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Made in us
Regular Dakkanaut




I just redid my whole List and I think this would work better. What do you guys think?

HQ - Eldrad

HQ - Avatar

Troop - 10 Guardians with BL on W.P. and a Warlock with Conceal.

Troop - 10 Dire Avengers with Exarch. Bladestorm, Defend, Dual Cats.
Wave serpent TL Starcannons, Spirit Stones.

Elite - 6 Fire Dragons with Exarch. Fire Pike,Tank Hunters, and Crack Shot.

Heavy Support - 5 Dark Reapers with Exarch. E.M.L., Crack Shot.

Heavy Support - Falcon with Pulse laser, Starcannon, Holo-Field, Spirit Stones.

Heavy Support - War Walkers - All three with B.L. and Scatter Lasers.
1499Pts.
   
Made in gb
Tough Tyrant Guard






uk

My opinion is that war walkers are too fragile and lack the BS to reliably mount a bright lance on. I'm also assuming that the fire dragons are going in the falcon to get up close and personal? I know some argue that the firepike is useful for the extra range, but I'm not convinced that the exarch and pike are worth the points, given the range of situation I would use them in. However if you have a different plan from the typical, run forward jump out and turn something to slag before dying then it my suit your purposes better.

As a suggested change, perhaps just the 5 fire dragons on their own, and go for all scatter lasers on the walkers. That way you've economised what each unit is good for. Keeping the armaments different on the walkers means that one or the other weapon will be less than optimal against the target your using it against. (i.e. bright lance against heavy armour is good but scatter lasers are bad.) The same applies for the dragons. The 12" range of their weapons means you'll be more likely to ensure they're all withing 6" to get the bonus 2d6 rather than chance just getting the exrach in range and not get the bonus from the other 5 weapons.

Could you give some more indication as to how you would use your list? I assume you'd be planning to keep the foot models as a fire base, whilst using the mechanised parts to chase objectives and hunt trickier units? More info means people will be able to give you better advice.

This message was edited 1 time. Last update was at 2011/09/06 11:59:49


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Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
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Made in us
Regular Dakkanaut



Neverland

instead of the war walkers try fire prisms

the avatar is nice but unless you dont mind him being a fire magnet hes gonna need protection

also some wave serpents are gonna help more your troops around and BL on them is twin linked much more functional and cheaper in the longer run

3000

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Made in us
Stoic Grail Knight






Yendor

I'm not sure where atlas_garon is going with any of his advice... what I see when I see a blob of guardians, an Avatar, Eldrad, and war walkers is a solid start to a good strong footdar build. So why you would want to throw wrenches into all that good synergy with tanks is completely bewildering and counter intuitive...

There is more than one ways to build a good Eldar list- they may not be as top tier competitive as mechspam, but they can be fun and they can win. If your first love is foot soldiers, then by all means build a foot list! But as with any eldar list... you still need to focus on Synergy!

The Synergy in a foot Eldar list isn't so much about fire power as it is about Implacable defenses. You want to build a mighty wall that your opponent cannot destroy until you get him into your kill range!

Avatar is a great HQ, as he makes all your troops fearless. Eldrad is also needed because the Avatar needs foturne every turn, another target may as well, and well you want the psychic support.

Dark Reapers, the Falcon, and the Fire Dragons are essentially whats holding you back. Dark Reapers just don't give you what you need. Take a Bright lance + Missile Launcher wraithlords instead of those two choices. They provide excellent synergy with the Avatar, as well as some additional close combat support and long ranged anti tank.

You war walkers are a fine addition, but all three should be scatter lasers. As has been said bs3 is not a great spot for a single shot weapon, and bright lances don't really want to be shooting at the same target as scatter lasers. 24 s6 shots is beutiful. Combined with a guide from Eldrad... and its just gravy.

Dire Avengers... desperately need a tank. I'd honestly use your freed up points to get 3 squads of Guardians or try to fit in a squad of troop wriathguard. The advantage Guardians have over Dire Avengers in an Avatar Foot list is the heavy weapon, and more bodies. Both are frail to incoming fire, but the guardians can provide some additional fire support in the form of missile launchers. The other advantage guardians have is that you can get 30 of them with 3 missile launchers for 300 points. That puts more bodies in the fearless bubble and gives your advance more durability. Just make sure to spread them out a bit so you don't get nomed by blasts.

I recommend missiles for defenders because of their versatility. The small blast helps to mitigate their single bs3 shot, and the krack missile can be used if you desperately need the anti tank.

Troop wraithguard are the other solid choice. t6 3+ save 5+ cover save makes them ideal targets for Eldrad's second fortune, as well as a body guard for Eldrad. They can also wreck anything with their guns at close range.

Harlies are the other unit to consider. Your advance will inevitably reach cc, and harlies make great back up for the avatar. They are nearly impossible to shoot at because of the shadow seer, and they can be further bolstered by Eldrad's psychic buffs.

In short, You really need to think about synergy. Units like falcons can be used in a foot Eldar list, however they still shouldn't be transporting fire dragons, and you need a large amount of skill to successfully integrate those units into a synergetic battle plan. Its easier to do with easier to integrate units. Basically tanks with tanks, MCs with MCs. You get the idea.

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Longtime Dakkanaut





US

+1 to all of akaean's comments except a few changes from my experience.

- You will want packs of guardians instead of DA in this type of list as Akaean said, however I never condone single shot weapons on BS3 non-twin link models. Yes, Eldrad can guide them, but he has more important places for his powers to be used. A scatter lasers on foot defenders is almost a must in my mind as it can wound a good number of infantry and more important fill the role of light AV light popper. You'll want those BL/EML Wraithlords for popping the heavy stuff, but against something like Rhino or Razor spam you'll need something more then just the walker squad with volume shots.

- I'm also not a fan of Wraithguard though. They are cool looking, great fluff, high tough, but when you get down to the basics of things they just cost entirely too much and the gun means they will be assaulted long before they get a volley off with there Cannons :( For 35pts they need to have 2 wounds or FNP, and being forced to talk 381pts worth minimum to make it scoring just points the nail in the coffin.

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Made in us
Regular Dakkanaut



Neverland

scince akaean doesnt understand ill clearify

a serpent get TL on whatever gun it takes combine that with some mobility and you can get around the field faster IF need be. not to mention a WS is one of the hardest vehicles to kill. a falcon will work well in that roll too you get 2x str8 from its main gun and can move a small squad around

I advocate prisms over walkers cause they tend to live longer and can give anti horde as well as are great str 9 shot against a vehicle or small target

in regard to the avatar if you keep eldard around him with fortune he will live longer enough to crash the enemy's lines. if you keep the wraithgaurd, form them up with eldrad and the avatar as some conceal and fortune will help them close range as well. our local eldar guy did this in a frieldy game it was burtal once he closed in. the marines could do much to stop it out side trying to spam laz/krak weaponry.

the drop the DA advice is right on thats those points can be spent better elsware and yes synergy is very important in any list have the units complement your strategy. cause how you use a list means more than bringing exactly the right units the forum says to use

If you do go the Wraithlord route dont spend to many points on it and decide its roll as either charging with the avatar into the enemy or a weapons platform, it truly is satisfying once you get in close with it and the entire ten man squad cant hurt your wraithlord while it stomps on them


3000

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