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Made in us
Hardened Veteran Guardsman




Maryland

Couldn't find the answer and just wanted to check...

A sergeant that recieves the Sanguinor's blessing can stack Furious Charge on top of it with a priest. Is this correct?

This message was edited 1 time. Last update was at 2011/09/01 19:13:32


It's a simple question doctor... If the moon were made of spare ribs, would you eat it?

5K 3K 3K 3K 300pts 200pts 
   
Made in se
Wicked Warp Spider






Ios

There are no rules in the game as far as I am aware which prevents bonus stacking unless the bonuses are one and the same (i.e. two Furious Charge would not stack).

I really need to stay away from the 40K forums. 
   
Made in us
Tail-spinning Tomb Blade Pilot





As long as it doesn't put any of the stats on the unit over 10, yes.

W/L/D: 9/4/8 Under Construction 
   
Made in gb
Decrepit Dakkanaut




Except for Attacks, which can be over 10 through "bonus" attacks
   
Made in us
Dakka Veteran





nosferatu1001 wrote:Except for Attacks, which can be over 10 through "bonus" attacks


Actually, "Attacks" can never be above 10, but "attacks" can.
   
Made in gb
Decrepit Dakkanaut




So why does the rule book state that stat can be over 10?
   
Made in us
Dakka Veteran





It doesn't. It says exactly what I said - attacks.

There's a difference between "attacks" and "Attack."

A model can have Attacks of 3, with an extra weapon and charging, which will give him 5 attacks.

Usually it doesn't matter. However, Saga of the Warrior Born I know gives a bonus to the model's "Attack", meaning it can not result in a model with more than 10 attacks (although charging and a bonus weapon can still increase it).
   
Made in us
Tail-spinning Tomb Blade Pilot





Somerandomdude has it correct.

The rules in question:

The characteristics are: Weapon Skill (WS), Ballistic Skill
(BS), Strength (S), Toughness (T), Wounds (W), Initiative
(I), Attacks (A), Leadership (Ld) and Armour Save (Sv).
For all models except vehicles these characteristics are
given a value on a scale of 0 to 10
- the higher, the
better (except for a model's Armour Save, where the
opposite is true!).
Certain pieces of wargear or special rules may modify a
model's characteristics positively or negatively, by
adding to it (+ 1, +2, etc.) or even multiplying it (x2, x3,
etc.). However no modifier may raise any characteristic
above 10 or lower it below 0.
Saves can at best be
modified to 2+.


Each engaged model strikes with the number of
Attacks (A) on its characteristics profile, plus the
following bonus attacks
:
• + 1 Assault Bonus: Engaged models who assaulted
this turn get + 1 attack.
• + 1 Two Weapons: Engaged models with two singlehanded
weapons (typically a close combat weapon
and/or pistol in each hand) get an extra + 1 attack.
Models with more than two weapons gain no
additional benefit - you only get one extra attack,
even if you have more than two weapons.
• Other bonuses: Models may have other special rules
and wargear that confer extra attacks.
Note that bonus attacks are an exception to the rules
for characteristics' maximum modifiers and may bring a
model's total attacks above 10!

This message was edited 1 time. Last update was at 2011/09/02 00:42:18


W/L/D: 9/4/8 Under Construction 
   
 
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