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Made in us
Shadowy Grot Kommittee Memba






Just speaking out of curiosity here, reading over my ork codex the nobs have a few interesting options that make them a pretty highly versatile unit beyond the usual "get to. Smash. Win" tactics that generally get employed with them.

Usually I take them fairly standard choppaslugga+painboy fare, sometimes with one combiscorcha to lay down some anti-horde firepower, but I wasn't aware that you could actually equip *everyone* in the squad with kombis and/or twin link shootas.

I know Flash Gits kinda suck because they're just not worth it for the points, but has anyone tried a unit of Kombiscorcha nobs before? or even twinlinked shoota nobs? I know shoota boys can be pretty darn effective because of the added versatility to them, they can still rock pretty hard in melee combat but they can also lay down one hell of a volley of fire, too, so would a similarly equipped squad of nobs work the same way?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Pete Haines





Don't waste your points on shootah nobs,
Sure they are more versitly, slightly, but nobs are so much better in cc, thats where you want them to be!
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

I've tried using meganobs with combi-scorchas before, and it works pretty good to thin out a unit before assaulting them. Likewise, nobs with twin-linked shootas are good against non-powered-armor enemies.


Automatically Appended Next Post:
Remulus wrote: Don't waste your points on shootah nobs,
Sure they are more versitly, slightly, but nobs are so much better in cc, thats where you want them to be!


True, but if you look at their wargear list carefully, they can be equipped with a twin-linked shoota and a powerklaw. That makes them sorta pricy, but then again, they are also a double threat.

This message was edited 1 time. Last update was at 2011/09/06 19:45:53


WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Liche Priest Hierophant






But then again, you can get the same combo of twin-linked Shoota and Powerklaw with a Meganob for 10 points or so less.

Honestly, I'd say go for it. I've actually killed more with my Meganob'z shootas than with their Powerklaws, I think. Only thing is, with Flash Gitz, the same points get you Eavy Armour, a Str. 5 24" range gun (with variable AP, but since a Shoota's only AP5 anyways...) and a Gitfinda... whereas the points on a regular Nob leaves you with 6+, and 2 twin-linked shots at Str. 4 ap 5. Maybe a little better for horde, but with a single upgrade, the price the 'Eavy Armour would be on the Nobz, you can get the same number of shots from the Gitz (though they won't be twin-linked. Even though they should.)


But yeah. It's a legitimate strategy (or using Rokkits, maybe), to use the Nobz as a sort of Orky Sternguard unit.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Just wanted to mention to the OP, that FlashGits only suck when used incorrectly. Ive had my Gits mow down their fair share of HQs and terminators, and sometimes shooting units is far better then assaulting them. Dont underestimate the Gits, they can blow holes in things
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

Just a question, how many bigshootas can you put in a nob squad? Imagine 10 bigshoota nobs in a battlewagon w/ 4x bigshootas. Ridiculousness just occured! For only 300 or so points!

3000  
   
Made in us
Lord of the Fleet





Texas

kyranzor wrote:Just a question, how many bigshootas can you put in a nob squad? Imagine 10 bigshoota nobs in a battlewagon w/ 4x bigshootas. Ridiculousness just occured! For only 300 or so points!


I would love it if I could give an entire nob squad big shootas (heck I'd love it if any klaw ork can have a big shoota)

but they cant take any at all

This message was edited 1 time. Last update was at 2011/09/07 00:52:32


 
   
Made in us
Liche Priest Hierophant






Only twin linked regular shootas...

About the most Big Shootas you can get for cost is using the Meks of a Loota or Burna mob- the Meks are free, (they come with KMBs) and the Big Shoota upgrade for them is about 15 points for three. So for the cost of six Lootas or 6 Burnas, you can have a mob with two Loota/Burnas, and 3 Big Shoota toting Meks.

That'd actually be a pretty 'ard bunch to have in a Battlewagon with 'ard Case, since the Meks can repair any Damaged results. Stick 'ard Case, Armour, Grot Riggers and 4 Big Shootas on it, put the Meks and some Burnas in there, and you have 7 Big Shootas that're almost impossible to take down short of a good pen- and with a KFF mek in there with them, it's even harder, since you're saving half the shots and have another Mek to repair it.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Longtime Dakkanaut







Actually, the Big Shoota swap for Meks is free as well. It's the Rokkit Launcha swap which costs extra points.

I pretty much always give 2 Kombi-Rokkit Launchas (Runts too) to any Nob or Meganob unit I want, if only because it *might* stop another vehicle from firing at me for another turn while I move into position. More dakka is always fine by me. While I love me some Skorcha action, in practice I found that at that stage, I'm usually Waaaghing forward anyway in order to make the most out of priming units for assaults, or preparing for the subsequent consolidation...
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

You can give your nobs shootas, just treat them like you do your shootas. They are shooting on the way to assault! Just like your shoota boys don't sit back and fire, your shoota nobs should do the same.

As a sidenote, the shoota nobs work a lot better with power claws, as they don't get the extra CC attack anyway -- but it gets very pricy.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

One day, Ill play an APOC game, just so I can field 2 units Ive always wanted to field. An all PK nob mob, with the shootas you mentioned, and a 30boy blob of Ard shoota boyz, with Cybork bodies and the MadDok in it. Man that would be a fun unit to throw around
   
Made in us
Lord Commander in a Plush Chair






kenshin620 wrote:
kyranzor wrote:Just a question, how many bigshootas can you put in a nob squad? Imagine 10 bigshoota nobs in a battlewagon w/ 4x bigshootas. Ridiculousness just occured! For only 300 or so points!


I would love it if I could give an entire nob squad big shootas (heck I'd love it if any klaw ork can have a big shoota)

but they cant take any at all


Ork Boy mob-nob.

options allow 1 "ork" to replace his Slugga with a Big Shoota/10 Orks in the mob, the Nob is an Ork and if he has a PK he has a Slugga to replace with the big Shoota.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Liche Priest Hierophant






That's actually how I'm running my new Boyz Nob. Big Choppa (cause I don't care 'bout Powerklaws that much) and a Big Shoota. 'e'z da Big Wun.


And I did a bit of quick calculation- a fully kitted out, full size Nob mob (that is, with Cybork from Grotsnik instead of a Painboy) costs over 1000 points. That's with all Nobz having all possible gear, because each Nob is over 100 points in cost. You can basically make a mob that's the equivalent of other armie's HQs. On Bikes.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Shadowy Grot Kommittee Memba






Alright, update on this madness: this thread has just gone from theoretical rambling to "just played a couple actual games of 40k with dakka nobs"

I had 2 units of nobs going, one straight dakka, seven nobs with twinlink shootas in a BW, and one five man nob squad with combi-scorchas in the middle of a three-trukk formation, the other two holding two units of a dozen choppy boyz each. The KFF mek in the Trukk nobs unit held the trukks together pretty well, I lost one of the boyz trukks and they wound up shot down (I was playing Marines).

the Dakka nobs in the wagon did phenomenally, it's amazing how much that extra threat range really helps you control the battlefield, and I actually managed to smash up pretty much everything my opponent had on the board by the very end. He managed to pop every transport vehicle including the BW but only one mob of boyz actually ended up dying. supported by Loota fire and a boomgun Looted Wagon, I won pretty handily. I think the key thing with Dakkanobs is that they have the luxury of sitting back and shooting into combat to really soften up the enemy and moreover let you fire more things (like lootas and the boomgun) so that any close combat you do get into, the nobs are really just mopping up. Most of the battle consisted of systematic drive-by marine murder.

On top of all that, I couldn't resist modeling one of my twin-linked shoota nobs with heavy bolter sponsons from a tank instead of arms. 'es been mekked up.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Liche Priest Hierophant






That sounds awesome, actually.

I might have to make myself a squad of Dakka Nobz myself. I tend to go a little Nob heavy anyways, and I like a Shootier army. I actually wonder, just how much firepower did those Nobz put out? You're firing 2 shots a go, and all those shots are twin-linked...

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Shadowy Grot Kommittee Memba






Yeah, I do too, mostly because I got a big lot of orks on the internet and it came with 3 full Black Reach sets full of nobs, and I just spent a couple hours converting 5 of 'em. I have yet to try combi-scorcha nobs, but I've got a feeling they'd be just as awesome if not more than the dakka nobs, like super ridiculous burna boyz.

With just five of them I was dealing out four, five wounds a turn just shooting, which supplemented with the fire coming from the BW (four big shootas, cannon) was hefty enough that I wasn't wishing they were in melee. Shooty orks get a lot of gak, but there are quite a few ork units made pretty fantastic just by the sheer volume of fire they toss out. Orks just have more dakka, period.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut







I used to run min-strength Meganob units, each with a pair of Kombi-skorchas. I liked the burny, but in practice, I didn't have enough "fast tankshock" to ensure I could reliably torch a target, and by then, I wanted to Waaagh forward anyway normally, since I was using my MANz as anti-tank torpedoes more-or-less. As I figure Regular Nobz are there mostly to buff a HQ as opposed to running around as a semi-independent, cowardly lion of a unit (3 Meganobz will *kill* a target dead...but no Bosspole scares them), I decided instead that they would get the pick of kombi-weapons. Thus I'm now running a Nob retinue with 2 Kombirokkit/Runt Nobz, and 2 Skorcha Nobz. All are Cyborked thanks to the Dok, and all have Uge Choppas. Add a Bosspole and Banner to further finish it off. It's less "raw killy," but is more "reliable, IMO."

Again...I'd honestly rather just do the Kombi-weapon/Big Choppa setup on Nobs when running them. For dakka in a wagon...I'm still of the "More Shootaboyz" school of asswhooping. For the cost of one Big Choppa/TL Shoota Nob, I can get 5 Shootaboyz outright! Thus it's the concentration of Specials, compounded by the ability to torrent down any additional units, that appeals to me.
   
Made in gb
Horrific Howling Banshee




Hemel Hempstead

I tried 7 nobz, 4 with kombi rokkit ammo runt last game. Expensive but made them dangerous at range, poping transports before charging the contents. Also gives you the option to hurt dreads out of assault, nobz don't like those s10 hits!

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I hate to be a party-pooper, but before you all go out and convert dakka nobz, ask yourself this:

What do nobz with a TL shoota bring to the table that twice the amount of shootaboyz don't?

Correct, nothing. They have the same amount of wounds, one less strength but 50% more attacks to compensate, plus a TL shoota always being worse than two shootaz, as you can't wound twice. Not to mention less LD, no option for big shootaz and usually not being fearless.

The shoota upgrades are meant to round off a great CC unit, not to make them even worse flash gitz. In addition, we have a way better shooting unit at the same price of nobz with shootaz. They are called warbikers.

This message was edited 2 times. Last update was at 2011/09/08 09:14:46


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Liche Priest Hierophant






Cheaper real-world. A box of 5 Nobz is about the cost of a box of 10 Boyz, maybe a little less? And a mob of 10 Boyz is not that great. And with the Nobz, you get a lot more bitz for your buck.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Actually the "10 boyz box" contains 11 models, almost just as many bits, and most importantly, nobz don't have any shootaz in their box. And if you are going to convert shootaz, you could just as well stick them to AOBR boyz, which are the same price as 2x AOBR nobz.

This message was edited 1 time. Last update was at 2011/09/09 09:53:54


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

just use nob bikerz, they come with twinlinked dakkagunz, wich are baically like half-range big shootas

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