Switch Theme:

What unit to stick a Weirdboy in?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





Right now I have my Weirdboy with 20 choppa boyz. Not only for the Ld10 but also for the chance of rolling a 'Ere We Go or a Warpath. As far as a Zzap roll, I'm not too worried about wasting my Boyz shots because if I'm in range to shoot at another unit in range of my sluggas I probably declared a Waaagh! anyway to get the charge on it. His 'Ere We Go with a Mob has won me a few games and hiding him in those numbers keeps him around longer anyway.
Made in us
Been Around the Block





Tarkand wrote:How does 'ere we go work well with slugga boys tho? They basically just deep strike, do pityful shooting and sit pretty for an assault


This may be true in most cases, but everytime I managed to roll 'Ere We Go I've been able to DS behind cover that blocked LOS and ran instead of shooting to spread out my mob (to protect them from those pesky pie plates) then managed to assault next turn and do great damage and disrupt my opponents plans. True, it would be ideal to have the Shoota boyz after DS but I don't have any yet. But, placing him with Slugga Boyz is really awesome if you get a Warpath roll since they'll all get 5 attacks on the charge!

The Flashgitz also sound like a good unit too after seeing G00fySmiley's post, I just don't like keeping my Weirdboy out of CC.
Made in us
Been Around the Block





I do want to get some Shoota Boyz eventually... I'll have to try out my Weirdboy in that unit and see how I like it.

The most important thing with finding a unit for a Weirdboy is to put him in a unit that benefits most from his powers. Like a large mob of Boys so they can get the boosts from Warpath and, in turn, the Weirdboy gets the boost to his Leadership. When I first got my Weirdboy I considered putting him with my Nobz, but realized he wouldn't last too long and probably wouldn't succeed his Psychic Tests too often.
 
Forum Index » 40K General Discussion
Go to: