I would love to use two Librarians if the C:
SM had decent powers and they do not. Sad
Crap!!!.........looking at this, I did completely miss read the rule that is one power per-turn not one power per-phase so I will have rethink the two Librarians.
The only thing with the Chaplain is he gives the whole squad re-rolls to hit.
I think I will look at the Captain a little harder with the higher Initiative.
Combi-melta good idea as I keep missing there use and taking that I would replace the meltabomb on the Sgt.
The Power-Fists on the small squads would save 30 points but would they be needed more end game after a hard fight as I expect my two big squads to be dead or would Power Swords be enough.
On the Razorbacks its 105 points for the 3 but those same points only gain 5 guys, what things would work better, could do a Rifleman Dread for 115.
More feed back please