Switch Theme:

1000 point IG  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut



NRH, Tx

first try at IG.

HQ

Company Command Squad, 1x flamer - 55

Troops

Platoon Command Squad, 1x flamer
infantry squad, 1x flamer
infantry squad, 1x grenade launcher
infantry squad, 1x grenade launcher - 200

Platoon Command Squad, 1x flamer
infantry squad, 1x flamer
infantry squad, 1x grenade launcher
infantry squad, 1x grenade launcher
heavy weapon squad, 3x missile launcher - 290

Heavy Support

Leman Russ Battle tank - 150

Leman Russ Battle tank - 150

Leman Russ Vanquisher - 155

total = 1000





   
Made in gb
Tunneling Trygon






You could do with some melta in there just in case. Probably in the CCS to make use of their BS4. Flamers is a waste on them.

Go autocannon on the HWS for 15 less points.

I would like a commissar in there, possibly drop one platoon down to 20 and stick one in the 30 man squad.

it's tough trying to get 3 LR in a 1,000 point list but you're not far off I feel.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

I like it. Its humble yet with decent target priorities you can cripple the enemy with what you have there. Many people will tell you to usw the combined squads rule, and stash a commissar in there to prevent moral failure making a 150+pt block of men run away.

However there is much to say about having the infantry squads seperate, and acting as 'speed bump' units. Trying to use orders such as Move, Incoming, and first rank/second rank fire will not be as effective, with more orders needed to effect each seperate squad.

Making the enemy have to fight through waves of cheap men allows you to whittle them down with battlecannon shells and a steady stream of lasgun fire. At higher points levels you might want veterans with full melta/plasma kit walking or in chimera along with you regular men. That, or uprade all CCS and PCS to have full melta or plasma, and get lascannon hvy weapon teams, probably 9 teams.

3000  
   
Made in us
Regular Dakkanaut



NRH, Tx

kyranzor wrote:I like it. Its humble yet with decent target priorities you can cripple the enemy with what you have there. Many people will tell you to usw the combined squads rule, and stash a commissar in there to prevent moral failure making a 150+pt block of men run away.

However there is much to say about having the infantry squads seperate, and acting as 'speed bump' units. Trying to use orders such as Move, Incoming, and first rank/second rank fire will not be as effective, with more orders needed to effect each seperate squad.

Making the enemy have to fight through waves of cheap men allows you to whittle them down with battlecannon shells and a steady stream of lasgun fire. At higher points levels you might want veterans with full melta/plasma kit walking or in chimera along with you regular men. That, or uprade all CCS and PCS to have full melta or plasma, and get lascannon hvy weapon teams, probably 9 teams.


this is the way I was thinking of using the list, should have mentioned that above. thanks

   
Made in us
Member of a Lodge? I Can't Say




WI

I dunno Kyranzor, I have played that style and 3 bolter rounds are needed to make the unit run. The units having no Ld backbone is really felt in a list like this... play it a few times and you will see what I mean.

I also do not like seeing empty special weapon slots in IG, or poorly used ones. Lets face it, you go against power armor and you got 2 battle cannons and nothing else. And to be honest, if you face another AV 14 vehicle, your only option is the Vanq with it's BS 3 shot.... it does not inspire confidence.

Give it a few goes, but be ready...

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Hellacious Havoc




San Diego, CA

Commissars in the blobs, if you're running the infantry squads as blobs. Not sure if I like the flamer in the blob, you really don't want to be that close to them and if they end up close to you at the end of their turn then you'll want to get the charge bonus instead of them.

Acs over the missile launchers, definitely. Personally, I think you should drop a Russ for the points.

~ New to 40k ~
1,000 Word Bearers
Anxiously awaiting the new Chaos Codex 
   
 
Forum Index » 40K Army Lists
Go to: