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Made in gb
Decrepit Dakkanaut






UK

During a recent WHFB game, it's come to my attention that some of the rules i'd previously assumed to be pretty clear cut in terms of usage, are in fact, not; at least not with the local meta.

So i've compiled a small list (which may be added to as and when I remember disputes) to try and keep track of the disputes, and to ask for help in solving them:

1) Mark of Tzeentch vs Parry Ward:
How I see it: The Parry rule gives you a 6+ Ward Save, Mark of Tzeentch improves ward saves by 1.
How others see it: The ward save parry gives is not eligible to be improved by MoT. Does anyone have anything solid to base a rebuttal on, since because it comes from a special parry rule, apparently the ward save it gives isn't a ward save for the purposes of improvement via Mark of Tzeentch.

2) Hand weapon/Shield vs Special Weapons:
How I see it: The shield is armour, and the combination of a hand weapon and shield does not allow the choice between using it or a special weapon you have.
How others see it: The hand weapon/shield combination is not a hand weapon, and is therefore not replaced automatically by special weapons in close combat, allowing the choice between them.

3) Spells cast whilst in combat, on a unit in combat (namely augments/hexes/other spells that can target units in combat):
How I see it: You can cast whilst in combat, as nothing prevents the caster from casting spells whilst in combat like it did (IIRC) in 7th.
How others see it: The spells only specify being able to be cast into combat, not whilst the caster is in it, therefore you cannot.

I've read a good few battle reports that include spells being cast whilst in combat, special weapons overriding HW/S, and the MoT increasing the parry ward save, but I cannot for the life of me figure out how anyone managed to convince people.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

1)Page 88 of the BRB

"If a model is fighting with a hand weapon and shield, then he has a 6+ ward save"

Mark of Tzeentch
"Bestows a 6+ ward save upon the bearer. If the model has a ward save from another source then that ward save is increased by 1 instead"

The meta in your area is dead wrong on their interpretation, and you are 100% correct.

2) Special weapons page 88
"We use the term 'special weapon' to cover anything that isn't a hand weapon."

You do not attack with a hand weapon and shield. You attack with a hand weapon. If you have a hand weapon and a shield, and a special weapon then you must use the special weapon in close combat as per page 89 of the BRB. "If a model carries a special close combat weapon, he must fight with it in the Close Combat phase - he cannot elect to wield his hand weapon instead."

Again, they are 100% wrong, you are 100% right.

3) Page 31 of the BRB
"Targetting restrictions vary from spell to spell. However, unless stated otherwise, the following rules apply"

This one is a little more tricky, but basically we now have permissions to cast spells and restrictions must be stated. IE. Look at magic missiles on the top of page 31. "Magic Missiles cannot be cast at all if the Wizard, or his unit is engaged in close combat."

This is specifically laid out in the Magic Missile type of spell. In other words, that restriction MUST be present in order for it to apply to other spells. The other types of spells make no mention of the Wizard or his unit being able to cast if in close combat. If there is no specific restriction for it, then you are allowed to do so. The magic section is a bit of a change from the rest of the BRB in that it is not so much of a permissive set as the rest of the rules.

You are right on all 3 counts, and the meta in your area is not playing at all according to the BRB.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in bg
Cosmic Joe





Bulgaria

Seems like 7th ed play to me.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Regular Dakkanaut






Lehnsherr wrote:1)Page 88 of the BRB

"If a model is fighting with a hand weapon and shield, then he has a 6+ ward save"

Mark of Tzeentch
"Bestows a 6+ ward save upon the bearer. If the model has a ward save from another source then that ward save is increased by 1 instead"

The meta in your area is dead wrong on their interpretation, and you are 100% correct.

2) Special weapons page 88
"We use the term 'special weapon' to cover anything that isn't a hand weapon."

You do not attack with a hand weapon and shield. You attack with a hand weapon. If you have a hand weapon and a shield, and a special weapon then you must use the special weapon in close combat as per page 89 of the BRB. "If a model carries a special close combat weapon, he must fight with it in the Close Combat phase - he cannot elect to wield his hand weapon instead."

Again, they are 100% wrong, you are 100% right.

3) Page 31 of the BRB
"Targetting restrictions vary from spell to spell. However, unless stated otherwise, the following rules apply"

This one is a little more tricky, but basically we now have permissions to cast spells and restrictions must be stated. IE. Look at magic missiles on the top of page 31. "Magic Missiles cannot be cast at all if the Wizard, or his unit is engaged in close combat."

This is specifically laid out in the Magic Missile type of spell. In other words, that restriction MUST be present in order for it to apply to other spells. The other types of spells make no mention of the Wizard or his unit being able to cast if in close combat. If there is no specific restriction for it, then you are allowed to do so. The magic section is a bit of a change from the rest of the BRB in that it is not so much of a permissive set as the rest of the rules.

You are right on all 3 counts, and the meta in your area is not playing at all according to the BRB.



preyty much what i was going to say....just a little more well put

mmmm that was a dodgy mushroom 
   
Made in gb
Decrepit Dakkanaut




As above.

Essentially every single one of your friends has the rules wrong, and you're right
   
Made in gb
Decrepit Dakkanaut






UK

Awesome, that's a bit of weight lifted, even if its only going to be a moral victory should I be unable to convince them.

Cheers guys

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
 
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