by corsairs for whatever reason.

Possible speculative reasons might include ease of maintenance, longer endurance, maybe smaller crew requirements.

Thus far we don't have an existing Craftworld battleship design for BFG.
   
Made in au
Longtime Dakkanaut




Revealed background from Path of the Warrior (SPOILERS):


Revealed Eldar paths:

Path of Dreaming. Appears to be focused on introspective meditation and self reflection. A skill of this path seems to be the ability to "switch off" senses, leaving the mind to reflect without distraction.

Path of Awakening. A complementary opposite to the Path of Dreaming, where conscious self reflective thought is suppressed in favor of direct experience and response.

Path of the Poet. As the title suggests.

Path of the Artist. It seems to be more about actual physical art such as sculpture. Its purpose is not just creation of art but on absorbing stimuli, filtering, and expressing it. It trains keen skills of observation such as of other Eldar's body language, intentional and unintentional.

Path of Service: Might as well be called Path of the Waiter. Purpose seems to be developing humility and sense of duty.

Path of the Steersman: Ship pilot

Path of the Warrior: "The path of outer war and inner peace."

Path of the Healer: It seems to involve psychic energy (of course) and involves almost a spirit quest in which the wounded Eldar is assisted to heal himself psychically by drawing upon the Tress of Isha (see below under myths). It stands in stark opposition and contrast with the Path of the Warrior. "To walk upon the Path of the Healer is to give ourselves over to our hopes, to turn our backs on our fear of the future. Hope is an eternal spring from which I drink, and it tastes sweet forever."


Path of the Warlock: As the title says.

Path of Grief: Mourners that pour out grief so that others may mourn with calm regret and not be overwhelmed by guilt.

Eldar in general:

Seem capable of eidetic memory and reliving their memories in detail as if in a dissociative fugue. These memories are called memedreams.

Seem to have quite prodigious memories and are capable of filing away a lot of information, tagging it, or manipulating it much as one might do with an address book.

Favor long hair. Aradryan's hair is described as being cut barbarically short, almost to the scalp.

Korlandril when very young played with a dough like animadoll that would move in response to his infant thoughts.

Thirianna becomes a Farseer, also in a very short time paralleling Korlandril's rapid change to an Exarch.

A cycle is a day. A pass is a year.

The Eldar civilian life appears to be endless dilettante and artistic activities. It would have been nice to portray some of the more economic aspects of Craftworld life, such as food production or manufacturing with the Bonesingers.

The Eldar war mask is what in real life psychiatric terms would be called a dissociative state. The Eldar not in the war mask does not recall the acts of violence committed while in it.

The masterpiece work of art that Korlandril creates as Artist is significant to him as an Exarch only for the cover it yields. This statue goes on to inspire another Eldar child to become a great sculptor in the future, but this legacy no longer matters to Korlandril.

*CONTINUITY ERROR*: Doomweavers are referenced, though they are now since renamed to Night Spinner.

Vampires are shown dropping sonic charges. This may be a throwback to their original Epic conception, rather than FW's versions which are more dropship and Titan hunter gunship.

Eldar language:

There is such a thing as the past-sarcastic form and past-dead form of "friend". Doesn't it defeat the purpose of sarcasm though if it is "tagged"?

To take a starwalk is a euphemism, at least on Alaitoc, for taking one's own life.

Bechareth, Spirit on the Wind, is a euphemism for Eldar that die without their waystones and lost to Slaanesh. It is also the name of a character in the novel who turns out to be a former Dark Eldar Incubus, now pursuing the Path of the Warrior as a Striking Scorpion

Eldar Myth:

Kurnous and Lileath were lovers. Khaine was jealous and desired Lileath but could not win her because he was too crude and direct and his poems were inevitably about conquest and mastery and possession. Told by Asuryan that he cannot have Lileath unless she consents, Khaine flings her into a rift he carves out of the void with his sword, under the logic that if he can't have her, no one will. After a thousand days, Kurnous rescues her and brings her and her light back to the universe.

Khaine broke a tip off his fingers and it became a scorpion that stung Ulthanash, in order to sow conflict between him and Eldanesh. Ulthanash survived the deadly poison and realized he was not dependent on Eldanash any longer and so founded the House of Ulthanash.

Mithrainn is the name of the weak link in the chain that bound Vaul to his anvil.

The gods gave gifts to the Eldar race. Asuryan gave Wisdom. Isha Love. Vaul Artifice. Lileath Joy. Kurnous Desire. Morai-heg Foresight. Khaine Anger.

Before the War in Heaven, Eldanesh and the Eldar faced the "nightmarish hordes of the Autochtinii." Khaine aided the Eldar though he hated Eldanesh and vice versa and the Eldar triumphed.

During the War in Heaven, Asuryan eventually fearing Khaine's wrath would destroy the gods as well as Eldar, consents to aid Isha in return for a lock of her hair, which Asuryan binds into Eldanesh's hair so that he and his descendants can be healed by Isha's love.

Khaine tempts Eldanesh with visions of Eldar supremacy and conquest, and Eldanesh as ruler, if he would just swear fealty to Khaine. Khaine even offers to put aside his previous animosity towards the Eldar. Eldanesh rejects Khaine's bloody war filled offer and Khaine strikes him down to start the War in Heaven.

Eldanesh's blood after his death is caught in 7 cups by his followers and kept away from Khaine. The Cup of Criel symbolizes this. Eldanesh as "father of the Eldar" is turning more and more into a combination Adam and Christ like figure.

Asuryan tells Eldanesh in the moment before Eldanesh is slain that Eldanesh will live on forever in his descendants and thus be truly immortal, whereas the gods have no descendants and can truly die.

During Korlandril's near death experience, as he comes close to death, he starts to hear a slow thunderous heart beat and perceives it to be from something as vast as the galaxy and also within him. Possible reference to Ynnead.

Infinity Circuit:

Serves as a communication network and also tracking network. Korlandril is able to track down his female friend through following the traces left by her thoughts and arranges a meeting with her via the infinity circuit and them sending thoughts of the meeting place to each other, modified to show the intended meeting time. It is less responsive to the thoughts of Aspect Warriors, paralleling how those on the Path of the Warrior, or the Exarchs are treated with a measure of both respect and distaste.

Alaitoc Craftworld:

Is disc shaped and has hundred km long sails. These gather energy and in the book the Craftworld was in the system of an apparent dying star, apparent supergiant stage, collecting enough energy to power it for another thousand years.

Alaitoc's fleet has dark colored hulls. There are destroyers, loaded with torpedoes, and battleships. Relating this to BFG fluff, means several things: Either Alaitoc uses Corsair Eldar designs such as the Nightshade destroyer and Void Stalker battleship (which is a possibility as Void Stalker battleships are described alongside Alaitoc in the Necron Codex), or that there are separate Craftworld designs (which means the BFG fluff and Craftworld Eldar list should be updated).

There are many domes, some with different states of lighting simulating daylight or night. There are also bodies of water with beaches and shorelines.

There is a public transport system for longer distance journeys such as "cross hub" journeys. There is an anti-grav rail train (think mag-lev but with antigravity)

Alaitoc trades with Exodites for, you guessed it, meat.

Crescent of Dawning Ages: A kilometers long balcony and combination buffet and bar. Served by those on the Path of Service.

The Eldar on the Path of the Warrior are treated with some mixed measure of either disgust, respect, or separation while mingling on the Craftworld.

Inability to control one's anger and rage can potentially result in exile from Alaitoc.

The plural of an inhabitant of Alaitoc is Alaitocii.

Alaitoc has 4 Autarchs at one time.

Alaitoc's Young King's term of office is listed ast 500 cycles which conflicts with previous background about Young King duration, unless there are 500 days in an Eldar year/pass

Alaitoc's Avatar, at least in the novel time period, has as its weapon a Wailing Doom in the form of a spear.

Alaitoc has in the past sacrificed Exodites indirectly through fighting Imperials unsuccessfully on an Exodite world. It lures the intervention of Space Marines, including a particular Sergeant that would have led Imperial forces to a major defeat of Alaitoc's fleet. This Space Marine is killed in the battle so the future is altered and the defeat never occurs.

Alaitoc has defense turrets and anti-ship weapons

Alaitoc's environment is used as defense. The lighting is varied suddenly to cause glare or accidents in sudden darkness. A section is decompressed by deactivating the force field, venting the atmosphere and the Imperial Guard to space.

?Monty Python reference: An IG officer has his arms chopped off and is left to only kick futilely before finally being dispatched.

Alaitoc is boarded by Space Marines. Since Alaitoc is a major Craftworld (and hence as indestructible as a major Chapter or other major faction in the background), I would assume that ultimately the Space Marines are repulsed.

Shrines:

New Aspect: Crystal Dragons

Shrine of Midnight Lightning: Shining Spear shrine

Shrine of the Dark Moon Waning, Cold Death, Ending Veil: Dark Reaper shrine

*CONTINUITY ERROR*: Ending Veil is described as the shrine of 2 of Korlandril's friends, yet later it is said it is the Shrine of the Enduring Veil.

Shrine of the Star of Justice, Light that Burns: Dire Avenger Shrine

Shrine of the Rage of Khaine: Fire Dragon Shrine

Shrine of the Maidens of Fate: Howling Banshee Shrine

Shrine of Hidden Death: Another Scorpion Shrine

Shrine of the Fall of Dark Rain: Scorpion shrine but more aggressive than the Deadly Shadow which is more stealth.

Shrine of the Deadly Shadow: The shrine encompasses an area of jungle/swamp and has a plant covered ziggurat.

It took 70 cycles from start of training to the point of being physically (though not mentally) ready to wear the armor. The donning of the armor is ritualistic, in steps, and accompanied by mantras.
After another 38 cycles of stalking and moving stealthily, Korlandril is taught to use the chainsword. After 23 cycles of this, he is judged safe to spar and practice with the others. Another 78 cycles and after learning to use the shuriken pistol, he learns to use mandiblasters. 63 cycles pass between his 1st and 2nd battles.

A Scorpion Exarch's teaching, showing a Scorpion perspective on other Aspects:

"Do not have outbursts, letting your anger fly wild, an unfettered beast. You must learn control, to strike like the scorpion, not the fire dragon." (i.e. Fire Dragons are viewed as letting anger fly wild)

"With balance we strike, not acrobatic Banshees, flailing and screaming. With strength of motion, strike with sure and deadly grace, power from balance." (i.e. Banshees lack the balance of Scorpions)

Deadly Shadow shrine moves:
Falling Storm
Sting from Shadow, after knife like finger tip strike to throat
Whisper of Death
Surging Wave
Rising Claw
Sweeping Bite
Hidden Claw
Rising Fang
Claw of Balance
Claw from Shadow
Leaf that Cuts, a defensive posture
Cloud Turning to Storm, feint high then strike low
Dormant Lightning, crouching stance
River of Sorrow
Watcher Over Sky, defensive stance against overhead attack
Waiting Storm
Moon's Falling Wrath
Claw with Rising Sun
Lunging Serpent

27 basic poses (19 or 20 documented in the book)

A succession of movements, called the First Ritual of Attack. The 5th movement of this is Rising Fang. Other sets of movements include the Seven Parrying Sweeps and Four Rising Attacks

Hidden Death Moves (unclear if this is a move shared in common with Deadly Shadow):
Rising Sting from Darkness


Scorpion chainswords are quiet, making no more noise than the buzzing of a "lava-wing" whatever that is (presumably an insect).

Other Craftworlds:

Findrueir, is or was one of Iyanden's foremost philosophers. Seems opposed to the Path of the Warrior but has never walked it herself. Seen by Thirianna as a hypocrite.


Karandras & Arhra:

Arhra is Karandras's adoptive father in the aftermath of the Fall. Karandras had fled from the other proto Dark Eldar that had wanted to take him into the depths of the Webway.

Arhra continues to teach his ways to followers, the Path of the Fallen Phoenix.

Incubi are seen as a perversion of Khaine's Aspects. There is an implied link, between the Incubi and Scorpions but never explicitly stated. Such implied links are how the Arhra and Arhra's followers are the most hated enemies of the Scorpions. Later the former Incubus character is stared at by Karandras and it is wondered whether Karandras knows he was formerly among the most hated enemies of the Scorpions. Thus tracing the linkages, Arhra's followers are Incubi. Karandras also sacrifices himself to save the former Incubus. Ideological motivation appears to be the reason.

A trail of supernatural darkness followers Karandras and his guards.

Karandras's rebirth appears to result in the complete subsuming of the absorbed Exarch's component past lives. At the end, only Karandras with his original memories remains (such as being found by Arhra).

The Webway

A wayseer uses the gates onboard the wraithships to form a "temporary burrowing" allowing the Eldar forces to make planetfall.

This message was edited 1 time. Last update was at 2011/08/31 13:10:58


 
   
Made in gb
Mighty Vampire Count






UK

Thanks for all this information - most useful - looking forward to getting Path of the Seer as really enjoyed the majority of the Path of the Warrior.

Very useful for several projects I am undertaking - thanks


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Been Around the Block




Nice summary.

 
   
Made in us
Horrific Howling Banshee




Neenah, Wisconsin

(spoiler)

The thing that really surprised me was that Thirianna actually survived. With the last chapter titled "Destiny" I was sure she was going to continue the trend of main character death started in Path of the Warrior, especially since she was up against a Librarian.

Visit my blog at www.goingaming.blogspot.com


 
   
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Executing Exarch




*CONTINUITY ERROR*: Doomweavers are referenced, though they are now since renamed to Night Spinner.


Not exactly.

The primary armament on a Night Spinner is a Doomweaver. Since the Doomweaver is, in effect, the only weapon of note carried by a Nightspinner (it carries a shurikan weapon, but that's largely for close in defense), it likely wouldn't be unheard of to refer to a Night Spinner by the name of its weapon (much as self-propelled artillery vehicles in the real world are sometimes referred to by the size of their guns, since that's the most important thing about them).
   
Made in au
Longtime Dakkanaut




Eumerin wrote:
*CONTINUITY ERROR*: Doomweavers are referenced, though they are now since renamed to Night Spinner.


Not exactly.

The primary armament on a Night Spinner is a Doomweaver. Since the Doomweaver is, in effect, the only weapon of note carried by a Nightspinner (it carries a shurikan weapon, but that's largely for close in defense), it likely wouldn't be unheard of to refer to a Night Spinner by the name of its weapon (much as self-propelled artillery vehicles in the real world are sometimes referred to by the size of their guns, since that's the most important thing about them).


You are overlooking the fact Doomweavers were the old Epic name. The references were also not in an in-character voice but by the narrative POV, which can be precise and not need to take any such "shortcuts".
   
Made in us
Executing Exarch




Iracundus wrote:
Eumerin wrote:
*CONTINUITY ERROR*: Doomweavers are referenced, though they are now since renamed to Night Spinner.


Not exactly.

The primary armament on a Night Spinner is a Doomweaver. Since the Doomweaver is, in effect, the only weapon of note carried by a Nightspinner (it carries a shurikan weapon, but that's largely for close in defense), it likely wouldn't be unheard of to refer to a Night Spinner by the name of its weapon (much as self-propelled artillery vehicles in the real world are sometimes referred to by the size of their guns, since that's the most important thing about them).


You are overlooking the fact Doomweavers were the old Epic name. The references were also not in an in-character voice but by the narrative POV, which can be precise and not need to take any such "shortcuts".


I'm well aware of what they once were. However, my point still stands. "Doomweaver" is the name of the giant mono-molecular net launcher mounted on the Night Spinner chassis. And in the real world, it is quite common to refer to artillery units (which is what the Night Spinner is) by their weapon. After all, the only reason anyone cares about artillery is the weapon. The fact that some artillery is self-propelled is merely a bonus. If a World War 2 historian was to refer to a group of M7 Priests as 105s (the US M7 Priest was a self-propelled artillery vehicle mounting a 105mm howitzer as its primary armament), no one would bat an eyelash. So referring to Night Spinners as Doomweavers isn't entirely out of place.
   
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Path of the Outcast background:

Eldar in general:

We have units of time given as cycles (days), passes (years), and arcs (? decades or perhaps centuries). Cycle definitely corresponds to days due to having a single sleep/wake cycle. Passes and arcs are more indeterminate but the impression is to give longer periods of time, with one old Outcast having been described to have been one for at least 2 arcs, which is viewed by others much as if humans had said someone had done something for 20 years.

Eldar ships:

There are areas for growing fruits and cereal grains, and a pool for purification of water through fish that eat contaminants.

Eldar Paths:
The Path of Dreaming can involve use of psychotropic substances to aid introspection and meditation.

Those trapped on the Path of Dreaming are called the Everdreaming, and appear to be in a fugue or drug haze permanently.

There is a Path of the Merchant for Eldar to deal with greed and materialism. Thus if there is a Merchant Path there must presumably also be an economy of some form.

There seems to be a Path of the Navigator, inferred since there is a character that is a ship's navigator, while the main character is a steersman (and there is a Path of the Steersman mentioned in the book and in Path of the Warrior)

Path of Harmony - Meant to facilitate the callings of others. Sounds like a career guidance counsellor

Path of the Creator - In context, implied to be the Path that creates food and drink, which is then dispensed by those on the Path of Service

Alaitoc:

Alaitoc - Means "Sword of the Heavens". Thus at last we have the names and meanings of all of the greatest Craftworlds. Biel-tan "Rebirth of Ancient Days", Saim-hann "Quest for Enlightenment", Iyanden "Light in the (Infinite) Darkness", Ulthwe (Contraction of Ulthanesh Shelwe) "Song of Ulthanesh", and now Alaitoc "Sword of the Heavens"

The Tower of Eternal Welcomes - a place for Eldar from Alaitoc to mingle and form new temporary relationships with other Eldar, such as visitors from other Craftworlds. Drinking establishments, eateries, and apartments to cater for various forms of pleasure. Though not explicitly stated, it seems a place for carnal pleasure?

Weathering of the Nine - A carnival aboard sky barges that tours inner Alaitoc

Inner Alaitoc has 9 large domes.

Boulevard of Split Moons - A place of stalls but the vendors are not selling for mercantile gain but to give away their wares to make room for future projects. The main character takes a pair of earrings after notifying the stallholder and no physical payment is given.

Suicide within the craftworld is not possible, with the Craftworld adjusting the environment to prevent death. The main character contemplates stepping off a bridge but knows Alaitoc would either adjust the gravity or put up a force field to cushion his fall.

One of Alaitoc's habitation towers can house over 4,000 Eldar

Eldar Webway:

Khai-dazzar - an example of a settlement grown up around an intersection point of multiple Webway passages. A gathering place for all sorts of Eldar: Craftworld, Outcast, Dark Eldar etc...

Eldar Myth:

The goddess Morai-heg resided in a cave in the black sand desert of Sain-Shelai, with the smoke from the small fire in the cave spreading and making the sky as dark as the sands beneath.

Morai-heg was the first of the Eldar gods to be consumed by Slaanesh.

Maze of Linnian - The Eldar hero Ulthanesh found golden gateways in caves, behind waterfalls, on top of hills, and other natural features. Eventually he explored them and they took him to many places where he had many adventures. Eventually he returned and told his house of them, and then led his sons and grandsons to further explore them. (Could this be a mythological tale of the Eldar discovering the network the Old Ones built and that the Eldar would improve upon and turn into the Webway?)

Eldar Waystones/Spiritstonesh:

A harvesting operation on a crone world depicted, showing the Tears of Isha forming from the spirits of Eldar re-experiencing the moment of the Fall. When touched by the living Eldar characters, the Tears solidify, otherwise they fade away again.

Harlequins:

Solitaires travel alone under another identity in the rest of Eldar society, apart from the rest of the Harlequin troupe. Only when a Solitaire joins a Harlequin troupe temporarily do they perform the Dance Without End. This appears to be a reconciliation of earlier background which depicted Solitaires as existing among the general Eldar population.

The Harlequin belief that they are protected against Slaanesh seems to have some basis. When a Keeper of Secrets appeared, its sudden appearance temporarily caused disorientation and pain to Eldar characters, except Harlequins who appeared unaffected.

Dark Eldar:
The main character is uncomfortable around Dark Eldar as he can sense an aura or remnant of the pain and torment they inflict on others. However, there is another character, a former Kabalite now turned Corsair, and the character does not feel this aura, which is how he knows she has turned from the Dark Eldar's ways. She does not seem to suffer any particular need any more to inflict pain to survive.

Thus we have examples now of Dark Eldar becoming Corsairs or Craftworld Eldar, and in Path of the Renegade we have an example of a Craftworld Eldar becoming Dark Eldar (at least briefly). So it seems it is possible to move along the spectrum in both directions.

This message was edited 16 times. Last update was at 2012/08/25 11:31:29


 
   
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Is the book out already!?
   
Made in bg
Kinebrach-Knobbling Xeno Interrogator





 Polvilhovoador wrote:
Is the book out already!?


The Ebook version is.
Also after reading the book, all the questioning I had for the 0 xenos tolerance of the Imperium is gone (not that it was much). I'm just all for it. It is true suffering to let the alien live!
Considering the fact that I got mad angry at the characters in the book, it's quite a good one, it offers a lot of insight in the life of the non dark eldar corsair and that of the outcast.

This message was edited 1 time. Last update was at 2012/08/26 11:36:58


 
   
 
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