Switch Theme:

A Tale of Three Nemos - My First Attempts at Warmachine Lists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Helpful Sophotect





San Francisco, CA

Here are my first three (well, six really) Warmachine lists ever. I'm curious to hear what you think of them. The only constant is Nemo, whose model and style I like. As you can see, however, I'm unsure as to whether I want to run eNemo or pNemo, and whether or not I want to attempt to build his theme lists. Your comments are extremely welcome.

Another note is that I am trying to decide on two lists: a 15 point list I can play soon and a 50 point list to build towards.

Altogether, this means that list one is a pNemo theme list at 15, list two is a pNemo theme list at 50, list three is an eNemo theme list at 15, list four is an eNemo theme list at 50, list five is a Nemo-of-some-kind-not-sure-yet NOT a theme list at 15, and the final list is the 50-point iteration of the same.

List One: pNemo @ 15

Commander Nemo

Firefly x2

Stormblade Infantry

Stormsmith Stormcaller x3
Journeyman Warcaster

List Two: pNemo @ 50

Commander Nemo

Stormclad
Thunderhead
Firefly x3

Stormblade Infantry w/Officer and Standard Bearer x2

Stormsmith Stormcaller x3
Journeyman Warcaster

List Three: eNemo @ 15

General Nemo

Firefly x2

Stormguard
Stormsmith Storm Tower

Stormsmith Stormcaller x3

List Four: eNemo @ 50

General Nemo

Ironclad
Stormclad
Thunderhead
Firefly x2

Stormguard x2
Stormsmith Storm Tower x2

Stormsmith Stormcaller x3

List Five: ?Nemo (Not Sure) @ 15

Nemo

Firefly x2

Stormblade Infantry

Stormsmith Stormcaller x3
Journeyman Warcaster

List Six: ?Nemo (Not Sure) @ 50

Nemo
Squire

Stormclad
Thunderhead
Firefly x2

Storm Strider

Stormblade Infantry

Field Mechaniks

Stormsmith Stormcaller x3
Journeyman Warcaster

The 12th Dat'ya Expeditionary Cadre


My P&M blog - in which I chronicle the transformation of a battered windfall of models into an awesome addition to my Blood Angels force (hopefully) - can be found here: http://www.dakkadakka.com/dakkaforum/posts/list/431820.page.

======Begin Dakka Code======
DQ:80S+GMB++I+Pw40k11+D++A+/mWD364R+++T(T)DM+
======End Dakka Code====== 
   
Made in us
Wicked Warp Spider





South Carolina

Theres defiaintliy room for improvement.

pNemo really doesn't like havinig more than 3 jacks (Lancer + 2 heavies). eNemo likes at least 2 heavies if not a 3rd.

All of your pNemo lists have to many jacks and not enough magic support. You'll want either 3-4 magic using solos at 50 points and at 15 you can easily get 2 in the list.

Your 50 point eNemo is tierd so I'll leave it alone. However your 15 point eNemo list is garbage because the Firefly can't last more than 2-3 hits from a heavy. I would just go eNemo and 3 Ironclads for 15 points.

These are just my initial thoughts, I'll have a few more later (going to go dig up my Nemo lists).

This message was edited 1 time. Last update was at 2011/09/08 12:49:32


"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Tail Gunner





Dawsonville, Georgia

I like the theme lists you are trying to achieve. Nemo is one of the most flavorful casters in Cygnar, and after Haley, one of the most powerful. A few points for you to consider:

The Chicken is an auto-include. Always. Always always always. Especially with Nemos of every flavor. Repeat after me: "EVERY Cygnar list I ever write will include the Squire. Yes, all of them."

Taking a Storm unit themed army is fun to play and looks really cool on the board. Just remember that almost all Storm units have old-man-syndrome, just like Nemo does: low DEF and even lower ARM. They die when enemy units sneeze on them.

Be careful how you use Jr. He dies very easily so putting a warjack in his battlegroup is risky at best. He is really there to throw AS onto a heavy infantry unit.

On pNemo: He will always need at least one arc node. He can be effective without it, but I have seen pNemo with 2 Lancers kill almost a dozen infantry in 1 turn with chain lightning. It is also invaluable to be able to hit opponents warjacks from a safe distance with voltaic snare; without doubt this is his best spell in games of Warmachine, it makes the opponent's battle group impotent.

pNemo also loves other spell slingers. I love your crowding the list with Stormsmiths, as it gives him those delightful power tokens every turn. There needs to be 2-3 units/solos in your army that use magic to keep pNemo powered up.

The other beautiful thing to consider is how insanely powerful pNemo can be with just one heavy 'jack. Seriously consider Ol' Rowdy. Supercharge combined with the (arguably) best Cygnar melee 'jack is downright scary. Rowdy charges for free, tremors for free, and will still have 5 additional attacks through it's focus. With siruption field being upkept, that's 5 POW 20 attacks at MAT 8. Look at your opponent after that turn and just say "good game." A Stormclad or the Thunderhead would slot nicely into this role as well.

Something that this army would really love is more combat ability against Hordes. In those games, your feat is seriously nerfed, and two of his best spells are useless. At that point, pNemo really relies on his army, especially ranged units like ATGM. Overcoming stealth is more of a problem for eNemo, however, who we'll talk about now.

eNemo loves his 'jacks. REALLY loves them. He sleeps with miniatures of heavy 'jacks hanging from a mobile over his head. SO, to get the most out of his spell list and feat, it is a min of 2 heavy 'jacks, preferably melee 'jacks, though he is more comfortable with 3 and maybe Thorn thrown in for good measure.

Running eNemo without also running Strangeways is a dangerous gambit. The mechanic will keep your 'jacks running at peak efficiency, and he is a great solo all around (helping with disruption, free strikes, etc.) He also has the highest repair in the game.

A problem eNemo faces is getting spammed with high DEF, Stealth infantry; really just Stealth in general. This is why the ATGM and Black 13th were created. The ATGM are almost an auto-include in every army. The Black 13th really are an auto-include, especially for eNemo. They help you get around Stealth, and are one of the best character units in the game for their points.

Stormblades are scary. Add the UA and they become terrifying. Add Jr., the Piper and a Stormclad and you have the Stormblade Deathstar. Protect them with force field and they will most times make it to the enemy lines. I just always take the Stormclad if we're taking Stormblades...they go together too well not to.

"You cannot imagine the depth of my grief, nor the magnitude of my wrath, nor the scale of the vengeance I shall visit upon them"

"Truly you have never tasted freedom, friend. If you had, you would know that it is not purchased with gold, but with steel." 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: