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![[Post New]](/s/i/i.gif) 2011/09/06 12:47:38
Subject: Help running a semi competitive ork mech army
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Spawn of Chaos
England
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I finally decided on running an ork army and was looking for ideas and advice on running a fully mechanised ork force usng mainly BW and trukks. Any help is highly appreciated.
Cheers
Dilks
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![[Post New]](/s/i/i.gif) 2011/09/07 07:45:20
Subject: Help running a semi competitive ork mech army
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Skillful Swordmaster
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1. You need a big mek with KFF
2.You need bout 3 to 4 BWs with deffrollas
3.fill said wagons with nobz or units of boyz with choppas/sluggas
4.take a few decent sized squads of lootas for opening up transports
5. keep all BW in range of the wagon with the KFF in it and advance first turn, Lol as enemys shooting bounces of av14 and +4 cover saves next turn choose a target and fething own that gak with boyz.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/09/07 12:13:50
Subject: Re:Help running a semi competitive ork mech army
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Decrepit Dakkanaut
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If your wanting trukks in your list, I used to run a list with 4-6 trukks and 2 BW/deffrolla running as shields, with a Bigmek in a BW and a BigMek in a trukk. Then, terrain permitting, you run them in a pack until its time to break out into the enemy lines. That way the every vehicle has a 4+ KFF save, and the BW are AV14 so the front of the mess is going to be a tough AV14 with a 50% chance to ignore the glances/pens.
The other way, and more popular tourny build, is the BW spam. Basically you load out your list with everything inside a BW. Pretty strait forward really. If it can take a BW as a dedicated, then take it (Nobz) and if not, you fill the HS slots with them, and run those as transports for everything else. Obviously the deffrolla should be on everything so you can ram the gak out of your enemy, and thats pretty much it.
Same deal though, at least 1 KFF BigMek to make either list dead hard.
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![[Post New]](/s/i/i.gif) 2011/09/07 16:08:18
Subject: Help running a semi competitive ork mech army
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Spawn of Chaos
England
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On top of the above stated wagons, any feasible way to get a decent commando unit build into the list, as the nob unit I will be taking is to be troops thanks to the warboss
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![[Post New]](/s/i/i.gif) 2011/09/07 22:51:37
Subject: Help running a semi competitive ork mech army
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Mekboy Hammerin' Somethin'
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Jubear wrote:
4.take a few decent sized squads of lootas for opening up transports
I agree with all that except this part. Your better off taking Rokkitbuggies and/or Deffkopta (s)w/rokkits and buzzsaw
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![[Post New]](/s/i/i.gif) 2011/09/07 23:46:26
Subject: Help running a semi competitive ork mech army
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Longtime Dakkanaut
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Orks are 'hit and miss'. You are really relying on good luck when playing open topped vehicles and have at most two Mek. I can take down 3/4 of your transports in one round of shooting unless you roll really well.
Now if you reach my lines - Orks win.
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![[Post New]](/s/i/i.gif) 2011/09/08 00:16:33
Subject: Help running a semi competitive ork mech army
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Skillful Swordmaster
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General_Chaos wrote:Jubear wrote:
4.take a few decent sized squads of lootas for opening up transports
I agree with all that except this part. Your better off taking Rokkitbuggies and/or Deffkopta (s)w/rokkits and buzzsaw
Deffkopters are ok in limited numbers with the buzzsaw.
Rokkitbuggies are great for screening.
Lootas still kill transport the best. Automatically Appended Next Post: felixcat wrote:
Orks are 'hit and miss'. You are really relying on good luck when playing open topped vehicles and have at most two Mek. I can take down 3/4 of your transports in one round of shooting unless you roll really well.
Now if you reach my lines - Orks win.
You can drop 4 av14 BWs with a +4 cover save? May I ask how?
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This message was edited 1 time. Last update was at 2011/09/08 00:18:32
Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/09/08 02:21:04
Subject: Help running a semi competitive ork mech army
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Mekboy Hammerin' Somethin'
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Jubear wrote:
Deffkopters are ok in limited numbers with the buzzsaw.
Rokkitbuggies are great for screening.
Lootas still kill transport the best.
If you mean limited number like one deffkoptas with TL rokkits and a buzzsaw I agree
Rokkitbuggies are great because they can benefit from your KFF also and screen
The problem I have with Lootas is LOS half the time my own Battlewagons and trukk are blocking line of sight of what I want to killl. They are to static for a fast moving army like my Sunz hence the reason I like the mobility of the buggies and koptas.
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This message was edited 1 time. Last update was at 2011/09/08 02:24:25
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![[Post New]](/s/i/i.gif) 2011/09/08 03:11:22
Subject: Help running a semi competitive ork mech army
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Skillful Swordmaster
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Totally agree about LOS issues with the wagons and the lootas.
I try to counter this by just throwing them all out on one flank and taking largish units so they are not a pushover in assault.
But its really massively dependent on the tables you play on and your local meta I play against MEQ and IG normally so I tend to see alot of vendettas etc and those flight stands make them impossible to hide.
I like buggies and buzzkopters but lootas are whats has worked the best for me altho I do really miss the utility that buggies offer for screening your wagons I can simply use grots or BW boyz to screen against altha striking vendettas etc but once the wagons are rolling you cant beat buggies.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/09/08 03:49:12
Subject: Help running a semi competitive ork mech army
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Hollerin' Herda with Squighound Pack
Corvallis, Or
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Agreed with pretty much the general consensus above.
How many points are you thinking of running? This would help us give you better advice as to how much of what to run.
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![[Post New]](/s/i/i.gif) 2011/09/08 13:48:59
Subject: Help running a semi competitive ork mech army
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Spawn of Chaos
England
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Thinking the list will be mainly played between 1500 and 2000 points
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![[Post New]](/s/i/i.gif) 2011/09/08 13:58:19
Subject: Help running a semi competitive ork mech army
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Longtime Dakkanaut
Beaver Dam, WI
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General_Chaos wrote:Jubear wrote:
4.take a few decent sized squads of lootas for opening up transports
I agree with all that except this part. Your better off taking Rokkitbuggies and/or Deffkopta (s)w/rokkits and buzzsaw
Agreed. Lootas are awesome but stationary and you want a list that can move and react. Personnally, I would go with the Deffkoptas. Advantages:
TL S8 backed up by 3 S7 CC attacks. (the buzz saw also means this can take out the pesky 5-man devastator or long fang lurking in the back)
Better movement
Ability to alpha strike
The only bad point is you are dealing with Ld 7 instead of "fearless" vehicles.
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![[Post New]](/s/i/i.gif) 2011/09/08 14:47:06
Subject: Help running a semi competitive ork mech army
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Longtime Dakkanaut
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A general rule if I use when want to do Wagons at 2000 points is "No More than Four." Why is this? You may notice that Wagons either require Heavy Support slots, or Elite slots (for the units that can dedicate them). What usually kills wagons is not the MELTARUSH FORWARD (as to some extent, that's partially playing into your hands...there are exceptions of course, especially if your opponent is fast enough and you're relatively stranded), so much as being sidesniped and forced to split up. Thus, I like having some source of consistent shooting over the course of the game to threaten my opponent's ability to sidesnipe.
If nothing else, take two units of Lootas. 2 Kannon batteries are another option if you want multiple small Meganob elites (I say Meganobz instead of Nobz for a reason: Massing battlewagons is expensive pointwise and while Nobz are good, there's a substantial buy-in cost required to make them good. A unit of 3 Meganobz *will* hurt stuff dead, and threaten armor rather well: Even against a vehicle at Cruising speed, you *will* average 2 Klawhits. The disadvantage of having a 50-50 chance of being pinned really isn't that big of an issue if you bring multiple units, because if you're making multiple pin-checks...chances are you're going to lose anyway...due to "no more wagons"), and might even saturate better against armies with ranged anti-infantry elements. AV 10 Kannons in cover, AV 10 buggies in cover, AV 10 trukks...after awhile, you can engage in some overloading.
I experimented with Deffkoptas before, and...honestly, I'm not sold on them anymore. They can alphastrike stuff...but that's if your opponent screws up tactically. The moment someone brings a screening unit for the first turn, or infiltrators, or Servo-skulls...those Koptas aren't so awesome are they? Buggies have other advantages to being vehicles besides leadership of course, including the fact you can use them to block the movement of enemy units. Wheras one could simply assault/consolidate against a Deffkopta, or Tankshock it out of the way, you cannot lock Buggies in assault, ramming them is usually a losing proposition if set up correctly, and they can lock an enemy's armored formation so the only true path they have is right in the middle of your Deffrollas and Klaws. Or you can use them to screen against units you don't want to assault you (Assault Terminators in particular), or sacrifice them to prevent a Land Raider from being able to attain Cruising Speed...
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![[Post New]](/s/i/i.gif) 2011/09/08 15:26:44
Subject: Help running a semi competitive ork mech army
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Mekboy on Kustom Deth Kopta
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Jubear wrote:General_Chaos wrote:Jubear wrote: 4.take a few decent sized squads of lootas for opening up transports
I agree with all that except this part. Your better off taking Rokkitbuggies and/or Deffkopta (s)w/rokkits and buzzsaw Deffkopters are ok in limited numbers with the buzzsaw. Rokkitbuggies are great for screening. Lootas still kill transport the best. Automatically Appended Next Post: felixcat wrote: Orks are 'hit and miss'. You are really relying on good luck when playing open topped vehicles and have at most two Mek. I can take down 3/4 of your transports in one round of shooting unless you roll really well. Now if you reach my lines - Orks win. You can drop 4 av14 BWs with a +4 cover save? May I ask how? he could play tau... which do down faster in cc than a drunk prom date also tau get those lights that lower cover so they can take away your 4+cover and railgun through av14 pretty easily tau do surprisingly well vs battlewagon bash *add* also I am on the rokkit buggies are better than koptas side of the argument... vehicle squadrens are pretty awsome and even if they weapon destroy your buggy there may be no "threat" from a weaponless vehicle but they make for good objective contesters and draw fire continually because of that.
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This message was edited 1 time. Last update was at 2011/09/08 15:28:16
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![[Post New]](/s/i/i.gif) 2011/09/08 16:46:29
Subject: Re:Help running a semi competitive ork mech army
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Decrepit Dakkanaut
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This is so crazy, a year ago, people were very iffy on using rokkit buggies. Now they are all the rage. Sometimes I wished I saved threads just to go back and say HA! I fething told you!
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![[Post New]](/s/i/i.gif) 2011/09/08 18:07:44
Subject: Re:Help running a semi competitive ork mech army
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Mekboy on Kustom Deth Kopta
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KingCracker wrote:This is so crazy, a year ago, people were very iffy on using rokkit buggies. Now they are all the rage. Sometimes I wished I saved threads just to go back and say HA! I fething told you!
truf.. I've bee playing for 9 months now and when I got the AoBR box one of the first people to help me learn orks was kingcracker, one of the first pieces of advice was chop the top of those deffkoptas and use em as rokkit buggies.
I play tested it of coarse and determined rokkti buggies are better all around than koptas though koptas have thier place but not nearly as durable and they run unlike vehicles
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![[Post New]](/s/i/i.gif) 2011/09/08 18:37:32
Subject: Help running a semi competitive ork mech army
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Longtime Dakkanaut
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Part of the Kopta Kraze came from "But they can outflank, or take a unit out on turn 1!" However, people then learned how to castle up against a Kopta rush. Or brought enough vehicles and Melta that rushing forward became impractical.
I pretty much stuck with Buggies to begin with because if I want to hit vehicles in melee, I don't want to have to rely on hitting them on 6s, and it's worth sacrificing a 40-point Trukk or 35-point Warbuggy to prevent it from attaining Cruising Speed (or driving away from the Deffrollas).
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![[Post New]](/s/i/i.gif) 2011/09/09 00:00:45
Subject: Re:Help running a semi competitive ork mech army
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Mekboy Hammerin' Somethin'
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KingCracker wrote:This is so crazy, a year ago, people were very iffy on using rokkit buggies. Now they are all the rage. Sometimes I wished I saved threads just to go back and say HA! I fething told you!
I like them cause they look good in my Evil Sunz army
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![[Post New]](/s/i/i.gif) 2011/09/09 00:47:23
Subject: Help running a semi competitive ork mech army
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Lead-Footed Trukkboy Driver
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it's funny that you mention the copta craze because I took a hiatus from my orks almost as soon as the codex came out. I got back into a little while ago and broke out the dusty coptas and was so excited! only to find out that they don't earn their points back. now have 5 grounded coptas with foamboard wheels!
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![[Post New]](/s/i/i.gif) 2011/09/09 13:37:06
Subject: Help running a semi competitive ork mech army
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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MagicJuggler wrote:Part of the Kopta Kraze came from "But they can outflank, or take a unit out on turn 1!" However, people then learned how to castle up against a Kopta rush. Or brought enough vehicles and Melta that rushing forward became impractical.
I pretty much stuck with Buggies to begin with because if I want to hit vehicles in melee, I don't want to have to rely on hitting them on 6s, and it's worth sacrificing a 40-point Trukk or 35-point Warbuggy to prevent it from attaining Cruising Speed (or driving away from the Deffrollas).
I often use two single koptaz and/or a trio of koptaz as one unit. Those single koptaz add great utility to everything you're doing. You can use them as alpha-strike unit if your opponent leaves a hole in his defense, but don't have to. If you keep your three koptaz around your BWs, they will rarely take any fire in the early game, but are really great assets later on, be it just for providing cover. Of course, that highly overcosted buzz saw is wasted then, so if fielding single koptaz they usually don't get them. Three times glancing on a 6+ is good enough for me if alpha-striking, especially if I can afford a third kopta/another nob/gretchin/big mek upgrade for the 50 points I save.
The best use of koptaz, of course, is the 15-30 koptaz apoc formation. Looks so awesome on the table
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/09/09 18:13:22
Subject: Re:Help running a semi competitive ork mech army
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Decrepit Dakkanaut
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General_Chaos wrote:KingCracker wrote:This is so crazy, a year ago, people were very iffy on using rokkit buggies. Now they are all the rage. Sometimes I wished I saved threads just to go back and say HA! I fething told you!
I like them cause they look good in my Evil Sunz army

Props on the old school paint job on it too
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![[Post New]](/s/i/i.gif) 2011/09/09 20:01:49
Subject: Help running a semi competitive ork mech army
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Longtime Dakkanaut
Beaver Dam, WI
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Stop doing this to me!!!
I have settled on 3 deffkoptas now you have started the itch for 6 rokkit buggies. No! NOOOOOO!!
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