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![[Post New]](/s/i/i.gif) 2011/09/06 18:56:23
Subject: Newest revision for Ard Boyz - 2500 bikes
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Bounding Assault Marine
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HQ - Khan on Moondrakken - 205 -Command Squad - 360 1x Lightning Claws 2x Lightning Claws w/ Meltagun 1x Thunderhammer 4x Storm shield Chaplain on Bike - 135 <-----------------this or a libby, haven't decided... Troops - Bike Squad - 285 2x Meltagun, MMAB Bike Squad - 285 2x Meltagun, MMAB Bike Squad - 285 2x Meltagun, MMAB Bike Squad - 295 2x Plasma gun, MMAB Elites - Rifleman - 125 Rifleman - 125 Fast attack - 2x MMAB - 100 2x MMAB - 100 Heavy support - Dakka Pred - 85 Dakka Pred - 85 Total = 2470 With the remaining 30 points I was thinking upgrades for the command squad, maybe take plasmas instead of meltas (meltas are just what I have modeled atm). But not sure where to go from there. maybe melta bombs on sgts? just not sure Also, for the missions this gives me 8 scoring units that are T4(5) and move 12" assault 6"
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This message was edited 1 time. Last update was at 2011/09/06 18:57:51
Warhammer, one of a few games where Yahtzee is possible and not always a good thing
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)
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![[Post New]](/s/i/i.gif) 2011/09/07 00:35:09
Subject: Newest revision for Ard Boyz - 2500 bikes
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Regular Dakkanaut
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The only downside I see with the list is that you have absolutely no horde control. yes this is a decent list, but against a 5x 30 man horde of boyz it doesn't have the firepower to bring down enough to scare them. may want to look into HF or HB speeders over the preds, keeps with the fluff and gives you some anti swarm control
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![[Post New]](/s/i/i.gif) 2011/09/07 11:34:32
Subject: Newest revision for Ard Boyz - 2500 bikes
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Speedy Swiftclaw Biker
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I have to Agree. You need something for hordes. 2 H.Flamer Multimelta Landspeeders might go a long way for Horde and AT.
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My Armies:
Space Wolves
Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2011/09/14 19:39:10
Subject: Re:Newest revision for Ard Boyz - 2500 bikes
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Bounding Assault Marine
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OK, updated list. I know it's been a while but travel and life made it hard to get this put together. Time to run it down.
HQ
Khan on Moondrakken - 205
- command Squad w/ 4x Lightning claws, 4x SS, 4x Plasmaguns, Bikes - 385
Libby on Bike w/ Avenger and Null Zone - 135
Troops
Bike Squad - 2x Melta, MMAB, Meltabombs - 290
Bike Squad - 2x Melta, MMAB - 285
Bike Squad - 2x Melta, MMAB - 285
Bike Squad - 2x Melta, MMAB - 285
Elites
Rifleman Dread - 125
Rifleman Dread - 125
Fast Attack
MM/HF Speeder - 70
MM/HF Speeder - 70
MM/HF Speeder - 70
Heavy Support
Dakka Pred - 85
Dakka Pred - 85
Total = 2500
So now has horde control, only lost 1 MM in the FA slots. Gained two plasmaguns total lost 1 thunderhammer (not too worried about this). The command squad now has a distinct purpose in heavy infantry hunting and has enough firepower to be horde control to a certain extent too. Lots of tank hunting in the troop squads and speeders and supression from the rifleman dreads.
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Warhammer, one of a few games where Yahtzee is possible and not always a good thing
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)
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![[Post New]](/s/i/i.gif) 2011/09/14 22:31:11
Subject: Re:Newest revision for Ard Boyz - 2500 bikes
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Longtime Dakkanaut
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I like it  . Obviously going to need a fine tactical display to win with weak but mobile units  . Sounds like fun.
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![[Post New]](/s/i/i.gif) 2011/09/16 15:43:51
Subject: Newest revision for Ard Boyz - 2500 bikes
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Bounding Assault Marine
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I wouldn't say bikes are weak. they may be less durable without a transport but they are still T5 and a full squad of them (no upgrades) costs only 50 points (I think that's right) more than a tac squad with a rhino. But you are right, I will need to play tactically to win with this. Outflanking plasma command squad go!
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Warhammer, one of a few games where Yahtzee is possible and not always a good thing
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)
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![[Post New]](/s/i/i.gif) 2011/09/16 22:53:34
Subject: Newest revision for Ard Boyz - 2500 bikes
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Fresh-Faced New User
Delaware
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Bikes are always a blast..speed,manuverablitiy..outflanking.
BUT
If an objective is on the 2nd or 3rd floor of a ruin/building,you sir are hosed.
Tactical squad will help..or scouts.
Something to think about.
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![[Post New]](/s/i/i.gif) 2011/09/17 00:01:29
Subject: Newest revision for Ard Boyz - 2500 bikes
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Longtime Dakkanaut
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Nodd wrote:Bikes are always a blast..speed,manuverablitiy..outflanking.
BUT
If an objective is on the 2nd or 3rd floor of a ruin/building,you sir are hosed.
Tactical squad will help..or scouts.
Something to think about.
And if there are road blocks and lots of trees they will also be stuck.
If there is an empty killing field short range armies will be slaughtered.
If there is no LoS then tank armies will falter.
All I mean if you have a table with 3 story buildings in exactly the 5 required spots, Ithink that is the mission, Then yes it has failed written all over it  .
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