Tarkand wrote:How does 'ere we go work well with slugga boys tho? They basically just deep strike, do pityful shooting and sit pretty for an assault

This may be true in most cases, but everytime I managed to roll 'Ere We Go I've been able to
DS behind cover that blocked
LOS and ran instead of shooting to spread out my mob (to protect them from those pesky pie plates) then managed to assault next turn and do great damage and disrupt my opponents plans. True, it would be ideal to have the Shoota boyz after
DS but I don't have any yet. But, placing him with Slugga Boyz is really awesome if you get a Warpath roll since they'll all get 5 attacks on the charge!
The Flashgitz also sound like a good unit too after seeing G00fySmiley's post, I just don't like keeping my Weirdboy out of
CC.