2 months ago i thought up a new style for a tabletop game that is a mix of an
RPG, and a wargame, that would play a bit like an online shooter, with a large map setup, players that play a single character, objectives, and a large amount of cooperation between players. and it is a fast paced game that only requires a few
d12s per player (several for the sake of convience)
the only parts that might not work is the playercount, this game would require at least 4 players per side, so you'd have to set it up ahead of time, not just a quick pickup game. another thing would be terrain, i imagine that a good game would require quite a bit of quality terrain and an upwards of 3 story buildings.
but, if anyone's interested i'd be glad to post what i have in the way of rules for some constructive criticism.