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![[Post New]](/s/i/i.gif) 2011/09/03 03:09:18
Subject: Need help with 40k rpg
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Guardsman with Flashlight
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Well I am having some troubles with making a death watch campaign I am planning to send my groups kill team into a tau outpost and I would like advise on what adversaries would be encountered there for i am not a good expert on tau empire.
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Hive Fleet Tharis
4th Company
Deff Hammaz Clan
151st Halkaran Black Dragoons Regiment |
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![[Post New]](/s/i/i.gif) 2011/09/03 03:12:39
Subject: Need help with 40k rpg
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Member of a Lodge? I Can't Say
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prolly fire warriors would be my guess with a few crisis suits later on maybe and possibly some kroot, vespids and maybe even some stealth suits. Thats my guess anyways.
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![[Post New]](/s/i/i.gif) 2011/09/03 03:18:15
Subject: Need help with 40k rpg
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Guardsman with Flashlight
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True but i don't have stats for the crisis suits though only the commander in a suit -_-, trying to see if anyone has one stated out or if there is some sort of adversary generator or something lol.
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This message was edited 1 time. Last update was at 2011/09/03 03:18:55
Hive Fleet Tharis
4th Company
Deff Hammaz Clan
151st Halkaran Black Dragoons Regiment |
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![[Post New]](/s/i/i.gif) 2011/09/03 03:21:46
Subject: Need help with 40k rpg
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Smokin' Skorcha Driver
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Enemies are based on how many heavy bolters your players have.
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![[Post New]](/s/i/i.gif) 2011/09/03 03:22:53
Subject: Need help with 40k rpg
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Member of a Lodge? I Can't Say
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I would guess that they would face more fire warriors then crisis suits though. Crisis suits would take time to get into, armed, powered up and such so would be a very slow response. So really with that line of thinking having just the commander in a suit makes sense.
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![[Post New]](/s/i/i.gif) 2011/09/03 03:28:25
Subject: Need help with 40k rpg
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Guardsman with Flashlight
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lol I ment for the commanders body guard, but I am sure I can work with this as I could just increase a couple fire warrior stats. Also the members of the group are a tactical marine, apothacary, and a librarian  .
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Hive Fleet Tharis
4th Company
Deff Hammaz Clan
151st Halkaran Black Dragoons Regiment |
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![[Post New]](/s/i/i.gif) 2011/09/03 03:40:21
Subject: Need help with 40k rpg
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Fireknife Shas'el
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You can also just shove some traitor guardsmen & other mercenary forces into the base. Use them to mix up the encounters. Also if the players happen to blow through everything to easy, you can have a team of crissis suits drop in on them. (just use the commander stat only with out the extra ability) Maybe include an eternal as secondary objective.
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![[Post New]](/s/i/i.gif) 2011/09/03 05:10:28
Subject: Need help with 40k rpg
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Make sure your players use the errata'd bolter/heavy bolter.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/09/03 13:29:07
Subject: Need help with 40k rpg
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Guardsman with Flashlight
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nomotog wrote:Also if the players happen to blow through everything to easy, you can have a team of crissis suits drop in on them. (just use the commander stat only with out the extra ability) Maybe include an eternal as secondary objective.
By extra ability you mean the patient hunter ability or something else?
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Hive Fleet Tharis
4th Company
Deff Hammaz Clan
151st Halkaran Black Dragoons Regiment |
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![[Post New]](/s/i/i.gif) 2011/09/03 13:40:53
Subject: Need help with 40k rpg
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Fireknife Shas'el
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Nemesis101 wrote:nomotog wrote:Also if the players happen to blow through everything to easy, you can have a team of crissis suits drop in on them. (just use the commander stat only with out the extra ability) Maybe include an eternal as secondary objective.
By extra ability you mean the patient hunter ability or something else?
Patient hunter and ejection seat.
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![[Post New]](/s/i/i.gif) 2011/09/03 14:03:54
Subject: Need help with 40k rpg
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Guardsman with Flashlight
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Ah thank you
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Hive Fleet Tharis
4th Company
Deff Hammaz Clan
151st Halkaran Black Dragoons Regiment |
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![[Post New]](/s/i/i.gif) 2011/09/03 15:02:07
Subject: Need help with 40k rpg
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Fireknife Shas'el
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If you really wanted, you could include a named character. Farsight wouldn't be too hard to do. Take a commander X2 his weapon skill. Rename patient hunter to killing killing blow and allow him to use it one time any time rather then at 0 cohesion. Take away his missile pod then give him a relic power sword to play the role of the dawn blade.
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This message was edited 1 time. Last update was at 2011/09/03 15:04:09
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![[Post New]](/s/i/i.gif) 2011/09/03 15:21:11
Subject: Need help with 40k rpg
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Smokin' Skorcha Driver
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ph34r wrote:Make sure your players use the errata'd bolter/heavy bolter.
Oh wow, they really did nerf it. Guess teams won't be 1-shoting demon princes anymore.
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![[Post New]](/s/i/i.gif) 2011/09/03 17:42:05
Subject: Re:Need help with 40k rpg
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Decrepit Dakkanaut
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There is a Tau encounter with the master screen, there are lots of stats in the Xenos book.
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