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Orks Kan Wall vs Eldar Wave-Walkers - 2,000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Tower of Power






Cannock

John game round for a game Friday. He has slightly changed his Eldar list, now using scatter lasers on the War Walkers instead of EMLs and got a few EMLs on the Wave Serpents instead of just pure shuri cannons. I'll be running my Kan Wall for the second time.

Orks "Kan Wall" - 2,000 points


HQ

1 x Big Mek - burna & kustom force field
1 x Big Mek - burna & kustom force field

Elite

9 x Lootas
9 x Lootas
9 x Lootas

Troops

30 x Boyz - shootas - Nob w/ power klaw & bosspole
30 x Boyz - shootas - Nob w/ power klaw & bosspole
30 x Boyz - shootas - Nob w/ power klaw & bosspole
15 x Gretchin - Runtherd w/ grotprod

Fast Attack

1 x Deffkopta - twin-linked rokkits & buzzsaw
1 x Deffkopta - twin-linked rokkits & buzzsaw
1 x Deffkopta - twin-linked rokkits & buzzsaw

Heavy Support

3 x Killa Kanz - 3 x rokkits
3 x Killa Kanz - 3 x rokkits
3 x Killa Kanz - 3 x rokkits

Total: 1,995


Eldar "Wave-Walker" - 2,000 points

HQ

Eldrad

Elite

5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon
5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon

5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon


Troops

5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked eldar missile launcher & shuriken cannon
5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked eldar missile launcher & shuriken cannon
5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked eldar missile launcher & shuriken cannon

Fast Attack

5 x Swooping Hawks

Heavy Support

3 x War Walkers - 6 x scatter lasers
3 x War Walkers - 6 x scatter lasers
3 x War Walkers - 6 x scatter lasers


Game: Capture & Control + Pitched Battle

Deployment

I placed my objective on the first floor of a tower ruin mid centre of my deployment zone. John put his objective in a ruin just off the right of the centre of the board his deployment zone on the first floor.

I won the roll off and deployed first, the Kan Wall was in the centre of the board along with a unit of Lootas and Gretchin, who both were camping in a tower ruin. The other two Loota units deployed either corner of the board in a ruin. Koptas were in the line up among Kanz and Boyz.

John deployed his Eldar refused flank putting them all on the right side. He had two units of War Walkers in the ruin where his objective was, then his fleet of Wave Serpents, then another unit of War Walkers in a ruin top right corner with Wave Serpents in front of that ruin.







* Tactical Notes

So John has smartly out deployed me by placing all his army on a single flank, my Kan Wall is slow which means it's going to be a trek to reach him.

As I've got first turn I will scout my Deffkoptas and alpha strike couple of Wave Serpents and maybe a War Walker unit, though I'm not sure on the Walker unit as my Kopta will assault after and they could kill the Kopta in assault. I'll then use Lootas to blast War Walker units to pieces as they should be easy to take out, then will focus on Dire Avenger Serpents. Reason for going for the Avengers is the Dragons have to get close for melta pain and I'll kill them next turn anyway.


Turn 1

John is a eager beaver and before I even scout move my Koptas he rolls to seize the initiative, and succeeds! I keep my Koptas where they are...

John's first turn he has to move the War Walkers because the War Walkers are so tall the weapon barrels as blocked by the ruins. One unit moves up onto the top level of the ruin the objective is in while one unit moves out behind some Serpents. The other unit moves out of the ruin on the top right. Any Wave Serpent movement is minimal. Eldrad does cast guide on two units of War Walkers.

Shooting John torrents a single Boyz unit with ALL scatter lasers from the War Walkers, after saves only 9 remain including the Big Mek and Nob who are both on single wound each - the unit then fails morale and falls back. That's all the shooting from John, but that's enough damage.

My first turn I decide to turbo boost all Koptas forward so landing on John's doorstep. The remaining horde move forward as fast as they can, but the single Big Mek's unit only rolls a 1 to run so will be out of KFF range. Also because of terrain placement my army has started to bottle neck which will be great for EML frag blasts.

Shooting Lootas on the right flank blast War Walkers on the right flank and score weapon destroyed after poor shooting. Lootas in the centre blast War Walkers on the ground and take out a single War Walker. Lootas far left blast a Wave Serpent and shake it. That's it!





* Tactical Notes

Hmm I wasn't expecting John to seize the intiative to be honest. I guess at least I've saved my Deffkoptas for a little bit longer as he rolled too early for it, before I did my scout moves. I'm also a bit gutted that my Big Mek has ran off the board - I'm not fussed that the unit asborbed a lot of fire power as it would have been destroyed next turn, which my Kan Wall would be a lot closer to John by then.

My plan next turn is to carry on blasting the War Walkers with Lootas while the Kan Wall runs forward. I'm hoping to reach John's objective and just swamp it while going to ground at the same time for +1 cover save, sneaky sneaky


Turn 2

John's turn, he moves the Wave Serpents on the right flank closer as some of them were out of range last time while he goes flat out with the shaken Serpent across to the right corner. That's about it I think.

Shooting John torrents the Lootas on the right flank with mass shuri cannons and wipes them out. He blasts a entire unit of Kanz with scatter lasers and they're all toast.

My turn one Kopta moves up to assault the War Walkers at the front of the ruin while the other two turbo boost behind the ruin to act as a distraction unit. Boyz and Kanz move up but I roll a 1 to run with the Big Mek's unit again.

Shooting Lootas on the left flank manage to wreck two War Walkers on the ruin while the Loota unit in the tower ruin centre of the board The other Lootas fire at the same unit but score shaken I think. The single Kopta fires a rokkit at the War Walkers but fails to do anything.

In assault the Kopta charges the War Walkers and kills one of them.





* Tactical Notes

Not a bad turn to be honest. I've lost a full unit of Lootas and a unit of Killa Kanz but I've managed to take out almost a whole unit of War Walkers and tied up a single War Walker from another unit in assault, that's a lot of scatter lasers now taken out the game.

My plan next turn is to carry on moving up and try and get my army back into KFF range. I'll use remaining Lootas to blast War Walkers, but I think the unit in the far left might be out of range.


Turn 3

John moves two Wave Serpents down the right flank probably with the intention of sneaking between the ruins towards my objective. The other Serpents move about so Deffkoptas don't auto hit in assault and to draw LOS on the Koptas better. A unit of Fire Dragons do get brave and pile out their Wave Serpent ready to assault a unit of Killa Kanz.

Shooting one of the Koptas gets torrented with plenty of shuri fire and eventually goes down. Shuri fire from the Serpents on the right flank blast some Boyz causing some wounds. I think that's about it.

In assault Kopta stuns the War Walker. Fire Dragons charge the Kanz, but some how many to get two 6s to hit with the melta bombs and take out two Kanz - the remaining Kan kills a single Dragon, they pass morale.

My turn the other Kopta flies over the ruin wall to assault the other unit of War Walkers before they start to torrent something else. I move the remaining unit of Kanz forward with the Big Mek's unit of Boyz behind while the other unit of Boyz moves towards the Serpents on the right flank.

Shooting I call a waaagh! the Boyz on the right flank move closer to the two Fire Dragon Serpents coming down the right flank. Lootas on the left flank blast across the board at one of the Serpents on the right flank and pop it, Dragons pass pinning and only lose one in the explosion - hopefully I can multi assault them and the other Serpent. Other Lootas blast War Walkers in the ruin and shake one. Kopta fires at the unit of War Walkers and wrecks one.

In assault Boyz charge the Wave Serpent but fail to reach into terraint to the Fire Dragons - the Serpent is stunned. Kopta and War Walker battles it out and the War Walker is immobilised. The other Kopta charges the single War Walker, I don't think anything happens.





* Tactical Notes

I'm a bit gutted that some measly Fire Dragons managed to kill two Kanz in assault with melta bombs, they need 6+ to hit! I would have really thought my Kanz would have caused more damage to them, especially when I told John the melta bombs need 6+ to hit as grenades. On the other hand though I've managed to stop a War Walker unit almost shooting this turn and the other two are locked in assault. I've also stopped Eldar units coming down the right flank so it just leaves those ones up in the right corner to deal with.

It's turn 4 next turn and we have agreed to end it on turn 5 due to time. I'm thinking I'm not going to get my Boyz onto John's objective and I'm probably best aiming for a draw. So I will pull back the Big Mek's Boyz and surround my objective while the Gretchin just hide inside. The Boyz on the right flank can deal with whatever comes down that way while I hope Koptas just keep War Walkers tied up in assault.


Turn 4

John's turn 4 he moves the exposed Fire Dragons out of terrain while the other unit of Dragons bail out their stunned Serpent. He moves a unit of Avengers inside a Serpent underneath his objective to claim it.

Shooting Fire Dragons blast the Boyz along with shuri support, but it's not enough kills to force morale. I think that's it as everything else is out of range.

In assault Fire Dragons charge the Boyz, not sure on results but combat remains on. Other Fire Dragons manage to break off the dccw of the solo Kan while two more go down. Kopta fights, the Kopta which previously charged takes a wound and immobilises the War Walker while nothings happens in the other fight.

My turn I pull back the Big Mek's Boyz along with two Kanz towards my objective and run them. That's it for me!

Shooting Lootas on the centre ruin blast War Walkers by the Eldar objective but both pass cover saves if I remember right.

In assault Boyz kill the Fire Dragons while the Nob power klaws and wrecks the stunned Serpent all while Kopta fights rage on.







* Tactical Notes

Well those Koptas seem to be giving it some welly. I'm hoping actually now they can win combat and consolidate onto John's objective on my turn 5, hang on Koptas! On another note the Lootas far left could have shot at the Fire Dragons by the exploded Serpent, though I'm not sure if at the time I fired them at something else.

All I need to do next turn is hope the Koptas can hold on and win the fight for me. If they can do that I'll be well happy or it's going to be a draw
.

Turn 5

I don't think there's much movement from John, maybe a few Wave Serpents and the killer Fire Dragons come charging at my Boyz mop after more Killa Kanz.

Shooting shuri cannons let rip onto the Boyz but luckily they get cover save and still survive. Fire Dragons blast meltas at the Kanz but the KFF makes the save.

In assault the other unit of War Walkers pile into combat with one Kopta, the Kopta kills the newly joined War Walker. The single wound Kopta manages to wreck the War Walker and consolidates towards the Eldar objective. Fire Dragons charge the Kanz and kill one, but the other Kan snuffs them out if I remember right.

My turn I fly the Kopta onto the Eldar objective and pass dangerous terrain test and win the game, I contest Eldar objective and hold my own.





Summary

A flukey win! lol! Well John wasn't happy about that one. I guess those Deffkoptas come back to haunt John after he rolled to seize the initiative too early, all game they tied up units and then pulled out the win for me after consolidating onto Eldar objective.

Game wise I don't think I made any mistakes, maybe should have fired the Lootas at the Fire Dragons, maybe I did as they're not standing at the end of the game..

John out played me in deployment putting all his Eldar on a single flank. Not only was this a problem for me reaching him put also put a Loota unit out of range and a large ruin blocked LOS for another unit. When he torrented a Big Mek unit to pieces that caused a problem for me losing KFF protection.

In the end Koptas pulled out a victory for me by clinging on in combat against War Walkers.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Nice report, I enjoyed reading that, I was half expecting the eldar guy to try and tank shock the gretchin off your objective towards the end.

Also the fire dragons that assaulted you killa kans shouldn't of had to take a morale check (two wounds compared to one).

Armies: Crimson Fists, Orks, Eldar 
   
Made in gb
Tower of Power






Cannock

Thanks man. I was expecting a tank shock and that's why I took out those Wave Serpents coming down the right flank as they was the closest units and ringed around my objective. Nothing else was in range.

The Fire Dragons took a leadership test twice and passed both times, the other they blown up the Kan and consolidated towards me, which they then charged another Kan and took it out. I think Boyz blasted into them or the single Kan killed them in return, I think it was the Kan actually.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Player of the game goes to the kopta, what a performance. Great battle, with some unlucky bounces. I mean stealing the first turn was sneaky but the two melta bomb kills? Come on that was crazy.

Great report!

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in ca
Grovelin' Grot




Vancouver, BC

Nice report, but I gotta ask where is there an Avatar on the table when it wasn't in his list?
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Lunar Eclipse wrote:Nice report, but I gotta ask where is there an Avatar on the table when it wasn't in his list?

it'd be the eldar objective

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Dakka Veteran





That's some really unlucky rolling that lost you the Big Mek and the Boyz on turn 1 with 9 Boyz remaining in the squad! Did you forget to bring your Bosspoles?
   
Made in gb
Tower of Power






Cannock

skycapt44 wrote:Player of the game goes to the kopta, what a performance. Great battle, with some unlucky bounces. I mean stealing the first turn was sneaky but the two melta bomb kills? Come on that was crazy.

Great report!


Koptas did win the day for me. One Kopta tied up a unit of War Walkers from turn 2 onwards which took away a lot of fire power.

Stealing the first turn was annoying, I want my alpha strike! The melta bombs on the Kanz four times was just taking the mick!

Lunar Eclipse wrote:Nice report, but I gotta ask where is there an Avatar on the table when it wasn't in his list?


Proxy War Walker dude aka Avawalker

CaptainJay wrote:
Lunar Eclipse wrote:Nice report, but I gotta ask where is there an Avatar on the table when it wasn't in his list?

it'd be the eldar objective


See above.

Murrdox wrote:That's some really unlucky rolling that lost you the Big Mek and the Boyz on turn 1 with 9 Boyz remaining in the squad! Did you forget to bring your Bosspoles?


I did mate, what a lemon. I've only just thought about it until you mentioned it. God damn it!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

It looks like all the pics from your battlereports are coming back with the "exceeded bandwith" message. Just an FYI since you post nice reports with pics. Have you thought about hosting them on dakka instead?
   
Made in gb
Tower of Power






Cannock

They expired yesterday, get a lot of views which takes bandwidth. I need to remove old images as well. I have thought about hosting them on Dakka, but I use the images on my blog as well.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

mercer wrote:They expired yesterday, get a lot of views which takes bandwidth. I need to remove old images as well. I have thought about hosting them on Dakka, but I use the images on my blog as well.


I don't think there is anything in the dakka gallery terms regarding hotlinking to the images. I use them on my trade ads posted on other sites all the time.
   
Made in gb
Tower of Power






Cannock

I'll give that some thought, at least the bandwidth won't expire!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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