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![[Post New]](/s/i/i.gif) 2011/09/08 00:33:45
Subject: New IG List NEED C&C for cometative play
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Guard Heavy Weapon Crewman
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IG 1500pts Half & Half
HQ
120- CCS: vox, Plasma x3, carapace arm.
TROOP
155- Vet 1: melta x3, Chimera(HHF)
155- Vet 1: melta x3, Chimera(HHF)
Platoon1
105- PCS: flamer x4, chimera(HHF)
160- Blob1: 20man, commissar, AC x2, vox
160- Blob2: 20man, commissar, AC x2, vox
105- HWSQ1: LC x3
75- HWSQ2; AC x3
HEAVY
150- LRBT: HHB
150- LRBT: HHB
165- LRDemo: HHF
1500pts.
HQ-120
Elite-0
Troop-915
Fast-0
Heavy- 465
so what do you guys this what its weaknesses and what could make it better. btw done have vendettas but want them.
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![[Post New]](/s/i/i.gif) 2011/09/08 08:25:06
Subject: Re:New IG List NEED C&C for cometative play
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Tunneling Trygon
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Not enough ground troops to make the voxes worthwhile.
Get that CCS into a chimera (carapace can go).
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/09/09 17:52:38
Subject: Re:New IG List NEED C&C for cometative play
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Guard Heavy Weapon Crewman
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IG 1500pts Half & Half
HQ
165- CCS: Plasma x4, Chimera(ML/HHF).
TROOP
155- Vet 1: melta x3, Chimera(HHF)
155- Vet 1: melta x3, Chimera(HHF)
Platoon1
105- PCS: flamer x4, chimera(HHF)
195- Blob1: 20man, commissar (PW), AC x2, GL x2, SGt(PW x2)
105- HWSQ1: LC x3
75- HWSQ2; AC x3
75- HWSQ3; AC x3
HEAVY
150- LRBT: HHB
150- LRBT: HHB
165- LRDemo: HHF
1500pts.
HQ-165
Elite-0
Troop-865
Fast-0
Heavy- 465
Total: 1495
so what do you think of this new list C&C please
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![[Post New]](/s/i/i.gif) 2011/09/09 18:14:16
Subject: New IG List NEED C&C for cometative play
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Sinewy Scourge
Grand ol US of A
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Being a DE player first I love to see blob lists in tourneys, but this one actually looks pretty decent. I don't like going "hey good job" or "list looks good", but honestly you have decent AT, good anti-infantry. Plenty of scoring units.
I have to say one thing though...why the hull mounted HF on the Demolisher? Why not just stay with the HB? I realize you want to get close to lob the shell but I didn't think that close.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/09 19:48:23
Subject: Re:New IG List NEED C&C for cometative play
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Guard Heavy Weapon Crewman
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On the topic of the heavy flamer i see that i could get more out of it considering it will most likely be up front and with bs 3 imo the definsive ability out ways the couple i could nock off from a distance and if they get up on my tank i would rather use the flamer before having to use the demo to get them off me.
Is the blob just not that good?
What would you change?
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![[Post New]](/s/i/i.gif) 2011/09/09 19:55:32
Subject: Re:New IG List NEED C&C for cometative play
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Sinewy Scourge
Grand ol US of A
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lordoooge wrote:On the topic of the heavy flamer i see that i could get more out of it considering it will most likely be up front and with bs 3 imo the definsive ability out ways the couple i could nock off from a distance and if they get up on my tank i would rather use the flamer before having to use the demo to get them off me.
Is the blob just not that good?
What would you change?
Blob's don't work against venom spam...aka lots of I need 3s and 4s and dead guardsmen everywhere. Starting with the heavy weapons squads then working to the blobs themselves moving 12" a turn to stay away from frag grenades. As I said my primary is DE so I like seeing blob in a tournament. The difference here is that you have the mech guard back up so the venoms can't do that. Multilasers bring down venoms...blobs chew up fast eldar that aren't so fast anymore.
My second army is IG and I normally run them mech but blobs have always been something I want to try personally but haven't worked up the courage to get out of my safe metal box. I have seen several very effective blob lists though. Yeah I do get the reasoning on the bs 3 for the bolter. I just like having the opportunity to throw out a few more shots with lumbering behemoth. I also don't want to have to use the HF on the LR since I would want thos melta-vets closer so that they are the ones that need the HF. If I'm shooting with the Demolisher and the HF that is danger close for that tank.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/09 20:48:46
Subject: Re:New IG List NEED C&C for cometative play
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Guard Heavy Weapon Crewman
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Im a bit new to the full mech thing back in forth ed i ran 3 lrbt and the rest were troops and maby a upgraded weapon if they little guys were lucky so the blobs are normal for me i guess. the platoon is just the means to get the hwSQ and with 8 AC and 3 LC i guess they can hold there own and its ment to slow anything fast down. To me i cant see my chimeras runinf around with out fire support.
what did you think of the pw on the blob so the like a counter assualt to.
oh btw you think gl, or flamers for the blob
Also do you have any advice about DE Jet bike im going against my DE friend and he just got a 9 man squad of them and the have Anti-tank ( forgot the name) im thinking HF but the get a crazy save and speed
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This message was edited 3 times. Last update was at 2011/09/10 02:47:15
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![[Post New]](/s/i/i.gif) 2011/09/10 05:26:01
Subject: New IG List NEED C&C for cometative play
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Member of a Lodge? I Can't Say
WI
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Personally, I feel Meltas are a must for any blob. It is a defensive weapon for dealing with Drop Pods, DSing, and Outflanking units. You don't need to be inside 6" to blow up a AV 12 Dread, you can fry him at 12". ACs are great, but a Terminator gets it's 2+ save against it. Though the best thing for a defensive blob is to actually have something to defend, like a Artillery piece.
I know it must feel weird to have power weapons and melta bombs in a blob that is static due to the heavy weapons, but those melta bombs give you a chance if a walker gets in melee with you. PWs are kills against anything that doesn't have a Invuln save (that you can wound). Also, nothing like having a chance against terminators in melee combat...
Thing is, to really make your foot units sing, you want to look at Orders, specially from the CCS. This may mean getting a Lord Commissar to give your HWSs Ld 9 due to his Aura of Discipline for Orders. Morale, and Pinning. Cover is incrediblly important too, as IG chilling out in the open are dead, specially HWSs.
If you feel you need 4+ Orders a turn, you need to consider Creed and a Lord Commissar and/or maybe even Kell.
Your list is OK, because you have alot of fire power, but fire power doesn't matter if they can't stay on the field. I would get a Lord Commissar and keep the CCS in the rear for Orders, but your list is so diverse that I don't think you can afford it without making radical changes to your list.
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This message was edited 1 time. Last update was at 2011/09/10 05:36:27
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/09/10 07:04:19
Subject: New IG List NEED C&C for cometative play
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Regular Dakkanaut
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first of all i like your list. Personally i would switch out 1 of the autocannon HWS for marbo giving you 10 points to play with. The idea behind this is that not only is he a very effective demo man but if you keep your HWS you wont have enough orders for all of your squads, thus reducing your overall synergy.
i think you will find that only having 4 av12 boxes will mean that these units will get shot up first and very quickly. maybe this wont happen but i would be very interested in hearing about your battle once you have used this list.
as to what Akroma06 said about liking to play against blobs i disagree. if you play your blobs correctly you will always have cover and this will significantly reduce the damage you sustain.
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![[Post New]](/s/i/i.gif) 2011/09/10 22:08:22
Subject: Re:New IG List NEED C&C for cometative play
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Guard Heavy Weapon Crewman
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Just got back from the IG vs. DE. the blob was not effective against 10 witches and one of his HQ with 2+ invon, the AC took down his 9 bikes by the second turn. i popped his 3 raders second turn and shoot the rest of his guys on foot. he popped my pcs and one vetsq but they did there part on one of his elites and a raider. once he go to me with 1HQ and 2 witche sq out of 2 webways he imobalised bot LRBT, but i shoot him up trying to cross my bord edge to get to the rest of my army.
looking back the blob was ok Vs DE but i think they would do better against other armys. but i have the blob to get and be a wall for the hwsq.
what could i change to get rid of the platoon but will have the diversity of the AC aand the amount of fire power
BTW how you guys like the paint
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This message was edited 1 time. Last update was at 2011/09/10 22:14:08
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