Great feedback guys!
I added the meltabombs because I've been playing against
IG and Tau, with their vehicles giving me a lot of trouble.
Playing around with the librarian and wargear right now.
MrEconomics, do you have a good guide to magnetizing? First I've heard of it.
Automatically Appended Next Post: MrEconomics wrote:List 2 is illegal, as you don't have a HQ.
Because points are so scarce at 500, you pretty much have to take a Librarian as your HQ. Anything else is either too expensive (Reclusiarch, special characters) or completely ineffective (Captain). The one exception would be taking Mephiston, which would do really well but isn't the friendliest choice. I'd totally do it if I was in a 500 point tournament, but that's it.
The good news is that list 1 can be a lot better if you make a few swaps. First, the Reclusiarch needs to be a Librarian, as above. Second, those Assault Squads need different wargear. You always want special weapons in Assault Squads, and giving the Sergeant a CC weapon is a must as well if they aren't in a transport. So, I'd give each squad a Meltagun and a Power Weapon or Lightning Claw.
You will need to acquire Meltaguns to pull this off, but you can get them from many places online. Do it now, because you will certainly want them when your army grows.
You should also plan to magnetize all your models if you haven't done so already. It's really easy, and it allows you to get the most out of your money. PM me if you have questions about it.
How about this then?
3x assault squads with melta bombs and either a plasma gun or infernus pistol.
1x librarian with a jump pack and a plasma gun or infernus pistol.
I can put a
CC weapong on the assault squads, but it means giving up all their equipment and the weapon on the lib.