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Made in au
Hardened Veteran Guardsman




Brisbane, Australia

I challenge you all to find out how many Power fists you can put in a 1000pt infantry-based IG army. GO! I'll post my list a bit later on. Look at PCS and vets, CCS, commissars etc.

as an alternative, power weapon list if you dont like power fists. And yes, i assume most will be blobs, thats fine.

3000  
   
Made in us
Devestating Grey Knight Dreadknight






I would never put power fists in my IG army. IG do not love fisting!

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

I managed to get 9 of them which accounts for between 27 and 36 attacks each round at 2+ to wound for MEQ..

You can get quite dangerous squads with power fists. The thing is, guard go last most of the time in combat, and with their crappy 5+ to wound MEQ they are mostly useless. But for only 5 pts more than a powersword, you become far more efficient killers. 2+ to wound against MEQ, and can damage vehicles with rear AV10 reasonably well. With vet Sgts, commissars, platoon and company commanders all using fists, you can get some seriously high volume of power fist attacks for reasonably cheap. A vet sgt with fist is only 21 points (by himself). with 4 attacks on the charge, and his overall effect in combat is excellent.

The idea behind fisting guard is that the ablative wounds given by cheap fodder keeps the fisters alive long enough to take down almost anything, for far less points. A terminator gets very few attacks, 1 wound, and 5++ against the pfists, for 40 points. for 42 points is a vet sgt, and 3 veterans as ablative wounds. The vet sgt will get 2 rounds of 3 attacks easy. point for point, the effectiveness is great (in theory).

I will be running as many fists as possible in the next few games I play, and will be posting my experience. This is another reason why I posted this here, asking to see how many fists people could squeeze in.


Automatically Appended Next Post:
Also, instead of commissars with fists, priests with eviscerator is a fantastic alternative, allowing to re-roll to hit almost guarenteeing fisty-death

This message was edited 1 time. Last update was at 2011/09/09 03:01:12


3000  
   
Made in us
Devestating Grey Knight Dreadknight






Priests with eviscerators are great for blob squads. With the fist, you are missing out on an extra attack, since fists don't get a bonus for having two close combat weapons. I also don't really consider the fist for it's ability to damage light armor, because you should already have meltaguns in those squads which will do a much better job of blowing up those vehicles, and at a range of six inches so that you will have a good chance to stay out of the explosion range. I don't want to pop vehicles with my guardsmen at point blank range, because some are going to die during the explosion.

I'll be following this thread to hear about how you do with the fisting. Best of luck.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in ph
Regular Dakkanaut




The bad thing about fielding powerfists on guardsmen is that usually they can be only taken by ICs and small units, so striking last would be most of the time not striking at all.

This message was edited 1 time. Last update was at 2011/09/09 03:19:18


 
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

every vet sgt can take one, so that helps. PCS with commissar can take 2, and the 4 regular men with them act to soak wounds when charging.

vet sgt with pfist and 2 meltas in the squad, comes to only 105 points.

And to Augustus, that is a valid point about the fact you do not get an extra attack for having a pistol, in CC. I forgot that, hehe ;D

This message was edited 1 time. Last update was at 2011/09/09 03:51:20


3000  
   
Made in us
Member of a Lodge? I Can't Say




WI

Here is the problem with 'fisty' Guard... PISs can not have them... so the only Squads that can have them are 5 man squads that will be destroyed with their W 1, T 3 before they get a swing in. The only 10 man squad are Vets, who have no other CC options for the rest of the squad...

This really sucks for me because I have 'assault' guardsmen from back in the day, so my squad has turned into 10 Sergeants.

Priests have the huge drawback of being ICs with no toughness or armor and something like a 6+ Invuln save... so yeah, if you get that charge off they are great before they die, but after that your asking yourself if that 60pts could have been spent better elsewhere.

Don't forget Kell. His Fist, power sword, and his pistol... only guy I know with 3 CC weapons. Due to the rules, you want to use either the Sword OR the fist with the pistol, as using the sword and the Fist loses you an attack.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

BlkTom wrote:Here is the problem with 'fisty' Guard... PISs can not have them... so the only Squads that can have them are 5 man squads that will be destroyed with their W 1, T 3 before they get a swing in. The only 10 man squad are Vets, who have no other CC options for the rest of the squad...

This really sucks for me because I have 'assault' guardsmen from back in the day, so my squad has turned into 10 Sergeants.

Priests have the huge drawback of being ICs with no toughness or armor and something like a 6+ Invuln save... so yeah, if you get that charge off they are great before they die, but after that your asking yourself if that 60pts could have been spent better elsewhere.

Don't forget Kell. His Fist, power sword, and his pistol... only guy I know with 3 CC weapons. Due to the rules, you want to use either the Sword OR the fist with the pistol, as using the sword and the Fist loses you an attack.
Either way you can't get an extra attack with the fist, you need 2 fists for a bonus attack. Same as thunder hammers, etc.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in us
Member of a Lodge? I Can't Say




WI

Oh yeah... forgot that. So Sword and Pistol for +1 attacks or Fist for base.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

either way, a 2+ to wound is far better than a 5+ to wound. admit it! I prefer dead enemies, not ones i can hit many times with the butt of my laspistol..

3000  
   
 
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