Switch Theme:

1500 Ultramarines  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ultramarine Scout with Sniper Rifle




Bay City, MI

My first 1500 point army. Thoughts or suggestions? Important things to keep in mind?

HQ
Librarian
Terminator Armor 125

Elites
Assault Teminator (TH/SS)
Land Raider

Dreadnought
2xTL Autocannon
Drop Pod

Troops
10 x Tactical
MG/MM
Melta bombs
Rhino

10xTactical
FL/ML
Power Fist
Rhino

5xScouts
Sniper rifles
Missle Launcher

Fast Attack
Land Speeder
Typhoon

Land Speeder
Heavy Bolter

Heavy Support
Dakka Predator
Side-Sponsons with Heavy Bolters

Total = 1500

This message was edited 1 time. Last update was at 2011/09/13 15:03:53


 
   
Made in us
Ultramarine Scout with Sniper Rifle




Bay City, MI

I primarily play against Tau and Dark Eldar
   
Made in gb
Longtime Dakkanaut




Nice bump .

Now I can see why you want a drop pod against tau or DE but the dread has long ranged weapon there is not reason to get that close. Apart from against Tau. Drop pod the AoBR dread. You land may melt something and then you can assault stuff if you are still alive.

Are your land speeders both typhoons with heavy bolters? Two of those work well together and add something to your list.

You need las sponsons for your pred. Your list has little long range heavy anitank. The typhoons and the autocannon can do the antitroop role(also the antilight tank role as well.)

I would take combiflamer and combimelta for your tactical squads. This way you rush 12'' and can fire two shots when it is most needed.

To save points the missile launcher on the scout squad is first to go-it does nothing, then the autocannons on the dread or powerfist on the tactical squad-powersword and meltabombs have their advantages.
   
Made in gb
Tower of Power






Cannock

If you play against Tau and Dark Eldar then both those armies have the ability to nail that single Land Raider first turn and leave those Terminators on foot. I would drop the Land Raider and consider another method to get those Terminators into the fight i.e gate with Librarian or drop them altogether.

What you really need to go is get more of everything. You have a single Predator and a Dreadnought, which at least to Dark Eldar are the only real threats against their vehicles. The Pod will come down first turn unsupported, unleash some dakka and then the Dreadnought will die. Same thing more or less will happen to the Predator and suddenly you're down on anti tank.

I would take what you've got now minus the Terminators and terminator armour on the Librarian and add in another Predator, a Tactical Squad (all with missile launchers at least), make the other Speeder a missile launcher. Also drop the single Dreadnought too. Now you've got some more nasty fire power, more units to make up saturation and you should do a lot better.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
Forum Index » 40K Army Lists
Go to: