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![[Post New]](/s/i/i.gif) 2011/09/05 19:48:13
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Fresh-Faced New User
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First, I do read A LOT.. read codex every day for a month or so at least for a bit each day, and read forums, look at You Tube tactics, etc so I'm not just trying to post to take the easy way out.....
I played a 1000 point ork battle today, mostly traditional boyz (with eavy armor), warboss with nobz (4+ save), deff koptas and a deff dread...
WELL, I'm sure one could appropriately challenge my army make up, but I'm just starting..
the bigger question for me is this:
The person I was playing against had a soul grinder... he LITERALLY wiped out my entire boss and nobz (and painboy) unit using phlem (large blast template), and then destroyed 1/3 to 1/2 of my 30 model boyz unit... I couldn't take saves because his attack strenght is doubly my toughness... AND, I don't have anything (Except CC power claw) to take him out....
Perhaps I can't beat his grinder with my army.... I've read not to use a lot of range with orks, but with the grinder, I'm thinking I need to.. thoughts ?
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This message was edited 1 time. Last update was at 2011/09/05 20:32:57
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![[Post New]](/s/i/i.gif) 2011/09/05 20:51:13
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Ragin' Ork Dreadnought
Ingelheim am Rhein, Germany
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first: forget about eavy armor, as you can get another two boys for the same price for upgrading three. Then put your nobs in a wagon, or a trukk, so the grinder first has to break that. Then buy a kff mek for tose nice 5+ infantry coversaves and 4+ for vehicles. Now try getting cyborg on the nobs, because you always get that 5++, and put a pk nob in each boyz-unit. If you get enough pks into the worky-bitz of that soul grinder, its wrecked.
Oh and don't forget a handful of grots for 4+ coversaves on your troops. Poor grots, but someone has to do the job of being the cannonfudder.
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This message was edited 1 time. Last update was at 2011/09/05 20:52:12
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![[Post New]](/s/i/i.gif) 2011/09/05 21:14:23
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Androgynous Daemon Prince of Slaanesh
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Oh, and if he brings a Keeper of Secrets against you...good luck. Try to shoot it down before it gets close. If it gets in combat, you're in a world of trouble, as any decent KoS player will have Soporific Musk and hit and run during your turn, so he always gets the charge and avoids your shooting. Bring it down fast. Somebody on here was afraid of his daemon opponent bringing a bloodthirster-a KoS (for a horde army) is a LOT more frightening. Trucks are a good idea, just watch out for horrors with bolt shooting your rear armor from a well placed DS.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/09/05 21:37:00
Subject: Re:New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Devestating Grey Knight Dreadknight
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You can also try using deff kopters as suicide single units with buzz saws against heavy tanks. It sometimes works <_<
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2011/09/05 22:58:02
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Water-Caste Negotiator
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A large mob of Boyz(30-man) knitted out with a Nob holding a pk will pretty much beat any mc or infantry in cc. The 30 Boyz will absorb a ton of damage while the pk on the Nob can kill just about anything.
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Why buy expensive 40k at retail price?
http://www.dakkadakka.com/dakkaforum/posts/list/0/469464.page#4727302
See the link above and get decent 40k armies for a decent price.
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![[Post New]](/s/i/i.gif) 2011/09/05 23:25:17
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Guardsman with Flashlight
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When I first started playing my friend always used a Wraithlord against me. I found out rather quickly that I needed to have Power Fists in my army. Seems to me that you are experiencing the same thing. Duality is your friend. Having one squad that can do great in CC and AT is your best friend.
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Cadian 333rd |
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![[Post New]](/s/i/i.gif) 2011/09/06 00:24:01
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Androgynous Daemon Prince of Slaanesh
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Diesel Stradin wrote:A large mob of Boyz(30-man) knitted out with a Nob holding a pk will pretty much beat any mc or infantry in cc. The 30 Boyz will absorb a ton of damage while the pk on the Nob can kill just about anything.
Right...right...except a MC with a 4++ and 'hit and run.' That unit is a great tarpit for Bloodthirsters and other such behemoths. Not a KoS, which is why I differentiated. I run both, so my BT can slaughter vehicles, but he quivers in fear from big mobs of fearless things (like 30 man PK boyz). If he's lodged in combat, he's wasted. Now, a KoS BELONGS in combat with big squads, as he'll chew some, then run away at an appropriate time. That Nob has 2 attacks without a charge ( KoS should get this), will miss one from WS and the one that goes through will get 4++'d every other time. That means 1 wound (out of 4) in each full turn of combat. He isn't gonna be killing a Keeper in less than 4 turns, while the Keeper can always jump to a juicier target if needed. Like I said, GREAT against many MC's. Keep that squad away from a KoS. But, not many people run KoS's. The fools...
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/09/06 00:34:17
Subject: Re:New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Decrepit Dakkanaut
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Firstly, post exactly WHAT your list was. That will help tremendously on figuring out what went wrong. Do that first, and Ill jump in to help you out with what youve got, and give you some pointers on where you should go from there. Oh yea, welcome to DAKKA and to the horde
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This message was edited 1 time. Last update was at 2011/09/06 00:34:36
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![[Post New]](/s/i/i.gif) 2011/09/06 01:06:01
Subject: Re:New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Fresh-Faced New User
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Thanks to all .. you ARE being nice to the newb.. much appreciated..
anyway, here's the list:
Codex: Orks Roster
HQ: Warboss (1#, 98 pts)
1 Warboss, 98 pts ((C:Orks, pp. 32 & 97); Unit Type: Infantry; Stikkbombs; 'Eavy Armour; Ammo Runt; Bosspole; Power Klaw; Shoota; Furious Charge; Independent Character; Mob Rule; Waaagh!)
Troops: Nobz (10#, 335 pts)
1 Nobz, 335 pts ((C:Orks, pp. 34 & 98); Unit Type: Infantry; Count as Troop Troops; Feel No Pain; Furious Charge; Mob Rule; Waaagh!)
1 Painboy ((C:Orks, pp. 40 & 100); Dok's Tools; 'Urty Syringe; Grot Orderly)
1 Nobz ('Eavy Armour; Choppa; Slugga)
1 Nobz ('Eavy Armour; Choppa; Slugga)
1 Nobz ('Eavy Armour; Choppa; Slugga)
1 Nobz ('Eavy Armour; Choppa; Slugga)
1 Nobz ('Eavy Armour; Choppa; Slugga)
1 Nobz ('Eavy Armour; Slugga; Power Klaw)
1 Nobz ('Eavy Armour; Slugga; Power Klaw)
1 Nobz ('Eavy Armour; Choppa; Shoota/Skorcha Kombi-weapon)
1 Nobz ('Eavy Armour; Choppa; Slugga)
Heavy Support: Deff Dread (1#, 95 pts)
1 Deff Dread, 95 pts ((C:Orks, pp. 52 & 102); Unit Type: Vehicle (Walker); Armour Plates; Dreadnought CCW x2; Big Shoota x1; Skorcha x1)
Fast Attack: Deffkoptas (3#, 120 pts)
3 Deffkoptas, 120 pts ((C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Big Shoota x3; Bigbomm x1; Furious Charge; Hit & Run; Mob Rule; Scouts)
Troops: 'Ard Boyz (30#, 360 pts)
29 'Ard Boyz, 360 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Choppa & Slugga; Big Shoota x2; Rokkit Launcha x1; Furious Charge; Mob Rule; Waaagh!)
1 'Ard Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Validation Report:
c-1. File Version: 1.29 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules
Composition Report:
HQ: 1 (1 - 2)
Elite: 0 (0 - 3)
Troops: 2 (2 - 6)
Fast: 1 (0 - 3)
Heavy: 1 (0 - 3)
Total Roster Cost: 1008
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![[Post New]](/s/i/i.gif) 2011/09/06 08:28:07
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Ragin' Ork Dreadnought
Ingelheim am Rhein, Germany
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So....
diversify all the nobs for wound allocation, drop ea (youll never get that 4+ against deamons, because horrors are ap4, khorne ignores armor and mcs do it as well.), put the koptas in different units, buy a waagh bannner for the nobs and dont write down all the special rules in your list
then get some grots for meatshielding and beat the deamons
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![[Post New]](/s/i/i.gif) 2011/09/06 08:59:38
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Regular Dakkanaut
Antioch CA
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Twin linked rokkit on deffcopta (for most situations, I do not know exactly the Chaos player is playing, but you should not tailor a list just to beat 1 person)
Have you used the big bomm to make it worth the cost?
Cybork bodies are good on your Nobz @ only 5 points each; get that waaagh banner too @ 15 points.
Maybe cut down your Nobz numbers in this small point game
Use regular boyz not ard boyz (saves you 120 points which could be 12 boyz a nobz and a PK)
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ALL YOUR BASE ARE BELONG TO US |
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![[Post New]](/s/i/i.gif) 2011/09/06 10:00:53
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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Drop the 'ard Boys for regular boys, use the points to get a KFF Big Mek.
Put the warboss/Nobs into a Truuk, Give the Truuk a boarding plank and red paint.
get the Truuk within 2" of the soulgrinder, and hit it with S10 attacks that it cannot retaliate against.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/06 10:32:39
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Pyromaniac Hellhound Pilot
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'Ard boyz are only good for bigger games, as so many weapons can ignore 4+. Cybork your nobz instead of using eavy armour, and add a few big choppas. And buy transports. lots and lots of transports.
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![[Post New]](/s/i/i.gif) 2011/09/06 11:20:32
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Decrepit Dakkanaut
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marv335 wrote:Drop the 'ard Boys for regular boys, use the points to get a KFF Big Mek.
Put the warboss/Nobs into a Truuk, Give the Truuk a boarding plank and red paint.
get the Truuk within 2" of the soulgrinder, and hit it with S10 attacks that it cannot retaliate against.
This is pretty sound advice. Also diversifying your Nobz is essential. And in 1000pt games, you dont take THAT many nobz. You need to make some bigchoppas,which is easy enough, just glue an axe head to the back of their axes and presto Bigchoppas. In under 1500 I run a nob mob of 6 or 7 fully diversified, and yes, they need a transport.
Since your starting out you can put the Warboss in with the Nobz if you want. I personally never do that, I stick the Boss into a boyz unit or burnas or once in awhile MegaNobz ( MANz)
So a shopping list would be, buy a couple more boxes of boyz, unless your going with just choppa/sluggas, then you can ebay the AOBR boyz for alot cheaper. And for kicks, buy at least 1 Nobz box so you can diversify your nobz, and because it just has a TON of stuff inside you can use to customize other things. Also one last tip, if you break up your boyz units into 20s, you can have the same amount of boyz on the table, but with 3 nobz w/ PK instead of 2, and 3 units instead of 2, its alot better to run them this way. When I do that, Ill usually leave a unit of boyz in reserve, that way when they come in, they normally tend to steamroll whatever is left.
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![[Post New]](/s/i/i.gif) 2011/09/06 20:29:52
Subject: New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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I tend to put the warboss in with Nobs to bolster their leadership.
Boys have numbers and fearless to help them, but Nobs, especially in small units, need the extra points of Ld that a warboss provides.
As to modelling Nobs, I find that the warbiker box has good bits for AoBR Nobs. The big choppa and PK are a good fit.
If I was in the OP's position, I'd pick up a battleforce and a box of bikers. that would give me a truuk for the Nobs, More shootaboys (everyone needs more shootaboys), and 6 bikes.
Five of which I would make into a biker unit, one of the bikers I would convert into a Biker Boss, and that leaves a couple of big choppas and a PK for adding to the Nob unit.
My initial Ork army in this edition consisted of 2 AoBR and 2 Battleforces.
With a KFF Big Mek and a Painboy I was pretty much done for my starting force, and it was fairly successful.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/06 23:06:23
Subject: Re:New player (PLEASE be nice) getting KILLED (My) Orks vs Daemons
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Decrepit Dakkanaut
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The proble with the battleforce is, you dont get enough trukks to be useful in a trukk list, and the bikers are only good, if your doing a biker list. So if your planning on doing a speedfreak list, then yea its an ok purchase. But for a fresh player, its better to just get what you actually need now, then scattering your build all over the place. So like I said earlier, boyz boxes and at least 1 nobz box.
As for the Warboss, I see people stick a boss into Nobz all the time. Does it work? Sure why not, its not a terrible idea. But personally, I pretty much NEVER stick the boss into the nobz, the way I play no matter how small (my smallest nob build is 6 in a trukk) I play them, they always do their jobs nicely. I like to hang them back in reserve for a few turns, let the bulk of my force tie up and do general ass kickery, and then a few turns later, the Nobz will zip in to either play easy clean up, or to jump into the assaults that might be lacking and in need of a boost. And so Obviously sticking the Boss in with them is me wasting a valuable asset. I normally rock the boss with a boyz mob. Yes the Nob/ pk is pretty awesome, but the way I see it, the Boss has a good chance of surviving to get 1 round of attacking out, and the boyz +nob/ pk can kick ass all their own as well. So in that situation, smart players will try to put attacks into the boyz, to win combat. That leaves the boss un touched most times, or they waste attacks taking down the warboss, again fine with me, because the boyz and nob will cause alot more then 3 wounds back
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