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![[Post New]](/s/i/i.gif) 2011/09/10 20:24:53
Subject: Heavy weapons in drop pods
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Stalwart Space Marine
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I usually run a drop pod heavy army and i wanted to know your opinions
on whether or not to run my tac squads with heavy weapons like RLs or MMs...
any advice would be welcome!
Humbaba
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"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp" |
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![[Post New]](/s/i/i.gif) 2011/09/10 21:04:46
Subject: Heavy weapons in drop pods
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Longtime Dakkanaut
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The downside is that they won't be able to fire on the turn they disembark from the pod - many pod players rely on causing max damage on that turn, in case the squad then gets shot to pieces.
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![[Post New]](/s/i/i.gif) 2011/09/10 21:46:11
Subject: Heavy weapons in drop pods
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Pulsating Possessed Chaos Marine
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The only time i would say heavy + Podding works, Is when you have some way of giving them relentless, Such as Logan Grimnar with a squad of Long Fangs.
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Oh stop complaining, its for the greater good... Now get in the box!
Owner of R.S. Commission Studios. PM For a quote. Link in profile. |
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![[Post New]](/s/i/i.gif) 2011/09/10 22:18:46
Subject: Re:Heavy weapons in drop pods
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Perfect Shot Ultramarine Predator Pilot
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Better question would be "If I am going to pod in anyway, what do I lose by doing it? One bolter shot?" ....while pod tacs will be depending on the combiweapon and special weapon to do the hitting on the turn they arrive, you lose nothing of practical value by taking one of the -free- heavy weapons and it allows you more options on the turns after that.
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This message was edited 1 time. Last update was at 2011/09/10 22:19:11
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![[Post New]](/s/i/i.gif) 2011/09/11 06:29:06
Subject: Heavy weapons in drop pods
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Stalwart Space Marine
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That was pretty much my take on it but I was also wondering if taking a special weapon with a cost
would be effective...
for example a multi melta, The fact that it is podded in negates its rang weakness and could be very useful for popping tanks
is it worth the cost tho????
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This message was edited 1 time. Last update was at 2011/09/11 06:29:54
"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp" |
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![[Post New]](/s/i/i.gif) 2011/09/11 08:53:34
Subject: Heavy weapons in drop pods
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Longtime Dakkanaut
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Well, considering that the MM and ML are free, you may as well take one, and a meltagun (or whatever special weapon you want), and probably a combi-melta as well.
If you do survive the next turn without being assaulted, you can fire it if you want to. It's better than just having a few bolter shots.
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![[Post New]](/s/i/i.gif) 2011/09/11 12:21:09
Subject: Heavy weapons in drop pods
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Boosting Ultramarine Biker
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I've been thinking about doing a drop pod army with Ultrmarines. My opinion was to equip the squad with a simple melta gun and or maybe combi melta instead of the multimelta. This would be just as practical I think because I would be dropping that squad as close as possible to my target (aka a tank or some equivilent) and so I needed it gone before it could fire back, thats where the assault guns come in. It may cost a few points extra but atleast your almost guaranteed to get a shot off. Thats just my opinion though.
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![[Post New]](/s/i/i.gif) 2011/09/11 14:28:05
Subject: Heavy weapons in drop pods
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Regular Dakkanaut
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I usually run mine with Meltagun and ML. Depending on what I'm up against I will combat squad when they drop in. Usually this results in one of the squads getting taken out, but the follow up usually goes my way. Also, if you combat squad them, don't forget to run the ML team away from the pod instead of firing. There is nothing worse than having your opponent drop a large blast onto the DP and add it's possible (likely) explosion to both squads. I'm tempted to run some with MM, but haven't done it yet. Normally I get the same effect with the ML and get better range against big bugs and MC's.
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![[Post New]](/s/i/i.gif) 2011/09/11 18:21:25
Subject: Heavy weapons in drop pods
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Long-Range Land Speeder Pilot
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Marine_With_Heart wrote:I've been thinking about doing a drop pod army with Ultrmarines. My opinion was to equip the squad with a simple melta gun and or maybe combi melta instead of the multimelta. This would be just as practical I think because I would be dropping that squad as close as possible to my target (aka a tank or some equivilent) and so I needed it gone before it could fire back, thats where the assault guns come in. It may cost a few points extra but atleast your almost guaranteed to get a shot off. Thats just my opinion though.
...can't you field a meltagun, a combi-melta AND a multimelta (seeing that the MM is free)? If you're dropping the squad as close as possible and your first two shots didn't kill of the vehicle (maybe stunned or immoblized), at least in the second round of shooting at least you still have two melta shots, one with a bigger range. One additional bolter shot would do nothing.
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Violence is not the answer, but it's always a good guess. |
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![[Post New]](/s/i/i.gif) 2011/09/11 21:18:19
Subject: Heavy weapons in drop pods
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Scuttling Genestealer
feasting on an Imperium planet.
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Sir Blayse wrote:I usually run mine with Meltagun and ML. Depending on what I'm up against I will combat squad when they drop in. Usually this results in one of the squads getting taken out, but the follow up usually goes my way. Also, if you combat squad them, don't forget to run the ML team away from the pod instead of firing. There is nothing worse than having your opponent drop a large blast onto the DP and add it's possible (likely) explosion to both squads. I'm tempted to run some with MM, but haven't done it yet. Normally I get the same effect with the ML and get better range against big bugs and MC's.
ummm... you can't take heavy weapons when you combat squad. " If the unit numbers ten models", then you can take meltaguns, flamers, ML,etc. etc.
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"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."
- Ultramarines Cheif Librarian Tigurius
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![[Post New]](/s/i/i.gif) 2011/09/11 21:47:38
Subject: Re:Heavy weapons in drop pods
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Perfect Shot Ultramarine Predator Pilot
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You can take a 10 man squad, add in special and heavy weapons, and then split the squad into a pair of 5 man units when you come out of the pod. Perfectly acceptable.
My squads tend to run with a combimelta, melta and ML, regardless of whether they're podding or metal boxing it up.
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This message was edited 1 time. Last update was at 2011/09/11 21:48:32
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![[Post New]](/s/i/i.gif) 2011/09/12 03:31:07
Subject: Re:Heavy weapons in drop pods
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Stalwart Space Marine
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lol for some reason i thought that mm were extra points too...
oh well its good for me!
Since i normally don't have to fight MC i think i'll go mostly with a melta a multi melta and a combi melta
also what are ur opinions or plasma weapons in the meta game???
and is a plasma cannon worth it?
-Humbaba
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"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp" |
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![[Post New]](/s/i/i.gif) 2011/09/12 04:01:21
Subject: Heavy weapons in drop pods
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Tyranids? Tyranids. wrote:Sir Blayse wrote:I usually run mine with Meltagun and ML. Depending on what I'm up against I will combat squad when they drop in. Usually this results in one of the squads getting taken out, but the follow up usually goes my way. Also, if you combat squad them, don't forget to run the ML team away from the pod instead of firing. There is nothing worse than having your opponent drop a large blast onto the DP and add it's possible (likely) explosion to both squads. I'm tempted to run some with MM, but haven't done it yet. Normally I get the same effect with the ML and get better range against big bugs and MC's.
ummm... you can't take heavy weapons when you combat squad. " If the unit numbers ten models", then you can take meltaguns, flamers, ML,etc. etc.
Wrong. You buy guns when your squad is 10 guys. Then you split them once you get to the game.
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